Part of the problem, I think, is that people shut off their ears once they've heard what they want to hear (and that applies equally to both those in favor of DA2's direction as well as those opposed).
I myself have said on numerous occasions that there are many changes, to combat as well as RPG elements. Not everyone is going to be a fan of them. Some people will be, for sure. Some people who disliked DAO will like DA2 far more. Some people will, without a doubt, take those changes as "OMG it's not an RPG anymore!" --which really couldn't be further from the truth, but some will make the claim anyhow. Some people assume that because we are doing some features like Mass Effect's, we must do them in the exact same way and thus the entire game will be exactly like Mass Effect. It's not, but it not being exactly like Mass Effect doesn't make it exactly like DAO, either.
The truth, as it is with most of the cases on these forums, lies somewhere in the middle whereas some people always like to push it to the extremes. It's either THIS or THAT, nothing in-between. We either said THIS or THAT, with any cautions or explanations ignored.
And you can do that, if you like, but don't be surprised at the results.

We're open to criticism, and there's no need to shout down anyone who offers a dissenting opinion (although it does happen, sadly)... but neither is there any need to rant and rave, especially if you've already decided that DA2 isn't for you. That may very well be, after all, and fans of the game will simply have to accept that's the case. Sadly, everyone seems to take a very confrontational stance here, and look on any view as something that must immediately be disproven (or else BioWare will believe it's true, I guess is the assumption? Mustn't let that happen!)... and, again, this is true for both sides.
Relax, people.
Modifié par David Gaider, 06 octobre 2010 - 07:21 .