Modifié par The Hardest Thing In The World, 07 octobre 2010 - 09:25 .
Inventory system
#26
Posté 07 octobre 2010 - 09:24
#27
Posté 07 octobre 2010 - 09:28
The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
Because, despite what a lot of players would like to believe, you're not supposed to be able to easily outfit your party with the best gear in the game.
#28
Posté 07 octobre 2010 - 09:31
Because that would remove trading. And whether or not something is considered to be junk depends on the situation. If I find a better bow then the old one is considered to be junk I want to sell. By turning it into gold automagically it removes the need to see that merchant, hear rumors from him or her, sometimes even get side quests, have encounters along the way, etc.The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
Modifié par AngryFrozenWater, 07 octobre 2010 - 09:32 .
#29
Posté 07 octobre 2010 - 09:31
#30
Posté 07 octobre 2010 - 09:31
I see we are on a different page here. You enjoy looting or earning money? There are better ways to earn money than selling loot. And it is an acomplishment that throught your hard work you earn enough to buy that expensive staff or ring. To me the game concept of a game that endorses looting in such a form is nerfed already.AngryFrozenWater wrote...
No. You are missing the point.hangmans tree wrote...
So indeed someone is missing a point hereAngryFrozenWater wrote...
I want junk to collect. If I can't collect junk then how am I supposed to sell that junk to make money? I am very serious about this. What you consider junk is not junk to me. I don't use a cross bow, but I love to collect the bolts. To me it is junk that sells well. I also pick up any plant, flower or whatever I can lay may greasy hands on. It's part of the fun to be able to afford that expensive staff or ring. I used to have the problem that I ran out of space. But that's a beginner problem. Now I just keep the stuff that I actually use and thus have lots of space left. Nothing is forcing you to collect junk. There is lots of treasure that allows you to get great gear, without spending a dime. To nerf the game by removing that aspect of the game will only reduce the fun for people who love collecting stuff and trading it.
As I said, there should be a better way to earn money, or an alternative way, to sell junk. I'm not a hamster to pack everything I can in the pockets. You could earn money by your proffesion. For fighters arena or ring. For thieves con or robbery, hazard! For wizards...love options, perfumes, homonculae-to-rent or whatever. That is fun. Fishing for jumk - not so much.
And if by any chance you are enjoying looting as it is (the activiti - looting) then its your personal subjective opinion and taste and we have nothing more to talk about.
#31
Posté 07 octobre 2010 - 09:32
The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
To add a kind of management system. I would prefer it go back to NWN than head to ME2 for Dragon Age.
#32
Posté 07 octobre 2010 - 09:33
AngryFrozenWater wrote...
Because that would remove trading. And whether or not something is considered to be junk depends on the situation. If I find a better bow then the old one is considered to be junk I want to sell. By turning it into gold automagically it removes the need to see that merchant, hear rumors from him or her, sometimes even get side quests, have encounters along the way, etc.The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
I'm fine with trading being gone.
Oh you have to read the post before my last.
Modifié par The Hardest Thing In The World, 07 octobre 2010 - 09:33 .
#33
Posté 07 octobre 2010 - 09:36
What a misconception it is. I'm a PC gamer, and p'n'p RPG player long before that. You do not know my age nor status, so please stop insulting indirectly (console kiddies is not an insult unles you use it in pejorative meaning as you did) and do not post if you have nothing constructive to add to the discussion.CoS Sarah Jinstar wrote...
I was wondering when this thread was going to pop up. DAO's inventory system is fine the way it is. I swear to sweet baby Jesus, if it gets dropped for a ME2 type of deal just to please the console kiddies who don't want to do a little work to earn the best gear in the game, I will hurt someone.
#34
Posté 07 octobre 2010 - 09:36
DaerogTheDhampir wrote...
The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
To add a kind of management system. I would prefer it go back to NWN than head to ME2 for Dragon Age.
I never played ME2 but from what I can understand, before you head out, you pick your weapons and spacesuit? While on mission you pick weapons from your kills and discard the old? This is great.
Modifié par The Hardest Thing In The World, 07 octobre 2010 - 09:36 .
#35
Posté 07 octobre 2010 - 09:36
There are lots of ways to earn money. Trading junk is just one of them. I like to keep it that way. It's part of the game (next to all the other wonderful things we can do in the game). I am sorry that you don't agree. If you start a thread about this topic then you have to be prepared that people do not agree with you.hangmans tree wrote...
I see we are on a different page here. You enjoy looting or earning money? There are better ways to earn money than selling loot. And it is an acomplishment that throught your hard work you earn enough to buy that expensive staff or ring. To me the game concept of a game that endorses looting in such a form is nerfed already.
And if by any chance you are enjoying looting as it is (the activiti - looting) then its your personal subjective opinion and taste and we have nothing more to talk about.
Modifié par AngryFrozenWater, 07 octobre 2010 - 09:36 .
#36
Posté 07 octobre 2010 - 09:39
#37
Posté 07 octobre 2010 - 09:41
CoS Sarah Jinstar wrote...
I was wondering when this thread was going to pop up. DAO's inventory system is fine the way it is. I swear to sweet baby Jesus, if it gets dropped for a ME2 type of deal just to please the console kiddies who don't want to do a little work to earn the best gear in the game, I will hurt someone.
I don't think the OP was asking for it to be dropped. Just wanted it to not be the primary form of income. The OP listed alternatives in another post, such as adding arena fights for warriors, magic/enchanting for mages, and doing "jobs" as rogues as other forms of income. No need to freak out, it is just opening a conversation to alternatives.
#38
Posté 07 octobre 2010 - 09:42
I did.The Hardest Thing In The World wrote...
I'm fine with trading being gone.AngryFrozenWater wrote...
Because that would remove trading. And whether or not something is considered to be junk depends on the situation. If I find a better bow then the old one is considered to be junk I want to sell. By turning it into gold automagically it removes the need to see that merchant, hear rumors from him or her, sometimes even get side quests, have encounters along the way, etc.The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
Oh you have to read the post before my last.
#39
Posté 07 octobre 2010 - 09:42
hangmans tree wrote...
What a misconception it is. I'm a PC gamer, and p'n'p RPG player long before that. You do not know my age nor status, so please stop insulting indirectly (console kiddies is not an insult unles you use it in pejorative meaning as you did) and do not post if you have nothing constructive to add to the discussion.CoS Sarah Jinstar wrote...
I was wondering when this thread was going to pop up. DAO's inventory system is fine the way it is. I swear to sweet baby Jesus, if it gets dropped for a ME2 type of deal just to please the console kiddies who don't want to do a little work to earn the best gear in the game, I will hurt someone.
Well you're doing it wrong then, because you can afford the good gear if you make an effort to haul as much junk as you can (trying to get all the backpack upgrades is key) and offloading it for some decent coinage. Its really not a difficult thing to do.
#40
Posté 07 octobre 2010 - 09:47
I agree that it comes to personal flavour. I agree its part of the game. But I have a problem if its the only thing to afford those expensive items. How many decent (or any for that matter) medium armours are there in the loot? Next to none, and I like my warrior in medium armour. Not to mention the shops do not offer medium either. So where's the balance?
What other options for making money are you talking about? Those potions exploits? I didnt use them. Should I? I think game designers did not make it as one of the sources of income.
#41
Posté 07 octobre 2010 - 09:52
AngryFrozenWater wrote...
I did.The Hardest Thing In The World wrote...
I'm fine with trading being gone.AngryFrozenWater wrote...
Because that would remove trading. And whether or not something is considered to be junk depends on the situation. If I find a better bow then the old one is considered to be junk I want to sell. By turning it into gold automagically it removes the need to see that merchant, hear rumors from him or her, sometimes even get side quests, have encounters along the way, etc.The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
Oh you have to read the post before my last.
Put it another way, I'm fine if inventory remains as it is but if we're speaking of improving it, then removing it would be the only option. The important is, I'll still enjoy the game if it remains but you speak as if without looting and trading the game will turn out to be bad.
Modifié par The Hardest Thing In The World, 07 octobre 2010 - 09:53 .
#42
Posté 07 octobre 2010 - 09:52
The Hardest Thing In The World wrote...
DaerogTheDhampir wrote...
The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
To add a kind of management system. I would prefer it go back to NWN than head to ME2 for Dragon Age.
I never played ME2 but from what I can understand, before you head out, you pick your weapons and spacesuit? While on mission you pick weapons from your kills and discard the old? This is great.
Sure. I didn't mind the overall system in ME2 (other than the very, very, very limited options and lack of weapon customization, but the armor could be customized which was nice). I just like the system where you actually looted the fallen, made it seem more desperate for gear when you scavange from the dead or rewarding when taking a prized weapon from a fallen champion. I would like the option to actually loot the dead, not only be given the option of what was valuable, because I may have thought that dude had a nice hat, but being unable to loot it just made me sigh and look to where I could acquire the hat.
My friend and I have used the unupgraded weapons in ME2 because they handled a little differently and looked better in our opinion. I won't always use the best item just because it is the best. I will keep and use an inferior axe if I think it suits my character more or looks better than the better sword that was dropped. Limiting drops, just limits choice in that regard. Focus of my comment you quoted was that I wanted a NWN loot system for Dragon Age rather than the ME2 model which I did not mind having in ME (but I do wish they would add more cutomization to the guns and armor, it was REALLY lacking).
#43
Posté 07 octobre 2010 - 09:54
You're joking right?CoS Sarah Jinstar wrote...
hangmans tree wrote...
What a misconception it is. I'm a PC gamer, and p'n'p RPG player long before that. You do not know my age nor status, so please stop insulting indirectly (console kiddies is not an insult unles you use it in pejorative meaning as you did) and do not post if you have nothing constructive to add to the discussion.CoS Sarah Jinstar wrote...
I was wondering when this thread was going to pop up. DAO's inventory system is fine the way it is. I swear to sweet baby Jesus, if it gets dropped for a ME2 type of deal just to please the console kiddies who don't want to do a little work to earn the best gear in the game, I will hurt someone.
Well you're doing it wrong then, because you can afford the good gear if you make an effort to haul as much junk as you can (trying to get all the backpack upgrades is key) and offloading it for some decent coinage. Its really not a difficult thing to do.
If I wanted to do that and thought it was fun I wouldnt be playing BW games but some Tibia or other sensless...whatever.
Oh, and another one of those elitist players pointing out my shortcomings. If only my warden could hear what is the key to successful inventory management vs. fioghting darkspawn. I am the warden quartermaster commander.
#44
Posté 07 octobre 2010 - 09:58
hangmans tree wrote...
Are we talking about facts or opinions then?
I agree that it comes to personal flavour. I agree its part of the game. But I have a problem if its the only thing to afford those expensive items. How many decent (or any for that matter) medium armours are there in the loot? Next to none, and I like my warrior in medium armour. Not to mention the shops do not offer medium either. So where's the balance?
What other options for making money are you talking about? Those potions exploits? I didnt use them. Should I? I think game designers did not make it as one of the sources of income.
I think they intended people to use Heavy, or Massive armor past Ostagar, at least for warriors. Though Wade does offer some nice medium armor and Leiliana's DLC offers nice medium gear as well. I wasn't aware there was a potion exploit, I generally just sell balms, poisons, documents etc etc and generally can get what I want. The last play thru I just completed, I outfitted Wynne in the expensive robe from the Wonder's of Thedas, bought Lifegiver from the dwarf shop, and in general always had gold. I actually finished Origins with around 200.
Though I tend to get alot of my gear through quests anyway, Juggernaught, or the death legion armor for example, or Wade's drakeskin as another example. And have Wynne take the craft potion skills so I'm not buying potions all the time either. So I'd imagine thats part of it.
#45
Posté 07 octobre 2010 - 10:02
hangmans tree wrote...
You're joking right?CoS Sarah Jinstar wrote...
hangmans tree wrote...
What a misconception it is. I'm a PC gamer, and p'n'p RPG player long before that. You do not know my age nor status, so please stop insulting indirectly (console kiddies is not an insult unles you use it in pejorative meaning as you did) and do not post if you have nothing constructive to add to the discussion.CoS Sarah Jinstar wrote...
I was wondering when this thread was going to pop up. DAO's inventory system is fine the way it is. I swear to sweet baby Jesus, if it gets dropped for a ME2 type of deal just to please the console kiddies who don't want to do a little work to earn the best gear in the game, I will hurt someone.
Well you're doing it wrong then, because you can afford the good gear if you make an effort to haul as much junk as you can (trying to get all the backpack upgrades is key) and offloading it for some decent coinage. Its really not a difficult thing to do.
If I wanted to do that and thought it was fun I wouldnt be playing BW games but some Tibia or other sensless...whatever.
Oh, and another one of those elitist players pointing out my shortcomings. If only my warden could hear what is the key to successful inventory management vs. fioghting darkspawn. I am the warden quartermaster commander.
Not really, if you don't want to make an effort to make money in the game to afford good gear, why are you complaining about it? Its not like its really difficult or forces you to go out of your way, loot and sell, theres enough loot from kills and chests to make a fortune.
#46
Posté 07 octobre 2010 - 10:14
First you say is to make an effort to loot as much as you can and now "Its not like its really difficult or forces you to go out of your way"...stop contradicting yourself.
If you say theres enough loot from kills and chests we must have been playing different games. I usually make ONE playthrough, nad make it count to make most of it. But when I'm bored to tears by looting and stop picking every ounce of junk only to find myself to disadventage of coin shortage I call it a flaw.
#47
Posté 07 octobre 2010 - 10:18
Yes, to me it will lose part of the fun when it is removed. I have clearly described that I think not only trading itself is fun, but also the activities around it, like mentioned in the center part of your quotes. I also plan part of the order of quests around trading. If I first do the Circle and later Orzammar and collect a given amount amount of money by trading then I will get a quest that makes even more money to allow me to buy that great gear I want. And so on. To me that means trading and/or the inventory are not simple features which you can remove without having significant impact on the overall gameplay. All that stuff around it made it interesting. BioWare did a great job on that. I love it.The Hardest Thing In The World wrote...
Put it another way, I'm fine if inventory remains as it is but if we're speaking of improving it, then removing it would be the only option. The important is, I'll still enjoy the game if it remains but you speak as if without looting and trading the game will turn out to be bad.AngryFrozenWater wrote...
I did.The Hardest Thing In The World wrote...
I'm fine with trading being gone.AngryFrozenWater wrote...
Because that would remove trading. And whether or not something is considered to be junk depends on the situation. If I find a better bow then the old one is considered to be junk I want to sell. By turning it into gold automagically it removes the need to see that merchant, hear rumors from him or her, sometimes even get side quests, have encounters along the way, etc.The Hardest Thing In The World wrote...
Instead of collecting junk and then sell it, why not just replace those junk with gold?
Oh you have to read the post before my last.
#48
Posté 07 octobre 2010 - 10:27

First of all, don't freak out at me about the numbers. They're mostly unimportant. What we have here is the character inventory on the left (the 8 spaces below the party's portraits), and the party inventory on the right. The only items that are immediately usable in combat are those in the character's inventory. The items in the infinite scrollable inventory on the right are the party items. The items in the character's inventory are the only ones immediately usable in combat. Being a turn-based game, Wizardry 8 will let you use a turn to move things from party inventory to character inventory and vice versa, but only for the character who's using the inventory option. Since that isn't really doable in a non-turn-based game, we could drop that in DA2.
The only important number for this discussion is the "Load" number (it's just to the right of the character portrait.) This number represents the weight of the items in the character's inventory plus their share of the party inventory, where weight is distributed among the party such that they each are carrying an equal percentage of their total load (unless their character inventory contains more weight than would be their share, in which case the weight of the party inventory is distributed among the other five characters.)
In this system, there are accumulating penalties for carrying too much weight (they occur at 50%, 70%, 90% and 100+% of a character's load.) Obviously, for optimum party performance, you're not going to want each character to have more than 50% load. This is easy to accomplish as any container in the game can be used for storage by the characters (you can also just drop stuff on the ground and it generally won't go away, but that's messy...unless you have an entire empty house devoted to piles of ammo like I usually end up doing...)
Honestly, that game pretty much has my favorite inventory system ever, and I'd love to see some game replicate it. It doesn't really take volume into account, but I've yet to see a game that truly takes volume into account (NWN doesn't count...plate mail isn't only 6 times as big as a ring and 3 times as big as a potion) and doesn't drive me batty because you can't hardly carry anything.
Anyway...I'm in favor of loot and non-insanely restrictive inventories. I like loot. I like selling loot. Don't take my loot away.
#49
Posté 07 octobre 2010 - 10:43
#50
Posté 07 octobre 2010 - 10:45
Or a horse... or an option to at least get some of the valuable mats out of junk you find that occupies less space... or an option to have your companions have proper inventory as well... But yeah, pet that goes to town for you is best, as demonstrated by torchlight. My cat rocks lol





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