Likes:
- The way that the continuity was continued from ME1 to ME2. Lots of different tweaks that had to be accounted for. Whether it was Urdnot Wrex on Tuchanka or Kaiden/Ashley or even Captain Anderson.
- I liked the changes to the surveying of planets. Had the feel of "technological advances" and cut down on tedious driving around in the MAKO to find things.
- The general flow of the game.
- Melee attacks having their own key.
- I liked the simplification of the resources.
- Once I figured out how, I liked being able to get out of the MAKO.
- The dynamic ways you can develop Shephard.
- The improvements in the HUD
- I disliked the "simplification" of the skills from ME1 to ME2. I felt that this hindered the game play.
- I disliked the changes in the weaponry and armor from ME1 to ME2. This seemed like a significant step backwards in the playability.. It also goes against the idea of "technological advances". I'd rather have used the resources to provide a "company" with the ability to improve their weapons/armor than be limited to basically one or 2 suits.
- I disliked the level limits in both. What was the point? Why stop counting the experience earned?
- Why make some systems off limits in ME2 such as ILOS?
- The fact that I lost the "retirement" home that I earned in ME1. Would have been nice to be able to go back to it.
- Why eliminate the key stroke commands for things like the Codex and Journal?
- I didn't like the limitation of having to be stuck with certain weapons after a mission started.
- The re-mapping of the major action keys. This is something that shouldn't have been done.
- Taking out the ability to crouch without having to be behind a box/obstacle. It takes away from the playability.
- Taking away the ability to sell things really stunk.
- A Liara (ShadowBroker) / Illusive Man showdown
- A return of a commerce system.
- A better research/equipment improvement system for armor and weapons. (See MOO3)
- Decisions having greater impact (Team members leaving/turning on you/Returning / Tech available)
- Better continuation of accomplishments/levels attained / difficulty of game.
- Elimination of the "Player mysteriously floating" issue
- More interaction with races like the Battarians and Hanar
- The opening of more systems and system/Race related missions. IE: Turians contact you for help on internal strife. Or Feros contacts you because of Pirate issue. And doing/not doing missions having impact on overall mission.





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