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Thoughts of New Normandy in ME3


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103 réponses à ce sujet

#26
Kaylord

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Make the interior smaller; I get crazy while walking through all those damn corridors when catching the latest dialogue of all squad members. Annoying!

Keep the Normandy, but make changes after the heavy damage which it took on the suicide run.

The relation to Cerberus has still not been clarified, so I don´t know about exterior redesign. It was strange enough that a frigate with Cerberus logo could land unmolested on the Citadel... I would have preferred to arrive there with the shuttle.

#27
Whereto

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I'm in two minds about this. As much as I would like a new ship I love the sr-2 and it would have to be a very good reason to lose it which I can't see happening. So keeping the sr-2 with some heavy upgrades will be most likely.

#28
uzivatel

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Shepard already has a decent ship, thank you.

They should IMO keep the same ship but do some "upgrades" - interior changes and maybe opening some parts we did not get to see earlier to make it feel familiar yet different enough.

#29
marshalleck

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Anglerfish wrote...

Aye, strip out any Cerberus surveillance crap. Though I see no reason why we would receive another Normandy, I would like a new ship - we're fighting the Reapers and we're going to need bigger guns; I want to command a dreadnought.


I have a feeling any conventional dreadnought would get smoked by a single Reaper. They are massive, slow, and their main mass accelerators run the length of the hull which means each ship has to be pointed directly at its target, which is usually only another slow-moving conventional dreadnought, or a planet. :D A Reaper would probably shred one.

Best stick with the Normandy SR-2. At least it has a chance of evading notice, if nothing else. 

Modifié par marshalleck, 07 octobre 2010 - 01:56 .


#30
kain2master

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I hope they'll could adapt/upgrade the Normandy to dock with a larger vessel and use the Normandy as a form of a Command Deck. The elevator could then be used to head inside the larger vessel. And if the player needs to do a recon mission the Normandy just needs to undock and the XO of the secondary vessel will just use a secondary Command Deck.


 Image IPB

Modifié par kain2master, 07 octobre 2010 - 06:21 .


#31
Fancando

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kain2master wrote...

I hope they'll could adapt/upgrade the Normandy to dock with a larger vessel and use the Normandy as a form of a Command Deck. The elevator could then be used to head inside the larger vessel. And if the player needs to do a recon mission the Normandy just needs to undock and the XO of the Dreadnought will just use the secondary Command Deck.


 Image IPB

Great model!

#32
kain2master

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thx, it's from an anime, Martian Successor Nadesico :) I think this could be a good compromise for players who wants to keep the SR2 and those who wants a new ship.

#33
Turran

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What needs to happen is to release EDI, and let Legion also into the ship's inner core and hook him up.. We would be so unstoppable...

#34
Hyper_gateway

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Turran wrote...

What needs to happen is to release EDI, and let Legion also into the ship's inner core and hook him up.. We would be so unstoppable...


If so, I bet Joker will be way too jealous on Legion. :P He probably will say something like," Commander, we already have EDI and she is capable of almost everything, we sure do need another AI to mess this up." or " Commander, having EDI is annoying enough and now we are adding another one? I don't know, but this is a bad idea."

Either ways, Joker will make sure no one get close to EDI. lol

#35
Shirosaki17

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TIM is probably going to turn on you at the beginning of ME3, so we'll probably get a new ship somehow. He probably has the ability to self-destruct the ship if he wants to or reclaim it if he wants.

Modifié par Shirosaki17, 08 octobre 2010 - 05:04 .


#36
Fancando

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Shirosaki17 wrote...

TIM is probably going to turn on you at the beginning of ME3, so we'll probably get a new ship somehow. He probably has the ability to self-destruct the ship if he wants to or reclaim it if he wants.

EDI is a free  AI now, so "she" could counter any hacking attempt by Cerberus and with Legion's help the ship is hackproof. But if someone inside were a Cerberus spy giving the improved Normandy  tech specs to TIM, then Normandy SR-3 could be a Cerberus ship that you would have to fight against at some point. Seeing two Normandies fight each other ship to ship  would be awesome.

#37
Rhayth

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I like the re-painting idea, but like in your own designs. Maybe a spectre logo or N7...I like customization

#38
Fancando

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Rhayth wrote...

I like the re-painting idea, but like in your own designs. Maybe a spectre logo or N7...I like customization

That is a great idea.

#39
Stormy-B

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Fancando wrote...

Shirosaki17 wrote...

TIM is probably going to turn on you at the beginning of ME3, so we'll probably get a new ship somehow. He probably has the ability to self-destruct the ship if he wants to or reclaim it if he wants.

EDI is a free  AI now, so "she" could counter any hacking attempt by Cerberus and with Legion's help the ship is hackproof. But if someone inside were a Cerberus spy giving the improved Normandy  tech specs to TIM, then Normandy SR-3 could be a Cerberus ship that you would have to fight against at some point. Seeing two Normandies fight each other ship to ship  would be awesome.


TIM and Cerberus would never let Shep fly away with the galaxys most advanced warship without some kind of failsafe that not even Miranda and EDI would be aware of. He would have thought of the chance that EDI might get loose.

I do like the idea of two Normandys going toe to toe (cockpit to cockpit?) though.

#40
Terror_K

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Fancando wrote...

Rhayth wrote...

I like the re-painting idea, but like in your own designs. Maybe a spectre logo or N7...I like customization

That is a great idea.


The only issue here is that it would mean they could no-longer do super high-detail pre-rendered Normandy cinematics like they could with ME1 and ME2. If you had only two options to choose from (e.g. Cerberus Standard ala ME2 or a more ME1 style Alliance scheme) then they'd simply need to only do two different versions of each pre-rendered Normandy cutscene. Give the player too many options and you end up with either lower quality cinematics for the Normandy shots because they have to do it in-engine, or BioWare have too many variations to do, which I'd doubt they'd want. Two would be reasonable... maybe three. Any more than that, not so much.

#41
Fancando

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Terror_K wrote...

Fancando wrote...

Rhayth wrote...

I like the re-painting idea, but like in your own designs. Maybe a spectre logo or N7...I like customization

That is a great idea.


The only issue here is that it would mean they could no-longer do super high-detail pre-rendered Normandy cinematics like they could with ME1 and ME2. If you had only two options to choose from (e.g. Cerberus Standard ala ME2 or a more ME1 style Alliance scheme) then they'd simply need to only do two different versions of each pre-rendered Normandy cutscene. Give the player too many options and you end up with either lower quality cinematics for the Normandy shots because they have to do it in-engine, or BioWare have too many variations to do, which I'd doubt they'd want. Two would be reasonable... maybe three. Any more than that, not so much.

A Renegade paint scheme, a Paragon paint scheme fr starters and DLC provided paint schemes later so that the rendering quality of the ship isn't compromised.

#42
Ghost Warrior

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Terror_K wrote...

Fancando wrote...

Rhayth wrote...

I like the re-painting idea, but like in your own designs. Maybe a spectre logo or N7...I like customization

That is a great idea.


The only issue here is that it would mean they could no-longer do super high-detail pre-rendered Normandy cinematics like they could with ME1 and ME2. If you had only two options to choose from (e.g. Cerberus Standard ala ME2 or a more ME1 style Alliance scheme) then they'd simply need to only do two different versions of each pre-rendered Normandy cutscene. Give the player too many options and you end up with either lower quality cinematics for the Normandy shots because they have to do it in-engine, or BioWare have too many variations to do, which I'd doubt they'd want. Two would be reasonable... maybe three. Any more than that, not so much.

It would be a bit stupid to get new Normandy again,but it would be boring to have Normandy SR-2.It would be great that Liara as a Shadow Broker helps you completely redesign SR-2.But I agree that you should have only two options so we keep high quality cinematics.

#43
uzivatel

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Terror_K wrote...

The only issue here is that it would mean they could no-longer do super high-detail pre-rendered Normandy cinematics like they could with ME1 and ME2. If you had only two options to choose from (e.g. Cerberus Standard ala ME2 or a more ME1 style Alliance scheme) then they'd simply need to only do two different versions of each pre-rendered Normandy cutscene. Give the player too many options and you end up with either lower quality cinematics for the Normandy shots because they have to do it in-engine, or BioWare have too many variations to do, which I'd doubt they'd want. Two would be reasonable... maybe three. Any more than that, not so much.

I have hard time calling ME2 cinematics "super high-detail" and I like the ME1 in-game cinematics better, but I guess its necessary evil here and there (and it would get even worse with many variants).
That said I dont see much reason including the "pimp my Normandy" option. Really, whats the point?

Modifié par uzivatel, 08 octobre 2010 - 09:53 .


#44
Terror_K

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uzivatel wrote...

I have hard time calling ME2 cinematics "super high-detail" and I like the ME1 in-game cinematics better, but I guess its necessary evil here and there (and it would get even worse with many variants).


Well... they technically are "super high-detail" really, it's just that the quality of the video in the pre-rendered scenes is really poor (which I can understand to a degree with the 360 version, but I see no reason the PC one needed such low-res, low quality pre-renders). Hopefully they'll have them of a higher quality in ME3, because it really was noticable. Even some of the ME1 ones were pre-renders, but the overall quality was higher so it was harder to tell.

That said I dont see much reason including the "pimp my Normandy" option. Really, whats the point?


No point really, I think that's taking it a bit far and there's far more than needs more crucial attention than things like that that are essentially fluff. But as somebody whose primary Shepard is very anti-Ceberus, I'd like to be able to get rid of the ugly Cerberus paint-job and decals. The SR1 was just a better looking ship, so I'd prefer to be able to at least make the SR2 look more like it overall palette-wise. I'd be happy if the ship was automatically altered in that sense, but I also understand there'll be those who'd prefer it the same and wish to keep their Cerberus leanings, and they have the right to that as much as I (and the others) who don't want that do, hence the idea of two options being available.

#45
kalle90

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3 versions sounds decent. ME1 Alliance/Council lover, ME2 Cerberus lover and a 3rd neutral one. My canon Shepard would definitely go for the neutral one



Plus open up new areas like some have said, ie. allow us to go to the cargo area as we wish. And have some upgrades/items available for purchace like Mako and other vehicles, some games like Quasar and some sort of training room with combat, tech and biotic activities

#46
Silver

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A new Normandy is not necessary I think.
The SR-2 is top of the line and brand new, so the only thing she really needs is a new paintjob and new uniforms for the crew.

All the Cerberus logos have to go from the interior as well, I hate being reminded about who built the new Normandy all the time ;)

#47
Guest_Bennyjammin79_*

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-100 for the Normandy 3 idea.

#48
uzivatel

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Terror_K wrote...

Well... they technically are "super high-detail" really, it's just that the quality of the video in the pre-rendered scenes is really poor (which I can understand to a degree with the 360 version, but I see no reason the PC one needed such low-res, low quality pre-renders). Hopefully they'll have them of a higher quality in ME3, because it really was noticeable. Even some of the ME1 ones were pre-renders, but the overall quality was higher so it was harder to tell.

The video quality is poor and no, I cant understand it even on Xbox 360. There is enough unused space on the discs for much higher quality videos.
I dont think there were many pre-rendered scenes in ME1.

Terror_K wrote...

No point really, I think that's taking it a bit far and there's far more than needs more crucial attention than things like that that are essentially fluff. But as somebody whose primary Shepard is very anti-Ceberus, I'd like to be able to get rid of the ugly Cerberus paint-job and decals. The SR1 was just a better looking ship, so I'd prefer to be able to at least make the SR2 look more like it overall palette-wise. I'd be happy if the ship was automatically altered in that sense, but I also understand there'll be those who'd prefer it the same and wish to keep their Cerberus leanings, and they have the right to that as much as I (and the others) who don't want that do, hence the idea of two options being available.

Let the ME3 ship be unmarked. :whistle:

Modifié par uzivatel, 09 octobre 2010 - 01:08 .


#49
AsheraII

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Terror_K wrote...

The only issue here is that it would mean they could no-longer do super high-detail pre-rendered Normandy cinematics like they could with ME1 and ME2. If you had only two options to choose from (e.g. Cerberus Standard ala ME2 or a more ME1 style Alliance scheme) then they'd simply need to only do two different versions of each pre-rendered Normandy cutscene. Give the player too many options and you end up with either lower quality cinematics for the Normandy shots because they have to do it in-engine, or BioWare have too many variations to do, which I'd doubt they'd want. Two would be reasonable... maybe three. Any more than that, not so much.

Well, they could get rid of the pre-rendered part anyway. It's not as if we're asking for flowing hair and non-clipping capes. Modern computers can pull of quite a bit on something simple, like ship-battles. Effectively, they could use customized ships already. The could even make a combination, of rt rendered ships with pre-rendered backgrounds and explosions.

#50
The-Podge

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Pink Normandy with a renegade dialogue option to punch out anyone in docking control who laughs at it!