tommyt_1994 wrote...
You guys are discussing the logical and tactical aspects of that decision though, not the morality.
Since I'm the OP, I'll make a new topic for discussion.
Let's look at Zaeed's loyalty mission. Going in, you believe Zaeed's reason to be there is that he had a contract to liberate the refinery. But soon you learn Zaeed's real reason for taking th emission, to take revenge out on the leader of the Blue Suns. Zaeed let's his own goals take over and acts on his feelings and severely endangers the initial mission (liberate the refinery). You are faced with the choice of saving the workers or listening to Zaeed; keeping in mind that the goal of loyalty missions is to clear everyone's minds so that your ultimate goal can have better chances of success. (it is a SM, and Zaeed may prove to be vital in stopping the collectors) You have to make sure to not approach the decision here like it's a video game, you don't know that if you save the workers Vido will get away, or if you don't save them he won't get away. If your personal morals would urge you to save the workers, should you not listen to them because the ultimate goal here is to stop the collectors? (and thus greatly improve the galaxy's chances against the reapers) Sheps' goal is to get everyone clear-headed to combat the reapers because if they're not, your chance of completing this near-impossible mission are even worse. Oh and add all that to the fact that if you're a spectre, killing a major merc boss probably falls into the region of a "necessary sacrifice for the grater good".
So do you go with your personal morals? Or do you put them to the side and focus on the big picture? Whether it be your spectre obligations or completing the Suicide mission.
The problem here is that you're not taking an adequate step back. The purpose of the loyalty missions is to ensure everyone is psychologically ready for the mission they're undertaking, and that obviously does involve making sure everyone has, as you say, a clear head.
Based purely on that, it would appear going after Vido at the expense of both the mission and the lives of a bunch of innocent workers is the correct decision from overall point of view.
The problem is you're not factoring the rather worrying situation that Vido has just sacrificed the mission to fulfill his personal vendetta. That is not the kind of mindset Shep can realistically tolerate - while ensuring they have clear heads and closure, Shep also has to make damn sure they're physically capable of operating as a team, and sticking to the objectives - simply going along with Zaeed's maniacal vengeance run doesn't really help that. Obviously the moral issue is there, yes, but it's also a question of whether Shep can trust Zaeed to actually do his job when the time comes. Shep wouldn't be a responsible commander if he simply allows a deviation of that kind of magnitude to occur whenever Zaeed pleases. If Zaeed can't function as part of a team then he's effectively useless, and it's shep's duty to see to it that Zaeed realises that.
As it happens the paragon option makes Zaeed re-think what he was doing and it leaves him a significantly more stable person. It could have also left Zaeed a raving lunatic, in which case it would have been up to Shep to either leave him to die or to kick him off the team, but at the very least, it would have removed a potential problem from his lineup. Sorting Zaeed out, however, accomplished this without losing his services.