HTTP 404 wrote...
kalle90 wrote...
Rhayth wrote...
I like the idea of having say 30, just an example, with 15 slots...I dunno I feel like i'm more in control of who i'm relying instead of being told my line up for the final battle.
Well so far we have had 18 squadmates, and I could guess ME3 would have 7 new ones. That would make a nice 25 total options. Based on that I'd hope for up to 15 slots (I can pick less, but 2 is minimum). Though what really prevents me from having even 50 squadmates?
That's why I'd hope every character had 2 possible places to be (aside being dead): In my squad or having a role in the story (Tali helping out quarians, Mordin working on you-know-what experiments...). So if I recruit everyone then the chances of a success decrease (it should be clearly stated when you're recruiting them so players don't realize it too late). It would promote picking only the ones I really want and need in my team and add replayability to see how not recruiting people affects the game
The problem is that the ME3 newcomers must be able to complete the game so having the old people alive can't have too much consequence.
its a great idea but the variables involved is quite enormous!
Depends on how they do it, but in example above there would be only 2 (death could be 3rd or basically ignored) for each squadmate. They would be seperate from each other (though perhaps some inter-squadmate comments could make things feel more connected). It would still be 50 total variables, but IMO ME3 and its squadmates are worth the effort, especially if ME3 is going to have the 1000 variables we're being told it will have (assuming 900 aren't emails)
Sure Bioware could add even more complexity by ie. having reapers attack both Tali's and Mordin's location making you choose who you're going to help (unique missions you can't complete with same Shepard), but I don't expect that to happen
Modifié par kalle90, 09 octobre 2010 - 11:34 .





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