I hate the third options. They invalidate all choice. Why make a difficult between two choices, both with valid pros and cons, when you can choose number three and get all the pros and none of the cons? It's very Mary Sue Cop Out.
To clarify, I don't hate having more than two options. I hate having options where there is a "win everything" option that invalidates any reasonable point in choosing anything else. Why would I ever not choose the Renegade/Paragon "cheat" options in Mass Effect, for example? That stuff really doesn't add depth to the game or character. Being forced to choose, and actually having consequences for actions... THAT is what I want...
There is no reason to choose between the werewolves and elves, for example, unless you just want to be mean and kill one side. There is no reason to kill Connor or his mother, too. Even if they changed it so you could only "Number 3" it up if you had previously visited the Circle... that would just pigeonhole everyone into visiting the Circle first. I mean... why not? It then basically becomes the "right way" to play the "proper" hero of the game. There is no dilemma though with these Mary Sue win-it-all-at-no-real-cost options, and dilemmas are what make a story interesting, and it's lame when dilemmas are constantly presented, but there is always some "Ha-ha! I choose the best of all options!" choice that pops up.
Why even have choices, if there is a clear and obvious "correct" path? Decisions like Harrowmont v Bhelen or Ashley v Kaiden are the kind that matter and make the game three dimensional instead of a 2D obvious facade.
Modifié par Felfenix, 07 octobre 2010 - 07:01 .