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#1
hangmans tree

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My latest concern...maybe. :)
I have to say I was kind of put off with DAO inventory. Hoarding all that junk in the inventory was nothing more than source of income. I began to question who is my warden by proffesion? Most time consuming was playing with vast inventory, checking what was useful and what I could sell. Always stuck with insufficient funds for those special items I wanted to buy. Where's the point in that kind of item selection which in 80-90% cases is just space consuming currency?

I always liked a personal, finite space that is enough for significant items, things that you have to choose wisely, plan on ahead what you need for the mission even.

Weapons. A constant ache - how many weapons do I carry with me? Man, at least implement a donkey or a mule to give an illusion you aint carrying all this crap by yoursef (and companions)...in a backpack.

That doesnt mean I want ME2 solution neither. Inventory is important, wide range of useful items is good, make them an accual choice which one to take and which to leave behind.

Monetizing your inventory is a bad logic in my opinion. If I wanted to play a vendor I'd choose another game. Make other options to earn money. I'm not against selling items per se, selling real artifacts and collector items is a good thing. But to look for someone who will buy from me 3 sacks of potatoes and 8kg of apples in a wooden case when I'm on an important errand? This system is flawed because when I dont participate in looting I miss out on all the extra money (well, large lump of it to be fair) to spend it on something worth buying.

 Where is DA2 in that regard I ask?

#2
upsettingshorts

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I liked the sense of weight and item prioritizing in Fallout 3's system. Combining items to repair them requires a certain amount of suspension of disbelief, but less than I require to imagine that I'm carrying a dozen swords and six suits of armor on my person, or my invisible pack mule.

As far as what DA2 is, have they said?

Modifié par Upsettingshorts, 07 octobre 2010 - 07:12 .


#3
Ironhammer500

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Me2 was kinda let down compared to me1 in terms of armour and wep choise i mean i luved the ranking and the fact magesand engineers had light and rest had med and the soldier hv but what i fear with da2 is another me2 inventory with little choises but some fancy customiser to hide it. I agree carrying loads of junk around wasnt realistic but most gears had a certain situational use not to mention ur party needs decent gear tho i am reluctant to giv anyone the best stuff if i can use it. For me i found making money the honest was kinda hard mainly coz id try to get the expensive items asap but i realise that u have to pick one or the other not then all in some cases for example the best bow ingame or the effort gloves. Personaly i hope they add more money makers and less junk armours and maybe the fallout weight idea sounds good.



Just plz not another me2 inventory!!!

#4
Telum101

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You don't have to pick up every single item that drops, and you will still end up with enough money to buy anything if you actually do a few side-quests and trade in any replaced items. On the other hand, the inventory did seem easily exploitable, especially with the backpacks and storage chest readily available.

I think the inventory should be kept as it is, but maybe with a smaller capacity, hitting maximum at maybe 80-100. Again though, it's probably more an issue with being a loot **** than an actual problem with the inventory system. If you want to play realistically, play realistically.

#5
Felfenix

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I think the main problem is the fact that there is so much junk loot. Most of it is just that: junk. Junk armor, weapons, etc. Picking up 50 suits of worthless armor up off every enemy as my source of income is lame. Can't the majority of enemies just drop gold that's the equivalent to the junk they would have dropped anyway?



The vast majority of loot was not exciting at all. If I find a sword, I want to be happy to have found it. I want it to be something I wanna use, or unique, or whatever. Not just one more common trash dime a dozen useless sword to throw in the back with the other 50 and sell when I get to town.

#6
Ortaya Alevli

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Again I suggest removing the ability to sell weapons and armor altogether.

#7
Ironhammer500

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Thats just a bad idea can u imagine the hassle of destroying it all selling was quicker and provided money also givs u a chance to level rare gear found early on to a ur lv tier which helps alot.

#8
mesmerizedish

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Ortaya Alevli wrote...

Again I suggest removing the ability to sell weapons and armor altogether.


There aren't enough languages in which I can say "rubbish" to this idea.

#9
Sylvius the Mad

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Ortaya Alevli wrote...

Again I suggest removing the ability to sell weapons and armor altogether.

I think that's a bad idea.  The ability to sell weapons and armour allows you to choose cash over equipment.

If you're wearing Tier 2 armour, and you find some Tier 3 armour, do you keep the better armour and buy a weapon, or keep the lesser armour and buy a better weapon?  Or something else.

Opportunities to make decisions are good.

#10
Felfenix

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Why not just have less drops, but of higher quality, and gold instead of vendor trash?

#11
Ortaya Alevli

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Sylvius the Mad wrote...

Ortaya Alevli wrote...

Again I suggest removing the ability to sell weapons and armor altogether.

I think that's a bad idea.  The ability to sell weapons and armour allows you to choose cash over equipment.

If you're wearing Tier 2 armour, and you find some Tier 3 armour, do you keep the better armour and buy a weapon, or keep the lesser armour and buy a better weapon?  Or something else.

Opportunities to make decisions are good.

I see your angle. My idea is a bit of a tradeoff; the only incentive to hauling tons of metal and wood around is that you'll get to sell them to some merchant at some point, and the inability to sell weapons and armor would take away this incentive and urge the player to look for other avenues to make money but also would restrict the player in terms of choices you mentioned.

If you don't want those gloves, drop them. Keep precious stones, crafting products and what have you. Something like that.

ishmaeltheforsaken wrote...

There aren't enough languages in which I can say "rubbish" to this idea.

Thanks. I'll be here all week.

Modifié par Ortaya Alevli, 07 octobre 2010 - 07:51 .


#12
Sylvius the Mad

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I'd limit it not with a lore-breaking restriction on commerce, but instead by instituting realistic inventory limits based on weight rather than item numbers.

Gems are small and easy to carry. Greatswords not so much.

#13
AngryFrozenWater

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There was nothing wrong with the DA:O inventory system. Logical categories, easy to access (even drag and drop some items to the bar on screen), always available, allowed me to customize the PC and his/her followers at any time, it gave me info about some of the stats. No nonsense interface. Loved having it. There's always room for improvement, though. Perhaps more info about the items would enhance it - maybe by adding easy access to the codex. Something like that.

#14
hangmans tree

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Missing a point here I see.

Its not about interface. Its about loot. And money. You didnt see the absurd to travel on foot with so many sets of armour to begin with and on tens of bombs of 4 or so types each? The game had little monetary recompensation when it came to quests. If not for selling goods in crazy amounts I wouldnt be able to buy the really good and practical (for my gamestyle) items.

not to mention that only my warden and maybe 2-3 (constant) party members had good to excellent gear. The rest? Whatever leftovers were available.



Aye, and switching armour in an instant during battle, or weapon from the backpack is a good thing? Not for me...This is not tactic and planning.

#15
Dhiro

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hangmans tree wrote...

Missing a point here I see.
Its not about interface. Its about loot. And money. You didnt see the absurd to travel on foot with so many sets of armour to begin with and on tens of bombs of 4 or so types each? The game had little monetary recompensation when it came to quests. If not for selling goods in crazy amounts I wouldnt be able to buy the really good and practical (for my gamestyle) items.
not to mention that only my warden and maybe 2-3 (constant) party members had good to excellent gear. The rest? Whatever leftovers were available.

Aye, and switching armour in an instant during battle, or weapon from the backpack is a good thing? Not for me...This is not tactic and planning.


Hmm... I can't say I agree. I loved to put armors and weapons with some extra runes in my backpack, if I needed more protection or some extra damage. I think it's tatic... kinda.

But well, I can see your point. Especially considering the loot: in the beggining it was great. In the middle-end chests didn't have really good stuff. And yes, even if you do all the sidequests and go for all the options that give you money it's not much, actually. I'm not good in money managment, so I waste a lot in weapons and armors.

#16
Telum101

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You simply didn't play the game right if you looted everything on sight and still didn't manage to pick up anything of value. The majority of the good items are looted to begin with, and as I said before, if you did a few side quests and traded in your replaced items, you should've ended up with enough to buy some good items (if you insist so much on buying everything you use).

Again, the game is what you make it. You can't complain that there's too much to handle if you're the one shoveling everything you see into your backpack.

#17
AngryFrozenWater

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hangmans tree wrote...

Missing a point here I see.
Its not about interface. Its about loot. And money. You didnt see the absurd to travel on foot with so many sets of armour to begin with and on tens of bombs of 4 or so types each? The game had little monetary recompensation when it came to quests. If not for selling goods in crazy amounts I wouldnt be able to buy the really good and practical (for my gamestyle) items.
not to mention that only my warden and maybe 2-3 (constant) party members had good to excellent gear. The rest? Whatever leftovers were available.

Aye, and switching armour in an instant during battle, or weapon from the backpack is a good thing? Not for me...This is not tactic and planning.

Hehe. I didn't miss any point. I love the inventory and how it can be used. Loot is a different topic to me. I want to see loot improved, though. But to me loot has nothing to with the inventory other than that you can stash it in there. Trading is another topic as well. I love trading and collecting money to get even better gear. Again, it has nothing to do with the inventory, other than you can sell the goods in your inventory.

Modifié par AngryFrozenWater, 07 octobre 2010 - 08:46 .


#18
SurfaceBeneath

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The inventory system of DA:O needs some work. It wasn't awful, but it was just kinda there, a big inter-dimensional closet for all the loot you got that served its purpose but certainly not in a pretty way.



To me, there are two ways to go with this. Either for realism or for accessibility.



A.) Finite inventory space and item weights ala Neverwinter Nights. Your character can only hold so many items and each party member has their own personal inventory. Holding too many items comes at a cost of slowing you down. This system has a sort of combined advantage/disadvantage in that it might force you to make choices as to what you take with you in dungeons and what you can afford to travel with as opposed to just leaving in camp. It would do away with having the bajillions of rusty swords that collect in your packs.



B.) Accessibility. Lower the number of drops so that there is no more "junk" and that any item that drops is something that is potentially usable for something. Limit the kinds of items. Simplification is a dirty word, I know, but sometimes giving less choice is not a bad thing. This will free up more time to spent doing enjoyable things rather than rifling through your inventory or spending an absurd amount of time in shops.



Either way the solution is to limit the number of items players have with them at any time to avoid clutter.

#19
hangmans tree

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Telum101 wrote...

You simply didn't play the game right if you looted everything on sight and still didn't manage to pick up anything of value. The majority of the good items are looted to begin with, and as I said before, if you did a few side quests and traded in your replaced items, you should've ended up with enough to buy some good items (if you insist so much on buying everything you use).
Again, the game is what you make it. You can't complain that there's too much to handle if you're the one shoveling everything you see into your backpack.

And you are here to say which is the right way to play a game? That kind of statement only pisses me off. Must everything be taken to extremes? I looted only most valuable of items and the ones that came in handy, the rest of space was filled with things I didnt pay attention to. I did not intend to buy everything. There were some nice pieces of armour or a particular weapon that suited my followers. But it was a constant fight for funds to buy that one exemplary item for 2 or 3 npc's. Not to mention that vendors buy the stuff from you cheaply (40% of the price or even less?).

I wasn't battling darkspawn, I was battling party's budget. I wasn't on the war council...'coz I was stuck at shop table shifting goods! They say about a final sacrefice and I tell'em that my shoes are falling apart!

Again, the bad lies in the need to loot.

Modifié par hangmans tree, 07 octobre 2010 - 09:10 .


#20
AngryFrozenWater

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SurfaceBeneath: I want junk to collect. If I can't collect junk then how am I supposed to sell that junk to make money? I am very serious about this. What you consider junk is not junk to me. I don't use a cross bow, but I love to collect the bolts. To me it is junk that sells well. I also pick up any plant, flower or whatever I can lay may greasy hands on. It's part of the fun to be able to afford that expensive staff or ring. I used to have the problem that I ran out of space. But that's a beginner problem. Now I just keep the stuff that I actually use and thus have lots of space left. Nothing is forcing you to collect junk. There is lots of treasure that allows you to get great gear, without spending a dime. To nerf the game by removing that aspect of the game will only reduce the fun for people who love collecting stuff and trading it.

Modifié par AngryFrozenWater, 07 octobre 2010 - 09:15 .


#21
Ortaya Alevli

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hangmans tree wrote...

Not to mention that vendors buy the stuff from you cheaply (40% of the price or even less?).

25%, for the most part.

#22
The Hardest Thing In The World

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This:

The Hardest Thing In The World wrote...

I'll risk incurring the wrath of people here:

I'm
in favour of a no-inventory game. Meaning you carry a main weapon, a
shield(if you prefer) or another weapon if you're dual-wielding. Your
weapon(s) and equipments stick with you until you find a better one from
the foes you kill.

Enemies may drop gold too for crafting
expenses. You may find rare crafting items for weapons like in Awakening
which you can put in your backpack but you can't store different armors
and weapons in it.


Why compare interdimensional space with weight when it's not realistic to move let alone fight with 5 swords, 2 full plates in you pack?

It's not bad having a mule, I remember Dungeon Siege have one, but seriously, while it was fun having all those weapons/equipments in BG2, how many of you actually use all of them? Make powerful magical weapons and equipments rare. I longed for the days of BG where your +1 longsword can last you a huge part of the game.

#23
hangmans tree

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AngryFrozenWater wrote...

I want junk to collect. If I can't collect junk then how am I supposed to sell that junk to make money? I am very serious about this. What you consider junk is not junk to me. I don't use a cross bow, but I love to collect the bolts. To me it is junk that sells well. I also pick up any plant, flower or whatever I can lay may greasy hands on. It's part of the fun to be able to afford that expensive staff or ring. I used to have the problem that I ran out of space. But that's a beginner problem. Now I just keep the stuff that I actually use and thus have lots of space left. Nothing is forcing you to collect junk. There is lots of treasure that allows you to get great gear, without spending a dime. To nerf the game by removing that aspect of the game will only reduce the fun for people who love collecting stuff and trading it.

So indeed someone is missing a point here :)
As I said, there should be a better way to earn money, or an alternative way, to sell junk. I'm not a hamster to pack everything I can in the pockets. You could earn money by your proffesion. For fighters arena or ring. For thieves con or robbery, hazard! For wizards...love options, perfumes, homonculae-to-rent or whatever. That is fun. Fishing for jumk - not so much.

#24
AngryFrozenWater

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hangmans tree wrote...

AngryFrozenWater wrote...

I want junk to collect. If I can't collect junk then how am I supposed to sell that junk to make money? I am very serious about this. What you consider junk is not junk to me. I don't use a cross bow, but I love to collect the bolts. To me it is junk that sells well. I also pick up any plant, flower or whatever I can lay may greasy hands on. It's part of the fun to be able to afford that expensive staff or ring. I used to have the problem that I ran out of space. But that's a beginner problem. Now I just keep the stuff that I actually use and thus have lots of space left. Nothing is forcing you to collect junk. There is lots of treasure that allows you to get great gear, without spending a dime. To nerf the game by removing that aspect of the game will only reduce the fun for people who love collecting stuff and trading it.

So indeed someone is missing a point here :)
As I said, there should be a better way to earn money, or an alternative way, to sell junk. I'm not a hamster to pack everything I can in the pockets. You could earn money by your proffesion. For fighters arena or ring. For thieves con or robbery, hazard! For wizards...love options, perfumes, homonculae-to-rent or whatever. That is fun. Fishing for jumk - not so much.

No. You are missing the point.

#25
Daerog

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Out of the two options SurfaceBeneath mentioned, I would prefer A or leave it as it is. I actually liked the loot/inventory in NWN. Maybe a little silly, but moving the items around to make room, as can also be seen in Diablo, was like its own kind of microgame. I also liked it when opponents actually dropped what they had equipped and other things.

However, the complaint was looting as a form of income. Personally, I liked it. However, perhaps some more things can be added to future games for an alternative form of income. Such as Pazaak, dice rolling, and slot machines. Gambling did seem lacking in DA:O. Maybe add more billboard quests that are designed to be an alternative form of income other than just looting. The looting can all be there, but having other forms of income seems nice, too.