Sylvius the Mad wrote...
JrayM16 wrote...
While it is a bit of a copout, I define RPGs like I define obscenity, can't define it but I know it when I see it. RPGs can't be exactly quantified as to how much of an RPG they are.
I don't think you need me to tell you how awful I think that definition is.
Of RPGs and obsenity.
I think the question many have to ask isn't whether or nor ME2 and DA2 are RPGs, but rather are they the kind of RPGs they want to play.
This is perhaps a more reasonable question, though the RPG question is still relevant to help players determine whether any given game is one they want to play.
There was a time when I would enjoy any game produced that was called an RPG, because they all contained the features I wanted, and all avoided the features I disliked. The label has ceased to be useful in this way.
I would love some sort of replacement tool.
To the first point, really? I think you've been pretty constructive in you speech overall, and then you go and stick a paradoxical statement as a critique for my post.
But on to the other part, I beleive that my point is completely valid. I kinda like my RPGs with a little bit more action and cinematic story. Others don't. Is one version not an RPG?
Back to whatever time you are referring to, (I'm assuming the late 90s) all PC RPGs did have all the features you wanted. But even these were an evolution off of an older kind of RPG, ones that often had no story or little story to speak of. Are these not RPGs?
While there probably is some kind of be all end all definition of an RPG, no one has found it yet. And even if they did, it wouldn't matter, because RPGs would still encompasse a huge slew of games and other mediums.
So instead of looking at what is different(becuase there is so much variation between RPGs) we must look at what is similar to determine what an RPG is.
Dialogue choices and morality? Probably not essential to the definition because of early tabletop RPGs and JRPGs, not to mention LARPing, which is an RPG, though I will speak no more of it here.
Edit: Though, ofcourse, things like dialogue choice may be essential to what YOU define as an RPG. And there's nothing wrong with that, we all have our own standards, it's just that they're all different.
Modifié par JrayM16, 06 octobre 2010 - 08:16 .