I have to say I was kind of put off with DAO inventory. Hoarding all that junk in the inventory was nothing more than source of income. I began to question who is my warden by proffesion? Most time consuming was playing with vast inventory, checking what was useful and what I could sell. Always stuck with insufficient funds for those special items I wanted to buy. Where's the point in that kind of item selection which in 80-90% cases is just space consuming currency?
I always liked a personal, finite space that is enough for significant items, things that you have to choose wisely, plan on ahead what you need for the mission even.
Weapons. A constant ache - how many weapons do I carry with me? Man, at least implement a donkey or a mule to give an illusion you aint carrying all this crap by yoursef (and companions)...in a backpack.
That doesnt mean I want ME2 solution neither. Inventory is important, wide range of useful items is good, make them an accual choice which one to take and which to leave behind.
Monetizing your inventory is a bad logic in my opinion. If I wanted to play a vendor I'd choose another game. Make other options to earn money. I'm not against selling items per se, selling real artifacts and collector items is a good thing. But to look for someone who will buy from me 3 sacks of potatoes and 8kg of apples in a wooden case when I'm on an important errand? This system is flawed because when I dont participate in looting I miss out on all the extra money (well, large lump of it to be fair) to spend it on something worth buying.
Where is DA2 in that regard I ask?





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