Livemmo wrote...
You know... aside from the lack of an inventory (something Bioware really shouldve reconsidered or atleast done better), I found Mass Effect 2 to be an overall better game than the original. Now before half the forum jumps down my throat for saying that, how many of you actually enjoyed the horrible combat in the original Mass Effect? Seriously, it was bad. Now how many of you actually spent that much time looking into stats trying to min/max your character? Look, the time of spending hours min/maxing stats in a single player game is done and over and honestly? Good riddance. If I want to spend hours trying to add +1 attack power to my overall build I'll play an mmo.
Now the question is where do you draw the line? A clunky UI along with horrible combat can go, but I think you have to draw the line when you start taking control away from the player in the name of simplicity or (in some cases) laziness. Lets be honest here, you couldve taken the time to improve the inventory in ME2, but you decided to just do away with it completely. It's called being lazy trying to rush the game out the door and theres no excuse for it. I honestly dont even blame the devs either because it was probably one of DEM DER SUITS demanding you get the game out already. Fine.
Bioware, we want to be able to customize our character and our experience. Things like story, character creation, game length, etc. need to remain intact. Do away with the min/max, poor combat, and everything else that drives the average player insane. But please dont screw features that people enjoyed from the original or do away with bad features just because you dont have the time to correct them.
On one hand i agree somewhat with you, on the other i completely disagree. Min/maxing in a RPG has sort of a core fundamental, at least for a portion of the crowd who originally identified with D&D ruleset RPGs. Personally, i will restart a game after 40 hours invested if i think about something i could've done better that was inline with the way i chose to play that particular character. But i also totally agree that there are average gamers who have no interest in that stuff and ultimately the game needs to be balanced around that, hence the need for well tuned difficulty levels that aren't just arbitrarily harder through something like increased damage or health on mobs. Something more akin to WoW's "Hardmodes" would be a more elegant solution to this than having FF be only on nightmare.
As far as inventory goes, i want to keep it, and i want it to be meaningful. In DAO there were many very powerful items only obtainable through a vendor and usually for huge sums of money. People who don't take the time to manage their inventory and thus their money shouldn't be able to afford multiples of these items. But then you have the average joe schmoe who wants those items, yet hates the inventory system; what do you do?
Personally i liked ME2 for what it was, which as i described at the time was a cinematic action oriented rpg-lite game. Infact i think i said that exactly line in my very first post on the ME2 forums. Like many though, i want DA to stay completely independant of that... style. Yet bioware has other plans. I respect that i guess, and hell they might even still get my 60 dollars anyway. I will say though, i cannot, i physically cannot force myself to play through ME2 a second time. If thats how DA2 is then i'll genuinely be curious as to how many die hard "BDFers" flip.