Controlling your party- use Puppet Mode?
#1
Posté 06 octobre 2010 - 08:43
#2
Guest_Sieben Elfriend_*
Posté 06 octobre 2010 - 01:27
Guest_Sieben Elfriend_*
When exploring outdoors, I equip everyone with ranged weapons so if I tell them to attack they don't run off into the distance. Switch them to melee weapons when the enemy closes. You can also try Tony K's AI modification, available on NWVault. Many people swear by it, though I generally end up swearing at it since in my opinion it introduces as many problems than it solves.
Any way you cut it, some micromanagement is required to play the game well, but pure puppet mode is not necessary.
#3
Posté 06 octobre 2010 - 03:49
#4
Posté 06 octobre 2010 - 05:14
#5
Guest_Sieben Elfriend_*
Posté 06 octobre 2010 - 05:34
Guest_Sieben Elfriend_*
#6
Posté 06 octobre 2010 - 07:11
#7
Posté 06 octobre 2010 - 07:11
Modifié par Nightwoe, 06 octobre 2010 - 07:12 .
#8
Posté 06 octobre 2010 - 07:31
I have just let only the "fight" options to a mild level, just to avoid the effect Sieben described!
I never used the auto-pause. I like to pause the game just when I need and not when the game decide I should need :-P
#9
Posté 06 octobre 2010 - 09:04
Sieben Elfriend wrote...
If you want one companion to scout ahead, have him give the hold command and everyone will remain where they are while he scouts. If he gets into trouble, click the attack command and the rest of the party will run forward to his aid.
Careful with this, though. It is possible to get too far ahead and they won't "hear" your command. It's even more likely they won't be able to find a path to you. But most likely of all is that they will find a path to you - just that it's through unexplored rooms full of traps and enemies that they'll set off.
...
I also want to point you to X - the "X" key that is. From reading these forums I have concluded that X is the most underrated/underutilized command in the game. X selects all your characters at once. You can then click on an enemy, for example, and they will all attempt to attack THAT enemy. This tends to bring them back together far better than the voice commands. X is also better than "follow" for moving over distances where the group will tend to get strung out due to different speeds.
X will also work as a "reset" of the AI. Sometimes so much goes on that the AIs forget their instructions - literally (if you watch the chatbox, you will occassionally see something like "Dove error 78388 too many instructions"). This will cause behaviour such as companions standing around and not following, or more often not automatically picking up items or disarming traps and locks. Typing X and clicking on the ground to get them moving, then X again to free them up, will reset the AI to drop all the instructions that are tying things up.
#10
Guest_Sieben Elfriend_*
Posté 06 octobre 2010 - 09:40
Guest_Sieben Elfriend_*
#11
Posté 07 octobre 2010 - 08:19
#12
Posté 07 octobre 2010 - 10:43
dno
#13
Posté 07 octobre 2010 - 02:57
Puppet Mode is a companion behavior mode available for advanced players who do not want their companions to engage in combat or use items or spells on their own.
Somewhere in this thread I saw mention of there not being a group select? You can actually hold the shift key and click on some or all of the party member portraits, and have them execute an action. This is great for when you are ready to move the party forward all together, while still allowing to break into smaller teams or even have a character do some solo scouting.
Of course, this is all dependent upon the Player wanting to micro-manage the party right down to the last detail.
Harumph!
#14
Posté 07 octobre 2010 - 04:44
#15
Posté 07 octobre 2010 - 06:35
To enable it dowload the full Tony_K's Companion and Monster AI mod and set the following options in the Behaviour tab:
1. Pause and switch control (Global... scroll a bit down)
2. Puppet Mode (for each character)
3. Puppet Mode pause every turn (for each character)
This does offer supreme control over your party. But is not for everyone. And I don't advise this for easy encounters... can become tedious fast... but is excellent for more challenging encounters.
#16
Posté 07 octobre 2010 - 08:14
I_Raps wrote...
I also want to point you to X - the "X" key that is. From reading these forums I have concluded that X is the most underrated/underutilized command in the game. X selects all your characters at once. You can then click on an enemy, for example, and they will all attempt to attack THAT enemy. This tends to bring them back together far better than the voice commands. X is also better than "follow" for moving over distances where the group will tend to get strung out due to different speeds.
I love you for this! <3
One of the things that I think is totally frustrating is that I carefully plan how to move my characters and then... 2 meters and they seem a flock!!!
How I miss the lovely BG2 interface. You put your companions in the order that you prefer, and then, select a way of moving.
OOOOOO for narrow path
OOO
OOO for normal conditions
there was also a pyramidal choreography! Why here you just have a flock freely running wherever they want? I don't want Qara crashing the door and entering the dungeon on her own. She has 2 hit points, she should stay behind!!!





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