Does anyone know how to export/import characters into 3D Studio Max? I've got the toolset and scripts for MMH and ANI files but they only go so far and I was wanting to go a bit further.
Thanks in advance for any help.
Exporting characters into 3D Studio Max
Débuté par
user-4574
, oct. 06 2010 09:28
#1
Posté 06 octobre 2010 - 09:28
#2
Posté 06 octobre 2010 - 11:04
Define "characters". If you are talking head morphs then no, you can't import those.
#3
Posté 06 octobre 2010 - 01:16
ah rubbish that was part of what i wanted to do. basically what i want it to do is export say leliana into 3ds max and create an ani file then export the entire thing to the toolset then into the game but so far i cant do anything as i cant open or extract the data modules from the toolset to place/retrieve the ani's and cant find a human female mmh
I think there's a good chance I'm going round in circles and am not going to crack it
I think there's a good chance I'm going round in circles and am not going to crack it
#4
Posté 06 octobre 2010 - 03:29
The process you describe doesn't really make much sense. What is it you are trying to achieve in-game?
#5
Posté 06 octobre 2010 - 04:09
sorry i have a habit of doing that
what i'm trying to do is create a cut scene using my own animations rather than the presets in the toolset for two reasons
1) there isn't what i would call a great amount of choice
2) because i'm running the toolset in parallels on the mac so it crashes every 5 mins or so
or creating a trailer type thing in 3ds max alone but from what i've been able to piece together so far thats not possible
what i'm trying to do is create a cut scene using my own animations rather than the presets in the toolset for two reasons
1) there isn't what i would call a great amount of choice
2) because i'm running the toolset in parallels on the mac so it crashes every 5 mins or so
or creating a trailer type thing in 3ds max alone but from what i've been able to piece together so far thats not possible
#6
Posté 06 octobre 2010 - 04:59
If you wanted to create new animations then you don't need to import actual morphs (which you can't do anyway). All you need to do is use the base head mesh for whatever sex/race you are interested in - human female (hf_uhm_basa_0) in the case of Leliana. Good luck - importing new animations is a non-trivial task as I understand.
#7
Posté 06 octobre 2010 - 06:23
thanks you've been very helpful





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