I don't know if they can implement it in this game legally or not, but I rather like Oblivion's encumbering system.
Specifically that, rather than slots, you had a limited amount of... well, 'weight units', and each item would way a different amount of units. If you went over that limit, you couldn't move until you dropped something (though it maybe have been better if you just moved very slowly and couldn't regenerate fatigue or something).
So, a sword would be, say, 17 points for a shortsword or something, but 37 for a warhammer, and a potion was 0.2. I like that system.
The slots make so little sense to me. Massive armour of combined chestplate and greaves take up the SAME SPACE as.... a piece of paper: the litany. I.... wow. That doesn't quite sound right. And yet 99 poultices also happen to be the EXACT SAME SIZE as one poultice! Bending of time and space! Who knew?
Of course, it is probably MUCH to late to implement anything in the game like this now, but it's just silly is all...!
Modifié par Karsciyin, 19 octobre 2010 - 11:41 .