TheMufflon wrote...
Would you rather have her say 'Forsooth!"?
Mayhap.
Edit: I got beaten.
Modifié par Dave of Canada, 08 octobre 2010 - 11:56 .
TheMufflon wrote...
Would you rather have her say 'Forsooth!"?
Modifié par Dave of Canada, 08 octobre 2010 - 11:56 .
Okay, I'll concede the point that "swearing comes from moments of weakness and slips" (which I don't really believe, but still). But then...they are writing dialogue for people who are prone to such moments of weakness, no? Their dialogue shouldn't sound like writing; that would be a sign of poor writing. They are not writing for characters who always have the most eloquent phrase imaginable on the tips of their tongues. The longer it takes a writer to think of it, the less natural it sounds, since people don't usually sit there and craft their spoken responses like that.WilliamShatner wrote...
SirOccam wrote...
It's not really stooping, though, is it? Lots of people really use those words in real life. They are just as much a part of the English language as any other, so why whitewash everything? It got a little excessive on the part of Jack at times (like if you choose the first paragon option after meeting her, she goes "s**t, you sound like a p*ssy"...that just sounded so forced to me), but throughout the rest of the game it seemed pretty reasonable.WilliamShatner wrote...
Stooping to swearing like ME2. Ugh.
It just makes sense to me that in a game such as these where there are going to be moments of great intensity, it's pretty likely at least one person will use a curse word at some point, like any normal person.
Swearing comes from moments fo weakness and slips. Writing is an elevated form of speech which people have time to give thought to. If i wrote what I hear people say on the street most of it would be unintelligent, uninteresting drivel.
ME was a great M rated game that had zero to no swearing in it.SirOccam wrote...
It's not really stooping, though, is it? Lots of people really use those words in real life. They are just as much a part of the English language as any other, so why whitewash everything? It got a little excessive on the part of Jack at times (like if you choose the first paragon option after meeting her, she goes "s**t, you sound like a p*ssy"...that just sounded so forced to me), but throughout the rest of the game it seemed pretty reasonable.WilliamShatner wrote...
Stooping to swearing like ME2. Ugh.
It just makes sense to me that in a game such as these where there are going to be moments of great intensity, it's pretty likely at least one person will use a curse word at some point, like any normal person.
Agreed, but a hardcore character with squeaky clean language is lame writing. It shouldn't be the only way to show they're so hardcore (which is why I didn't like Jack's first line), but most of the swearing in ME2 felt pretty natural, as in it would be what a normal person might say in the same situation. In fact, Joker's over-the-top instance ("sh*t sh*t sh*t sh*t...what the sh*t!") was pretty hilarious, I thought. As in all things, moderation is key. They don't have to jump straight to prohibition.M8DMAN wrote...
ME was a great M rated game that had zero to no swearing in it.SirOccam wrote...
It's not really stooping, though, is it? Lots of people really use those words in real life. They are just as much a part of the English language as any other, so why whitewash everything? It got a little excessive on the part of Jack at times (like if you choose the first paragon option after meeting her, she goes "s**t, you sound like a p*ssy"...that just sounded so forced to me), but throughout the rest of the game it seemed pretty reasonable.WilliamShatner wrote...
Stooping to swearing like ME2. Ugh.
It just makes sense to me that in a game such as these where there are going to be moments of great intensity, it's pretty likely at least one person will use a curse word at some point, like any normal person.
Now don't get me wrong I have nothing against swearing, its just that useing swearing to make a character appear hardcore is lazy writing.
SirOccam wrote...
Okay, I'll concede the point that "swearing comes from moments of weakness and slips" (which I don't really believe, but still). But then...they are writing dialogue for people who are prone to such moments of weakness, no? Their dialogue shouldn't sound like writing; that would be a sign of poor writing. They are not writing for characters who always have the most eloquent phrase imaginable on the tips of their tongues. The longer it takes a writer to think of it, the less natural it sounds, since people don't usually sit there and craft their spoken responses like that.WilliamShatner wrote...
SirOccam wrote...
It's not really stooping, though, is it? Lots of people really use those words in real life. They are just as much a part of the English language as any other, so why whitewash everything? It got a little excessive on the part of Jack at times (like if you choose the first paragon option after meeting her, she goes "s**t, you sound like a p*ssy"...that just sounded so forced to me), but throughout the rest of the game it seemed pretty reasonable.WilliamShatner wrote...
Stooping to swearing like ME2. Ugh.
It just makes sense to me that in a game such as these where there are going to be moments of great intensity, it's pretty likely at least one person will use a curse word at some point, like any normal person.
Swearing comes from moments fo weakness and slips. Writing is an elevated form of speech which people have time to give thought to. If i wrote what I hear people say on the street most of it would be unintelligent, uninteresting drivel.
Agreed, but a hardcore character with squeaky clean language is lame
writing. It shouldn't be the only way to show they're so hardcore
(which is why I didn't like Jack's first line), but most of the swearing
in ME2 felt pretty natural, as in it would be what a normal person
might say in the same situation. In fact, Joker's over-the-top instance
("sh*t sh*t sh*t sh*t...what the sh*t!") was pretty hilarious,
I thought. As in all things, moderation is key. They don't have to jump
straight to prohibition.
But... some people like to be spit on.Slidell505 wrote...
DLC that isn't the downloadable equivalent of being spit on.
Look, I love the writing in Dragon Age as much as anyone. It's by far my favorite part of Origins.WilliamShatner wrote...
If people wrote like people talked we'd be missing some of the most significant and important dialogue and soliloquies ever written. Back in the Jacobean era people didn't actually speak like Hamlet or Macbeth when they rattled off stream-of-conscious soliloquies where they poured out every thing they were thinking or saying. A writer should always strive for a higher standard than what we normal folk do otherwise you might as well just record a conversation. Writing should inform and inspire.
That's fine, and again, I said swearing doesn't need to be a requirement. But neither do we need to be afraid of it. They're just words, after all. They can't hurt us, and there's nothing actually wrong with them unless they're overused, and even then it's not so much a problem with the words as it is with the overuse.Agreed, but a hardcore character with squeaky clean language is lame writing. It shouldn't be the only way to show they're so hardcore (which is why I didn't like Jack's first line), but most of the swearing in ME2 felt pretty natural, as in it would be what a normal person might say in the same situation. In fact, Joker's over-the-top instance ("sh*t sh*t sh*t sh*t...what the sh*t!") was pretty hilarious, I thought. As in all things, moderation is key. They don't have to jump straight to prohibition.
Off the top of my head: James Cagney, Robert Mitchum, Robert Ryan, Humphrey Bogart, Richard Widmark, Clint Eastwood all created some of the most induring hardcore badasses and psyschos ever and without the need for swearing. Subject Zero wouldn't last in a room some of the tough guys these guys portrayed, and the quality of the writing and characterisation was vastly superior to that of ME2.
I don't even remember any swearing in DAO. Well actually I guess Alistair called Morrigan a b*tch, and Leliana did too in dialogue that was cut from the game. It was fine with me as well; it's not like I would demand there be more. But if there does turn out to be more, I don't think it has to be a bad thing.I'm not against some swearing in DA, the level of swearing in DA:O was fine and appropriate for the setting but if it's going to go all Witcher on us... ugh...
Fangirl17 wrote...
I would hate,HATE,for DA2 to end in a freaking cliffhanger. It needs to have some closure and then at the end a hint as to what is in store for DA3,but I have a feeling that that is indeed how DA2 will end, a big fat "HAHA you have to wait 1-2 YEARS for the next game MWAHAHA!" cliffhanger.
WilliamShatner wrote...
SirOccam wrote...
It's not really stooping, though, is it? Lots of people really use those words in real life. They are just as much a part of the English language as any other, so why whitewash everything? It got a little excessive on the part of Jack at times (like if you choose the first paragon option after meeting her, she goes "s**t, you sound like a p*ssy"...that just sounded so forced to me), but throughout the rest of the game it seemed pretty reasonable.WilliamShatner wrote...
Stooping to swearing like ME2. Ugh.
It just makes sense to me that in a game such as these where there are going to be moments of great intensity, it's pretty likely at least one person will use a curse word at some point, like any normal person.
Swearing comes from moments fo weakness and slips. Writing is an elevated form of speech which people have time to give thought to. If i wrote what I hear people say on the street most of it would be unintelligent, uninteresting drivel.
TheBlackBaron wrote...
I'd also like to seem them break away from the more minor "BioWare tropes", so to speak. DA:O and ME2 did a good job at deviating from the formula of KotOR and Jade Empire, I'd also like that to extend to some others that tend to pop up a lot, such as whiny male leads (I'm lookin' at you, Carth and Kaidan). I am excited to see how the framed narrative changes things up as well.
mopotter wrote...
WilliamShatner wrote...
SirOccam wrote...
It's not really stooping, though, is it? Lots of people really use those words in real life. They are just as much a part of the English language as any other, so why whitewash everything? It got a little excessive on the part of Jack at times (like if you choose the first paragon option after meeting her, she goes "s**t, you sound like a p*ssy"...that just sounded so forced to me), but throughout the rest of the game it seemed pretty reasonable.WilliamShatner wrote...
Stooping to swearing like ME2. Ugh.
It just makes sense to me that in a game such as these where there are going to be moments of great intensity, it's pretty likely at least one person will use a curse word at some point, like any normal person.
Swearing comes from moments fo weakness and slips. Writing is an elevated form of speech which people have time to give thought to. If i wrote what I hear people say on the street most of it would be unintelligent, uninteresting drivel.
I don't mind an occasional bit of swearing in high moments of stress. I don't say anything stronger than darn it, but I have been known to let loose a stronger form of anger and when I do my family takes notice and duck for cover.
I have a problem when it's used constantly. Someone cusses all the time and I no longer listen.
Harbinger963 wrote...
-I don't want ridiculously poor quality items being fed to me late in the game when it doesn't matter and I can't do anything with them anymore. Just give currency if that is the case, it will make the whole process shorter.
-I don't want to see boring combat sequences where your PC waddles up to an enemy and begins to simply take turns hacking at each other, combat is about action, and just remember one thing about tactics and plans "No plan survives contact with the enemy" - Carl Von Clausewitz
-I don't want conversation and in game choices to be clear cut on good or bad. I believe that you should be forced to make those hard choices. This is what makes BioWare games so much fun compared to games like C&C, DoW, or TQIT which are all linear.
-I don't want this game to feel rushed. Most game put together in a hurry are usually of poor quality and are just frustrating in the end. I would rather wait for a awesome game then get an alright game.
-As for somethings that I would like seeing, one would be hard situations with no clear way out. Sometimes life just isn't fare, you make your choices and live with the outcome you get or don't as some cases maybe, be it good or bad.
-I would like to keep some kind of inventory for DA. I can see why it was changed for ME2, due to magic items being non-existent and you already having some good gear, your just finding upgrades for that gear. But fantasy possesses this magic and long lost powerful magical items are always fun to find.
-I would like to play multi-class. If I was a magic user, I would certainly not leave myself with magic as my only weapon, however powerful it is. Plus the Destiny Trailer, had Hawke throwing magic around as well as intense fighting skills. So I will keep my hopes up.
mopotter wrote...
TheBlackBaron wrote...
I'd also like to seem them break away from the more minor "BioWare tropes", so to speak. DA:O and ME2 did a good job at deviating from the formula of KotOR and Jade Empire, I'd also like that to extend to some others that tend to pop up a lot, such as whiny male leads (I'm lookin' at you, Carth and Kaidan). I am excited to see how the framed narrative changes things up as well.
Personal preference. Carth and Kaidan are not whiny. I'll take a Carth, Kaidan or older Alistair any day over some obnoxious twit who thinks he's gods gift as a LI. Actually I've liked most of the LI BioWare comes up with.