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The first is a Revenant Soldier, currently just before getting the IFF, pretty standard fare:
4 Hardened Adrenaline Rush
4 Heavy Disruptor Ammo
4 Inferno Ammo
4 Squad Cryo Ammo
4 Commando
1 Slam/Neural Shock
I used Neural Shock for the first half of the game because you can get the Tech Cooldown upgrade a lot faster (i.e., pre-Horizon) than the Biotic Cooldown upgrade. Hell I even respecced into Neural Shockwave for the Disabled Collector Ship (btw, can we start abbreviating this DCS?) mission. Once I did have both those upgrades though, I did switch to Slam the added benefit of instant Warplosions and use against synthetics.
The only thing I'm debating at all currently with this build is if I should try out Shock Trooper over Commando. Should be a minor difference either way, I would think...
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The second is a Widow Soldier, currently just after the Disabled Collector Ship (again, lets use DCS like we use TIM) and Mordin's and Grunt's loyalty missions. This one I haven't decided on which of these will be my final build:
4 Heightened Adrenaline Rush
4 Squad Disruptor Ammo
4 Squad Incendiary Ammo
1 Cryo Ammo
4 Commando
4 Heavy Warp Ammo*
The first setup was my original plan and works fine except for when I need to switch the ammo power on my Widow from Warp to Disruptor mid-mission. For example, versus Eclipse. With my Soldiers, I want my squad using an ammo power that will provide some crowd control. Against Eclipse, mostly organics, that would mean I want my allies using Squad Incendiary Ammo. Widow Shepard, on the other hand, wants to use the ammo power most effective against his target's defenses. I shoot an Eclipse Vanguard with my Heavy Warp Ammo powered Widow, now all that's left is shielded Eclipse Troopers. Ok, let's just get Disruptor on this Wido... DOH! Now my whole squad has switched to Disruptor...
Well damn it, how can I achieve what I want? If I want to get Squad Disruptor on my Widow but leave Squad Incendiary on my allies, I'd have to have my teammates switch weapons, apply Squad Disruptor, now have teammates and Shepard switch weapons, apply Squad Incendiary, and now switch Shepard's weapon back to the Widow. As you can see, that is way too much work to do mid fight. This is exactly as I predicted and why I've always said never go with the 2 Squad / 1 Heavy ammo setup on a Soldier Shepard. One solution would be to leave Squad Disruptor on my Widow and leave Heavy Warp on my Mattock right from the start of the mission, and therefore only ever use the Mattock against the Eclipse Vanguards, but I want to be able to switch the active ammo power on my Widow on the fly, damn it.
But all this did get me thinking, how can I get Squad Cryo on a Widow / Heavy Warp Ammo Soldier? I'd have to leave Disruptor at rank 3, but for Shepard's personal use that is identical to Squad Disruptor. So perhaps this build:
4 Heightened Adrenaline Rush
1 Concussive Shot
3 Disruptor Ammo
2 Incendiary Ammo
4 Squad Cryo Ammo
4 Commando
4 Heavy Warp Ammo*
This would eliminate the potential issue I described above by only have one set it and forget it squad ammo power, and one that has my allies crowd controlling better anyway.
Then I got to thinking that I really want both Heavy Disruptor and Heavy Warp ammo. The fact is, the Widow is weak against shields. Sure rank 3 Disruptor might allow me to one-shot standard shielded troopers late game, but what about during the pre-Horizon missions of NG+, before the +60% sniper rifle damage and +50% headshot damage of upgrades? Haven't gotten to that point yet, but I suspect that is where we would see the need for Heavy Disruptor. Unforunately I can't have both those heavies and still have Squad Cryo for my team on my Soldier. I'd have to play a Widow Infiltrator for that, but then I'd have to give up the great compliment of weapons a Soldier has plus the greater damage of Heightened AR for... Incinerate and Hacking...
So this got me thinking:
4 Heightened Adrenaline Rush
4 Heavy Disruptor Ammo
4 Squad Incendiary Ammo
1 Cryo Ammo
4 Commando
4 Heavy Warp Ammo*
With this slight tweak to the first potential Widow build, I would be able to handle that Eclipse example better and without the same issue. Sure this build leaves me without an approriate squad ammo type for Geth missions, but I could simply use Zaeed for those few missions. It also lets me have the heavy ammo type to use against shielded foes I wanted for the early missions of a NG+ run.
However I do see one potential failing. I wouldn't have access to an appropriate squad ammo type for NG+ Freedom's Progress. Shepard can't recruit Zaeed before that mission so... so this brings me right back to my first potential Widow build above... and the loop continues...
Actually though, I think I will probably end up with this third potential build. This issue I see with this third build is for just one mission while the issue I have with the first proposed build is any of the numerous missions with a mix of shielded foes with barriered/armored foes.
Squadmates: for my Widow Soldier, I'm considering something I little different. I remember sinosleep's Warpbombtastic Sentinel video where he was always using Jack and Samara for their quick cooldown Pulls. Pull doesn't just combo with Warp though, it also combos with Warp Ammo too! I'm going to attempt to always use Jack (Heavy Shockwave, Pull Field, Primal Adept) and Morinth (2 Throw, Pull Field, Erdua Yakshi, 3 Dominate) for this very reason, crowd control plus quick enemy deaths from my Heavy Warp ammo powered Mattock and GPS.
*Heavy Warp Ammo is non-negotiable for my Widow Soldier's bonus power. I know there are other effective bonus powers, but this is how I want my Widow Soldier.
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TL;DR: Actually no, it isn't too long to not take a whole one minute to read. If you can't take one minute to read a thread's OP, then just don't bother posting.
Modifié par Simbacca, 07 octobre 2010 - 02:25 .





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