I have created a custom class following the tutorial from
http://www.x3dmod.co...a_new_class.htm
and peaking into ladydesire's tevinter_warden class
and it worked quite well.
But some questions are still open:
1. Where do I set the start skill and talents?
2. Is it possible to add open lock abilities to a non rogue class?
3. To get a specialization for the custom class I have copied the row in the CLA_base an changed the base class to the new class. When I chose the specialization in game the symbols apear two times in the character sheet.
I have some complexer questions regarding talent creation and rearranging talents.
I want to create an apostate class with mostly mage and some rogue talents. Creating a custom talent block and assing it to the custom class is no problem. But I have a problem excluding all default spells blocks (creation, entropy...) and only allowing the custom ones. Right now, I set the requirement for every start spell to the hidden mage talent 4023 and the new spell blocks to the custom class talents, 5000 in my case. This works fine but for the walking bomb talent line, which still apears (i think it is because this spell is sometimes refered as dead man wakling). But of course, this is not a good solution.
Are there better ways to include and exclude certain talents?
The next thing are the talents themself. I use copies of basic talents and rearrange them in a custom ABI_base_ap.gda, then i link them to copies of the original script files. I have created a custom header file where i store the new ids and changed every "case ABILITY_SPELL_OLDSPELL_ID:" to "case ABILITY_SPELL_NEWSPELL_ID:" in the copied script. This works fine except for the spell_aoe_duration_ap.ncs. I can cast the spell but Spellbloom or the Glyph do nothing. I think it has something to do with the data stored in the "ev variable" The Questions are:
How do i get the custom spell_aoe_duration.ncs to work?
Or even better is there a smarter solution for rearranging talents for a custom class, perhaps without copiing the spells or creating so much overhead?
If someone is interested, you can see the custom gda under
https://spreadsheets...=CO6Y1tAE#gid=1
for the spells
and
https://spreadsheets...=CMv5-sIO#gid=9
for the class
Modifié par macrobert, 06 octobre 2010 - 09:18 .





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