Meltemph wrote...
BrotherWarth wrote...
pChar wrote...
The OP has a good point even though the post could have been a bit more constructive.
´'The Lead Designer for Origins turned down the job for DA2 because he didn't like the direction they decided to take it and even left Bioware after 10 years because he didn't like what Bioware has become.'
I'm curious about this though, where did you read that?Link would be much appreciated.
Brent Knowles' own blog. I don't know if I'm allowed to post a link to it. You can find it via google though. It was in the last post in a ten-part "series" about his time at Bioware.
http://blog.brentkno...08-summer-2009/Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter.
This is the part most people are talking about. His main disagreement was that it was going with a lack of customization of his character, and also seemed to imply(at least back then) that they were discussing simplifying(relative to meaning I suppose) the tactical aspect of it.
He seems to infer that the main complaints where more because they were taking on a more cinematic/story telling approach, then one of the CRPG approach.
That's pure conjecture on your part. I don't see that in what he wrote at all. He specifically mentions the tactical gameplay and customization of Origins but says nothing of cinematic story telling.




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