AngryFrozenWater wrote...
Being poor may allow you to make the same choices in the main story only, but not all people play it just to do that. People like me also play the side quests. The game has lots of those and obviously BioWare intended these to be played, so why according to you only the main story is important is beyond me. I have given lots of examples how it effects gameplay. You don't deny them, but you wave it away like it is not important, because of some irrational thought that only completing the main story is relevant.
When did I say only the main story was important? I don't skip side quests either. All I said was that being poor doesn't figure into the story (not "the main story," just "the story").
And I know you gave examples of how it affects gameplay. Then I explained that gameplay and the story are two entirely separate things. I agree that it affects gameplay. It doesn't affect the *story* though.
About the Circle. There are a number of ways you can complete Rogek's quest. It's fun to figure out how to make the most money from him and the mage, to blackmail the mage or steal money from Rogek. So, if you don't want to be poor you have additional stories like this one.
You can also do those same stories if you're filthy rich but just happen to be incredibly greedy. There's no difference there, as far as the game is concerned. You can make up whatever you want in your head, but as I've explained here and elsewhere, I am more interested in the stuff that has tangible effects in the game.
About the smithy. It's not about money this time. If you don't save his daughter he'll commits suicide,and he'll be replaced by another merchant which can sell you the best bow in the game which is not available otherwise. Again it does not change the main story, but does change how side stories unfold, how it affect morals and the choices you make.
Same as above. Being poor doesn't affect any of that. And I never argued that you can't do things for money. You can choose whether or not to save his daughter whether you're rich or poor. It doesn't play out any differently if you're poor.
You are telling me that I can play the game as I see fit, but yet you want to nerf my gameplay experience anyway, because it serves your purpose. I can tell you the same. If you don't want a cluttered inventory and only carry a realistic number of items then you are free to do so. Nobody is putting a gun to your head to force you to play like a mule. And it doesn't matter to you anyway, right? After all, the main story plays out the same way, whether you are rich or not.
How would it be nerfing your gameplay experience? If anyone's experience is being nerfed, it's mine, because I have to either put up with a cluttered inventory or be poor. With my suggestion, you'd still loot corpses, just not quite so often. Like that would be such a huge hurdle for you.
It matters to me because I find it incredibly boring, yet I need money the same as everyone else. The fact that it doesn't affect the story is precisely
why I find it so annoying. If I didn't need the money, I would gladly skip it. But buying things is part of the game.
Note that there's a difference between having an effect on the
story and having an effect on
me as a player. I need to make money
somewhere so I can buy things like backpacks and runes and whatever else...that's part of the game. Not being able to do that is an obstacle for ME as a player, not my character. I can complete the game with just looted gear, sure, but it's not as fun to do so. Now what I've been saying is that if playing a poor character had some kind of significant influence on the story, then it would be worth the hassle. But it doesn't, so it's not.