hangmans tree wrote...
Excuse me...but in ME2 in weapon descriptions you can find info on weapons features. Rate of fire, accuracy, is it best against shields, barriers or armour. Lack of numbers is the only thing thats missing...So I was always able to figure out which gun does bestCoS Sarah Jinstar wrote...
This ^^ I don't need 50 different assault riffles to be happy, what I do need is physical on screen feedback of what makes one gun better than another, either in action of use, or via informational overlays. on exact weapon stats and why. Otherwise you're just guessing as the guns don't feel any different in use. And I'm sorry but a smaller ammo clip doesn't mean all that much when it comes to feeling "different"at what it doesin certain circumstances.
Your stance implies you had no problem with DAOs talents, items and other descriptions while they were at least as vague as those from ME2. That is why people've been asking and clamoring about some combat log. Or better descriptions. Was it fixed in later DAO version?
Where did I mention anything even remotely about DAO's talents in talking about ME2 craptastic system? At the very least DAO offers far more information about everything in the game short of having a combat log, (still have no idea why that particular design decision was made)
Sorry if I have a hard time getting excited about one gun effecting shields or armor slightly more is supposed to get me all hot and bothered and think that particular item makes much difference in the grand scheme.
I have no issues with people liking ME2's system, I personally found it terrible and would absolutely loathe to see it adopted for Dragon Age. Keep the two series seperate, bad enough I have to deal with a dialog wheel and a voiced protagonist, let ME2 keep its bastardized inventory system.





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