Sorry for my english. English is not my native language.
My idea for an epic ME3 storyline after ME1+2.
Here is my idea for the ME3 storyline. First of all it needs to fit the Bioware RPG story formula. Means that you have a beginning 1 act linear where the main plot is introduced. Then act 2 which is the bulk of the game and introduces an open world where you decide in which order you do quests. Some big, other small. These quests need to have a connection to the main story but not so that you cant play them in whichever order you decide. Then close of again the story with a linear epic act 3.
ME3 starts with the reaper armada invading Earth. For the story I think their armada needs to be in one place and since ME1 already had a citadel battle the most dramatic story scene for the final battle would be at/around Earth. The reapers do not spread their armada through the entire galaxy but stay relatively together. Since together they are infinantly stronger than all the ships in the galaxy combined, but isolated they can be destroyed by a large fleet of ships. Shepard is on Earth at the beginning and the first act that introduces the player to the game revolves around Shepard escaping Earth on the Normandy and through this you recruit/regather the first bation of your crewmembers. This would maybe count for 10-15% of the game. The sky and space around Earth would be full of reapers (hundreds or thousounds). The reapers would be actively indoctrinating humans rather quickly that you would have to fight against in order to escape. Considering how large and powerfull the reapers are of course you can't spend the game shoooting with a gun at them each level. After the escape the situation is established that the reapers are actively indocrinating and massacring the entire population of earth. Despite their size and numbers this would take quite some time, and this is the time you use to play through the free world/open mid-game that amounts to the majority of the game. The reminants of the human fleet have fleed to the citadel and other collonies. The other species realize that they do not have the numbers or size for an attack and each species looks to their own defences. Maybe the reapers announce that they only aim to indocrinate/harvest humans and are going to spare the other species and head back to the void. Probably lying but the other species in desperation hope this to be true and therefore dare not attack the reapers while they are all in Earth space.
In order to save mankind you gain access to some kind of a deus ex machine that is able like a miracle to destroy the reaper armada. Perhaps some kind of a machine that turns a sun into a blackhole that sucks the reapers into it. And the final act (last 20%) of the game revolves around you heading back to Earth space (like the ME2 suicide mission) to destroy all the reapers. Of course this would mean that you would have to destroy Earth in the process in order to save the galaxy, other human and alien worlds and collonies. Maybe it would be more of a happier ending with some sort of EMP that would deactivate the reapers and not affect earth and earthlings will become de-indoctrinated. Maybe Shepard has a big final choice (like in ME1+2) and has to chose between sacrificing himself and save earth or live but then earth gets destroyed?
Either way after the first act you are informed that in order to be able to do this/start the final act you need enough forces to help you fight through the reaper barricade to arrive to Earths sun system. To do that you need a large fleet of ships to fight reapers (ending probably in their demise/ like suicide mission in ME2). So the main story of ME3 is about the recruitment of these ships. Your mission is to recruit enough ships. The person/organisation giving you these instructions could maybe be the new shadow broker, like Anders+Alliance gave you the main mission in ME1 and TIM+Cerebrus in ME3. The shadow broker will give you the locations throughout the game of where battleships can be recruited. This would be the mid-game main quests that can be done in any order.
However, from the start of act 2 you are informed that you need at least 100 ships and that there is only available 150 battleships in the galaxy that you can possibly recruit. Of course it can also be 1000 out of 1500. You get the idea. An easy number that you can easily calculate in procentages. I'm going to continue to use the number 100/150. Now these mid game quests vary in size and the bigger the quest the more potential for a large number of ships. And these quest will revolve different species and factions: Alliance, Cerebrus, Asari, Turian, Rhacni etc. These quests will however present you with hard choices and moral dilemmas. Each quest involves a battle/shooting.
Examples:
1. Krogans, offers 10 ships. However the krogans face extinction because of the genophage, their violent nature and war torn homeworld. Recruiting these 10 battleships will cut such a large hole in their population that they will in all statistical likelyhood become extinct as a result in the future. So recruting them to save humanity/galaxy will doom them to extinction. This choice will be personilized for you by Wrex who opposses joining you because he is trying to rebuild the krogan future and the Grunt who represent the faction that wants you join you because he is a warrior and wants to go to war. Grunt is on your team but Wrex not. During this quest you will be faced with fighting and killing Wrex if you want the 10 ships, if not you now only have 140 ships left in the pool to recruit 100 ships and recruiting them also involves hard choices. Either Grunt or Wrex lives.
2. Geth+Quinary. When ME3 starts the Quinary have started an all in attack on the geth homeworld to regain their own homeworld. In your quest you have to participate in a deccissive battle with one species and against the other. Your contact to each species is Legion and Tali. There is no way to resolve the matter peacefully or take both sides. Siding with the Geth means that Quinary lose and as a consequence have no chance of ever regaining their homeworld, siding with the Quinary means that they regain their homeworld. Most players will probably side with Tali since she has a longer history with Shepard then Legion, Geth are machines and not people and they were the enemy in ME1. However if you side with Geth you get 20 ships but the Quinary only have 10 ships. So then the choice becomes hard because are you practical and ready to side with Geth to save Earth? Also whoever you side with joins your team and you have to fight the other to death (Tali vs. Legion).
3. Other quest will have similar hard choices for Asari, Turian, Blue Suns, Alliance vs. Cerebrus etc. Maybe easier. Also smaller quest where you can recruit 1-5 ships by f.x. attacking a pirate base, pay a million credits to recruit 1-5 eclipse ships, sacrifice one of you team mate (sell-out) for 1-5 ships and so on. You get the gist.
If you pass a point where you have ruined the option to recruit 100 ships ( lost more then 50) then the attack on earth (3 act) automaically starts but through a cutscene it is shown that your fleet loses and game over. In order to be able to start the 3 act and succed you need a fleet of at least 100 ships that you have recruited through hard work and difficult choices. These choices will be often represented by former team mates from Me1+2 which will give it additional impact and dramatic weight and may cause the death of some of them.
Maybe the choices you made in ME1+2 can affect how large the ship pool is. Fx: if you sent the alliance fleet to save the council in ME1 the alliance ship pool will be smaller (10 instead of 15). If you saved the rhacni there will be more rhacni ships, if you reprogrammed geth more geth ships, if you gave cerebus the collector base more cerebus ship pool etc.
Thanks for taking the time to read this. Sorry again for the bad english. Thoughts?
My awesome idea for ME3 story. Must read.
Débuté par
Jonner
, oct. 06 2010 08:57
#1
Posté 06 octobre 2010 - 08:57





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