Please share your Love or Hate for grenades, and say why.
My experience with grenades - both incindiery/inferno and flashbang has been both good and bad.
I play on Xbox360 at hardcore or veteran, never play insanity (sorry guys, but **** its i n s a n e)
On my latest soldier I took inferno grenade for role play purposes and loved them, until I came up against enemies with barriers.
I really had to work at learning to target and allow for arc of the throw, but once I got it -- enemies that bunched together fried! With squaddies knocking down barriers, we owned 'em
flashbang on the other hand -- totally useless IMO (I've read all the flashbang love threads and still... just doesn't fit my style I guess). Seemed like it would work great on many classes, yet I dropped it fairly soon after starting because it never did what I expected, which was actually stun and disrupt enemy accuracy. probably doing something wrong, but just cant bring myself to use it anymore.
Grenades - Love'em or hate'em and why?
Débuté par
LeonBrass
, oct. 06 2010 05:17
#1
Posté 06 octobre 2010 - 05:17
#2
Posté 06 octobre 2010 - 07:55
LeonBrass wrote...
flashbang on the other hand -- totally useless IMO
I'm not really sure what your definition of 'Useless' is, but being able to lock down whole squads regardless of defences is a potent ability no matter what your opinion is.
#3
Posté 06 octobre 2010 - 08:01
I don't like carrying grenades; they take too long before triggering the desired effect. You can toss them around corners though, which is nice, but not needed anyway (at least not the way I like to play ME2 - it's great on the nasty Pyro around the corner; Garrus' RM)
Grenades are better when sqaudmates use them (instant effect), Flashbang is awesome on Harbinger! Here are two vids to demonstrate: www.youtube.com/watch & www.youtube.com/watch
Nutsobane has a great guide about the use of (Flasbang) grenades: social.bioware.com/forum/1/topic/261/index/3293034
Maybe this helps
Grenades are better when sqaudmates use them (instant effect), Flashbang is awesome on Harbinger! Here are two vids to demonstrate: www.youtube.com/watch & www.youtube.com/watch
Nutsobane has a great guide about the use of (Flasbang) grenades: social.bioware.com/forum/1/topic/261/index/3293034
Maybe this helps
#4
Posté 06 octobre 2010 - 10:04
I usually upgrade Flashbangs on Kasumi and take her everywhere with me. Very handy.
Particularly with the Harbinger glitch thing.
Particularly with the Harbinger glitch thing.
#5
Posté 06 octobre 2010 - 10:20
@JB - IF it had locked down entire squads I would love it. But fb grenades never, ever locked down anything for me. Maybe because I was using it like "real life" flashbangs (err at least like in the movies) where it stuns and disorients a roomful of enemy so you can rush in ...
Like I said = not sure why but I guess it is something with using it wrong, my bad timing, my bad accuracy, or using it on wrong enemies etc.
Like I said = not sure why but I guess it is something with using it wrong, my bad timing, my bad accuracy, or using it on wrong enemies etc.
#6
Posté 06 octobre 2010 - 10:32
Flashbang and inferno are both awesome... on Kasumi and Zaeed. I've never got into using them on Shepard.
ME1 grenades on the other hand - ah, come on BW, bring them back in ME3.
ME1 grenades on the other hand - ah, come on BW, bring them back in ME3.
#7
Posté 07 octobre 2010 - 02:58
Fragmentation grenades are an essential part of the modern infantryman's kit.
Oh wait! You mean in ME2?
Love the flashbang for it's wide AoE. Inferno is more situational.
Oh wait! You mean in ME2?
Love the flashbang for it's wide AoE. Inferno is more situational.
#8
Posté 07 octobre 2010 - 03:58
As much as I've tried to get the aiming and timing down with grenades on my Shep, I've never gotten the hang of it. It's nice when I can get that grenade in the middle of a cluster of enemies, but I usually miss and hit one of 'em, or miss entirely.
For me, I don't like grenades, because I can't get a hold of how to use 'em right. But on squadmates, they're awesome. I use Kasumi alot, and her flashbang is a great distraction for when I want to change positions, etc. Zaeed's inferno isn't quite as general purpose as the flashbang, but it's still a great addition. I use Zaeed quite frequently, and I use his grenades nearly every cooldown. It's a great stagger ability, and the aoe is nice.
For me, I don't like grenades, because I can't get a hold of how to use 'em right. But on squadmates, they're awesome. I use Kasumi alot, and her flashbang is a great distraction for when I want to change positions, etc. Zaeed's inferno isn't quite as general purpose as the flashbang, but it's still a great addition. I use Zaeed quite frequently, and I use his grenades nearly every cooldown. It's a great stagger ability, and the aoe is nice.
#9
Posté 07 octobre 2010 - 04:27
Inferno might be viable in the early game, but its damage drops off quickly. It's hard to get much use out of it after Horizon.
I'm not fond of grenades on Shepard. They're an interesting change of pace, but too delayed for my taste. Kasumi uses them (with my direction) better than I ever will, so I'm content to bring her along when I need a reliable grenade.
I'm not fond of grenades on Shepard. They're an interesting change of pace, but too delayed for my taste. Kasumi uses them (with my direction) better than I ever will, so I'm content to bring her along when I need a reliable grenade.
#10
Posté 07 octobre 2010 - 06:36
In ME2, I spam the hell out of Zaeed's Inferno Grenades whenever he's with me, and I specialize them for the bigger AoE.
In ME1, I love grenades for their ability to flush enemies out of cover without having to run around and hope my team doesn't start shooting into my back uselessly again from my new position.
In ME1, I love grenades for their ability to flush enemies out of cover without having to run around and hope my team doesn't start shooting into my back uselessly again from my new position.
#11
Posté 09 octobre 2010 - 12:26
If they decide to bring back throwable grenades in ME3, they desperately need some kind of arc indicator found in many other TPS shooters like Uncharted/Gears of War.
I did find it a bit strange that there were no grenades available in ME2, though admittedly I never used them in ME1. They really were useless back then.
I did find it a bit strange that there were no grenades available in ME2, though admittedly I never used them in ME1. They really were useless back then.
#12
Posté 09 octobre 2010 - 01:13
With Zaeed and Kasumi, very liberal use of their grenades. No worries about aim, instant effect. Kasumi's Flashbang Grenade in particular might be considered overpowered because it has multiple effects. So Flashbang is actually extremely useful in the hands of someone who knows how to throw one. However, I only end up using it with my Soldier because I don't want the Soldier to have tech or biotic powers and he has enough ammo power. So that left grenades, and Flashbang is by far the more powerful of the two.
I don't use it with other classes because there are a lot of other powers that I can use where my sucky aim isn't an issue. Like Reave.
As for ME1, I would have loved to use the grenades more often if I didn't have to worry about not having them for Feros. Running out of grenades there just pisses me off.
I don't use it with other classes because there are a lot of other powers that I can use where my sucky aim isn't an issue. Like Reave.
As for ME1, I would have loved to use the grenades more often if I didn't have to worry about not having them for Feros. Running out of grenades there just pisses me off.
Modifié par Pacifien, 09 octobre 2010 - 01:14 .
#13
Posté 09 octobre 2010 - 01:16
Love grenades.
Two words.
Husk groups.
Two words.
Husk groups.
#14
Posté 09 octobre 2010 - 01:18
Anyone miss the old ones from ME1? I thought they sucked when it came to power, but I kind of miss how they fly and stick on a target.
#15
Posté 09 octobre 2010 - 02:30
I myself was always puzzled why grenades changed from being aerodynamic discs that can stick to surfaces in ME1 to the old free-throw canisters in ME2. I never really liked the ME1 grenades; they did too little damage and weren't really worthwhile, especially on higher difficulty settings.
ME2's grenades are more effective, especially the Flashbang, but I find it annoying how I have to toss the sucker and hope my aim was correct. It's more useful on Zaeed and Kasumi where the effect is instantaneous.
ME2's grenades are more effective, especially the Flashbang, but I find it annoying how I have to toss the sucker and hope my aim was correct. It's more useful on Zaeed and Kasumi where the effect is instantaneous.
#16
Posté 09 octobre 2010 - 08:49
TMA LIVE wrote...
Anyone miss the old ones from ME1? I thought they sucked when it came to power, but I kind of miss how they fly and stick on a target.
Somewhat. I remember my fave move back in ME1, using a singularity to draw everyone in and then hurling a HE grenade straight into their midst and detonating it just as it hit the centre. Great stuff.
Technically this is quite easy to do in ME2, as it's functionally a Warp Explosion... but it was nice to have the grenades as backup. The new ones seems ridiculoulsly low tech.
#17
Guest_Shandepared_*
Posté 09 octobre 2010 - 12:39
Guest_Shandepared_*
I find the flashbang grenade to be useful once you get the aim right. The only problem with it is that Shepard takes too long to throw it so I always find that I toss it, lose my shields, and have to duck back into cover. By the time my shields come back the effect of the grenade has worn off. Of-course that's just in situations where there are still enemies shooting at me. At other times you can hit all enemies in the area then just unload on them.
Still, my last run I took neural shock instead of flash bang and found that to be more useful.
Still, my last run I took neural shock instead of flash bang and found that to be more useful.
#18
Posté 09 octobre 2010 - 12:41
I prefer ME (1)'s grenades.
#19
Posté 09 octobre 2010 - 01:47
Inferno Grenade - First off, in terms of damage, Incinerate is better. Not only in terms of raw damage, but also because it has a higher damage multiplier against armor. The only thing Inferno Grenade has over Incinerate is that it's got a wider AoE; at level 1, it's AoE is equal to that of Incineration Blast. However, it's damage never outdoes that of Incinerate. For those who want to change things up, or want a more combat-oriented squad, Inferno Grenade is a nice substitute for Incinerate. For sheer efficiency, however, Incinerate outdoes it every time.
Flashbang Grenade - Flashbang Grenade is amazing...when it works. Unfortunately, I've had issues with it not working myself. Nothing quite matches the satisfaction of hitting Harbinger with it and having him point a Collector Particle Beam at your head for over 5 seconds (and more importantly, not saying a word), but the thing tends to be very unreliable. If it were more reliable, it would see a lot more love. As it is, it's not as great as it could be.
Flashbang Grenade - Flashbang Grenade is amazing...when it works. Unfortunately, I've had issues with it not working myself. Nothing quite matches the satisfaction of hitting Harbinger with it and having him point a Collector Particle Beam at your head for over 5 seconds (and more importantly, not saying a word), but the thing tends to be very unreliable. If it were more reliable, it would see a lot more love. As it is, it's not as great as it could be.
#20
Posté 09 octobre 2010 - 03:30
I liked the ME1 grenade - low power and all. Mostly used it to add some noise & role play to the fight and getting a kill with one was just a bonus.
ME2 grenades are much more potent... but in spite of all my practice (uhh, I mean Shep-Death & reload) I can't get the hang of them.
I just started using them with Zaed and Kasumi however... WOW. Sometimes role play has to take a back seat to effectiveness.
(note: changed my avatar to represent for Fem-Shep)
ME2 grenades are much more potent... but in spite of all my practice (uhh, I mean Shep-Death & reload) I can't get the hang of them.
I just started using them with Zaed and Kasumi however... WOW. Sometimes role play has to take a back seat to effectiveness.
(note: changed my avatar to represent for Fem-Shep)
#21
Posté 09 octobre 2010 - 10:53
I don't use it much. last time I remembered that was way way long time ago. but what I know is when you go level 4 for inferno, flashbang, these two bombs are really powerful. especially, with incinerate (of course, full level 4 as well), nobody really can stand. enemies are just melt, and died!
#22
Posté 11 octobre 2010 - 06:08
I'd love for actual grenades to be back in ME3. I like the arching, bounce around corners, in-direct damage grenades from many other games. The flying sauces from ME1 were weird and only really worthwhile when you used it with Singularity and Lift. More traditional grenades would be ideal for blasting enemies out of cover and over elevation.
...which is actually how I use Flashbang Grenades. Those are really fun.
...which is actually how I use Flashbang Grenades. Those are really fun.
#23
Posté 11 octobre 2010 - 07:36
Ideally I would like a toggle for grenades - essentially switching the hovering capability on/off. That way you can lob them over cover, or send them flying straight to the target.





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