It is non-constructive if it negatively impacts gameplay of others. You might not agree, but a system needs to be an improvement and not an improvement for some and at the same time a step back to others.Lotion Soronnar wrote...
AngryFrozenWater wrote...
Why should I give up existing gameplay that I like and praise BW for just because SirOccam is not liking something?Lotion Soronnar wrote...
How does that make his proposal "not constructive"? You liking it has no bearing on it's constructiveness. No system will ever make everyone happy.
You shouldn't. But that doesn't make his proposal non-constructive.
There are pack-rats who like looting. There are people who hate it. And there there are those in between.
I personally consider myself in the middle. I played all Bio games, some a dozen times. I played games with no inventory.
But I am slowly getting tired of dumb looting...looting that really adds nothing. The MMO kind, together with it's soulless gameplay. Loot, level, balance escalation and progression who looks like it's there just because...
Let's face it - the inventory/loot system DA:O used was seen a zillion times before. Some change would be nice. There's a zillion RPG games for pack rats out there.
I love looting. The more the better. I was suprised that it wasn't my main income source, though. I always thought that this was the case.
No. There aren't a zillion games out there which feature looting. They have been replaced by a zillion games that try to please the lazy action game crowd.
What worries me is the fact that the inventory already has disappeared completely from ME2, just because people didn't like the cluttered inventory, omni-gel and that money had no real value. I was one of them. That ME2 solution was horrible, though, and was in no way ever proposed by gamers. I was there on the old forums and watched and participated in the discussions. And I am getting enough of the shooter-type-like crowd that wants to get rid good game mechanics just to satisfy their hack and slash urge. This is supposed to be an RPG and one of the things RPGs are about is looting, trading, and customizing the outfit of your henchmen. I will be opposed by anything that even remotely smells like an ME2 solution. One can streamline loot and the inventory for those who don't like it, but I really wouldn't care if it stayed the way it was. I am willing to think about solutions for those who don't like it, but I certainly don't want it removed. I don't have any respect for those that even try to propose that. The genre has been dumbed down enough.





Retour en haut






