[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
Who cares that being poor does not affect the story?[/quote]
*raises hand* Me. I do. That's...pretty much what I've been saying. If it doesn't affect the story, then being poor is not so much a story path as a burden on the player. And therefore there's no real reason (for me) to want to be poor.[/quote]
DA2 seems to be about the rise of Hawke to become one of the most important figures in history. You start off poor. It's how you as a character stand in the story. It does not affect the story, but it is a given in that story. You need an income only if you need some extra stuff. To me it's not a burden. I like to figure out how to make money. It may help Hawke on the way to become the most important figure in history. I am OK with that.
[quote]SirOccam wrote... opinion that you have.
[quote]AngryFrozenWater wrote...
Why is that even important? What has that to do with making money in the game to obtain items you want? To me there is absolutely no relation required between the story and making money.
And you are wrong about the bow. Not that it matters, because you have failed to make the story requirement clear anyway.[/quote]
I don't know how many other ways I can explain it. The way story and making money are related in my argument is as follows:
1. I like buying things
2. I don't like most of my characters having to choose between being scavengers and being poor
3. If being poor were reflected in the story, then I would no longer mind it.
4. But it's not reflected in the story, and therefore I do mind it
5. I would like more alternatives to making money besides what's already there
6. If #5 is not going to happen, then I'd at least like looting to be less annoying.[/quote]
#1: You do like buying things. Erm. OK. Interesting.
#2: You don't like being poor and associate the solution for being poor with scavenging. I fail to see where the scavenging fixation comes from. I guess it is because you think that your primary income needs to come from looting from dead bodies.
#3: You keep telling me about your requirement of being poor has to be reflected in stories, but fail to provide a reason.
#4: See number 3.
#5: There are alternatives to looting from dead bodies. BioWare did a great job on that. I am sorry that you have to do something for those as well.
#6: You can jump up and down, but number 5 has been taken care of. And what you percieve as a primary income is just a click away. The automatic loot collector has not been invented yet.

These points were supposed to explain "the way story and making money are related in [your] argument".
#1 is your personal preference and does not shine much light on your promise to explain the relation between making money and the story. The same goes for #2. Again #3 (and #4) is a preference and no reason is given why being poor has to be reflected in the story. In #5 yet another preference. #6 still has nothing to do with your promise to explain this mystery.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
Yes I do love RPGs. I love being able to make decisions and take actions and watch as they affect the world around me. Looting corpse after corpse for junk loot to haul off to a vendor doesn't do that for me. Neither does having a tunic with one more point of dexterity on it.
It's clear to see you are way more entertained by some parts of RPGs than I am. I find the story the most compelling part of RPGs, and inventory management probably the least compelling. Everything else falls somewhere in between. I don't find stat allocation all that thrilling either, nor delving into too much of the nitty-gritty details about gear upgrades and spell effects or many of the other aspects of the "mechanics" side of things. (BEFORE ANYONE FLIPS OUT: please note that I am in no way saying these things should be taken out.)
So we enjoy different parts of RPGs to different extents...there's nothing wrong with that. I never suggested looting should be done away with.[/quote]
There is something very wrong with that. The part of the gameplay that you don't like needs to be nerfed only because you don't like that optional part of the game. If you don't like to play that part of the game then that's fine. But people who like that part of the game should not be punished because of your laziness.[/quote]
Excuse me, but no I am not lazy. I tried putting this as simply as I could, but you either can't understand or you refuse to. It is an optional part of the game, but only in the sense that you can willingly give up one of the main sources of revenue in the game. It is not optional in that there is something there to replace it. Before you bring up quests, that is not a replacement, that supplements it. Together, looting and quests provide all your income. Restricting yourselves to quests only just means you make less money. You can't choose a different path to make the same amount of money.[/quote]
You did not try to make it clear. You provide personal rules instead. Like in: "If being poor were reflected in the story, then I would no longer mind it." That seems to be the best you can come up with.
You are dictating your requirement as a rule for reasons unknown.
About laziness: The fact is that looting a body or opening a chest is a click away. Here is a
list of side quests. A lot of those include no enemies, some only a few, but rarely more than half a dozen. Not all of them drop loot. I never counted it, but I guess about half of them do. Let's say that half a dozen enemies is an average for the quests in that list. If so then you need to click 3 times on a lootable body during a quest. And maybe click on a chest once or twice. Sure there are random encounters during traveling with a dozen or more enemies, but these are rare. Epic battles with even more enemies are rare too. And again not all of them drop loot. So yes. I do think you are lazy. Let's hope your health insurance covers RSI caused by all those extra clicks.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
What do you mean "this time?" In NONE of these examples has it mattered whether you are rich or poor. That's been my point all along. If you disagree, then please tell me how not saving the Smithy's daughter because you're poor turns out differently from not saving the Smithy's daughter because you are just a greedy bastard.
And I don't understand why your advice would be not to loot anything. Like I said, that would severely cripple my character's finances because looting is probably the main revenue stream in DAO. And here's where my point comes in: having crippled finances is a burden on ME, the player, and not on my character. In other words, it's just annoying and not compelling because it doesn't offer any kind of unique experience. Anything I can do "because I'm poor" I can still do if I have tons of money.[/quote]
You absolutely do not make any sense. Why would being rich or being poor have to be a requirement for the outcome of said quest or even be related to the quest. The quest was not designed that way. It escapes me why this is a problem for you. And of course... You don't need to loot everything. There are alternatives to make money.[/quote]
Well you're the one who brought up the Smithy's daughter quest in the first place, so you tell me why it should be related. I'm not even sure why it was mentioned at all. I think it was back when you were thinking I was saying money is not part of the game or whatever that was.[/quote]
I gave the smithy as an example of a story driven merchant in a post about how I feel making money and trading can affect stories and how I plan accordingly. The outcome of his quests simply determines what is for sale. You lifted it out of the discussion and now you don't even know what the context was. That's not my problem. There is no need to prove that being poor has to be connected to this quest. Only you require that. Again, for reasons unknown.
[quote]SirOccam wrote...
If you like, however, use a different example. Like the Rogek quest. Explain to me how blackmailing Rogek turns out differently if your motivation is that you're poor. Compared to doing it because you're greedy, or you hate dwarves, or whatever else. The answer is that it doesn't change it at all. And that's why I've been saying being poor isn't part of the story.[/quote]
The original example was mentioned in the same post as the Rogek one. In this case it had to do with the order of the story. That was its only significance. Nothing more, nothing less. I am certainly not interested in more of your word games about examples taken out of its context.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
Wrong. How does my suggestion result in more money? It's simple math here, honestly.
Let's say in DAO you loot x corpses, which each have an average value (based on coin and the sale value of any loot) of y. That results in a total monetary income of xy.
In my suggestion, there would be (x/20) lootable corpses, and the value obtainable from each would be (y*20). Monetary income, then, is (x/20)(y*20). Which is the same as xy. Which is the same as it is now. (And bear in mind that the "20" is just a random example number. It could be anything, as long as the same number is applied to both numbers.)
If the "effort" is so entertaining for you, then would you be in favor of more effort? Should you now have to search out certain merchants to sell certain goods? Surely a barkeep or tavern owner shouldn't have any reason to purchase your bulk Darkspawn Daggers. How about give them a "satiation" limit, where they only have a finite amount of money for buying your stuff? Doesn't that mean more effort required, therefore making the game more fun? Do you honestly think any of those things would make the story more compelling?[/quote]
Because it does not make any sense. The items you'll find would be 20 times more expensive. How about potions and poisons you'll find in loot? And arrows? Bolts? Traps? Etc. Should their price be raised as well? And what if you need to buy them? Will they be 20 times more expensive too? You would never be able to find any low tier shields, armor and weapons. Isn't that obvious?[/quote]
Why would buying items be 20 times more expensive? I never said that. If you did that then the equation would no longer be equal.[/quote]
That only works if the number of items in the resulting lootable bodies remains the same. That solution doesn't solve the clutter. I initially thought that this was part of your solution. I was set on the wrong foot, because you mentioned value only. My bad. As mentioned elsewhere in this post such a change is a bit odd considering that there aren't much situations which benefit from it.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
Adding an artificial limit to merchants does not solve anything. Why collect stuff if you cannot sell it. Think, man. It does not compute.[/quote]
And what does having the current rate of item drops solve, that reducing that number would now no longer be a solution? And you would be able to sell it, just not all to the same vendor. It would add realism, and increase the effort you have to go to. Since "effort" is always such a good thing in your eyes, surely you'd see this as a positive change.
And one small note here, since you mentioned traps. I also didn't like traps. I didn't like making them, and I didn't like using them. So you know why I am not calling for any changes to the trap system? Because choosing not to use them did not significantly hamper my gameplay. That is a truly optional system right there. Choosing to skip looting, on the other hand, comes with a huge price that you have to pay.[/quote]
Don't try to switch things around. You feel that you need to click too much. You tell me that this annoys you. To me that means that it is too much effort for you. It has nothing to do with me.
And about realism. This is realism: Every dead body drops what it really owns. So a soldier drops full armor, weapons, and any other possession, including money and letters to his grandma and a picture of his dog. You would only be able to loot what you could carry based on the actual weight and using the local gravity. Dragon Age is not a intended as a full blown Microsoft Blight Simulator. The loot, inventory and merchants have been reduce to simple game mechanics. That's enough for me.
You don't like traps. Ah. Interesting. Thanks. BTW: I don't like crossbows. I never use them. I love selling them and their bolts, though.
There is no huge price to pay if you skip looting. There is not much you really have to buy. On the other hand anything you want to buy costs money. There are a number of ways to get that money. You favorite method seems to be looting bodies which requires a click once in a while, which somehow annoys you.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
At the start of the game finding low level gear is used to equip my henchmen. Later better gear appears and bit by bit they'll get better stuff. And most of that is found on corpses or in chests and often related to quests. Then there are those expensive ones you can buy, but you don't really need. They are a bit of an extra. For that you have to put in some effort. Nothing is for free..
There is not much "effort" required. You just loot corpses and open chests. It's a click away. If you don't want that then do the quests which will get you either free great gear or lots of money. If you think you spend too much money then create your own potions and poisons. You can steal if you like. But that's exactly what you don't want to do. For you it's too much effort. I don't see it as an effort at all.[/quote]
Of course you see it as effort; that's why you've been calling it "effort" this whole time. You keep making and abandoning new arguments as they are shown to be either irrelevant or just plain incorrect.
Then some keep rearing their heads, like this assumption that I just want "lots of money" or that I have some aversion to engaging in any kind of commerce. I don't want to be rewarded for nothing. What I want is the option to do something more interesting than rifling through the belongings of the people I've just killed for stuff to haul to the nearest vendor, and I'd rather be rewarded for THAT.
I never argued that looting a corpse was physically taxing or anything. It's just BORING. Do you understand that? Can you comprehend the difference? I DON'T LIKE DOING IT. I'd rather make money by doing things I DO like to do.[/quote]
Ah. You missed the quotes around the word "effort".
[quote]
Wikipedia wrote....
Writers use scare quotes for a variety of reasons. When the enclosed text is a quotation from another source, scare quotes may indicate that the writer does not accept the usage of the phrase (or the phrase itself), that the writer feels its use is potentially ironic, or that the writer feels it is a misnomer. This meaning may serve to distance the writer from the quoted content.
If scare quotes are enclosing a word or phrase that does not represent a quotation from another source they may simply serve to alert the reader that the word or phrase is used in an unusual, special, or non-standard way or should be understood to include caveats to the conventional meaning.
Alternatively, material in scare quotes may represent the writer's concise (but possibly misleading) paraphrasing, characterization, or intentional misrepresentation of statements, concepts, or terms used by a third party. This may be an expression of sarcasm or incredulity, or it may also represent a rhetorical attempt to frame a discussion in the writer's desired (non-standard) terms (e.g. a circumlocution, an apophasis, or an innuendo).[/quote]
Yes. It is clear that you don't like the "effort".
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
And looting corpses is really optional. At the end of the game I usually have money left. So, I spend it on tomes, or buy stuff for my armies which will give me extra experience points, or just simply save it for when I need to buy some standard stuff when I need to switch to a DLC which rips off any DLC-items the PC and henchmen use. If the inventory "problem" is that severe as you perceive it is then don't loot. Or loot less. You can obtain lots of money by other means.[/quote]
It's optional in the sense that it's possible not to do it, but it's less of an option than the trap example is. You can't just do quests "instead," because quests and looting are both part of how you make money.
Maybe this analogy will illustrate my point. Let's say you are given a wardrobe, but it only has sweaters for tops. No t-shirts, no collared shirts, no hoodies, etc. Let's say you don't like wearing sweaters. Maybe you think they're uncomfortable, maybe it's the middle of summer, maybe you just don't like the look. You point this out and someone responds by saying "you don't HAVE to wear a sweater." You respond by saying you don't like going shirtless either, and that you wish there was something else you could wear. Then they helpfully reply that you can wear pants "instead." Well that's not really a replacement, now is it? You were already going to wear pants.[/quote]
If getting your sweater requires you to take the stairs then you start complaining. In that case, look for the T-shirt.
But whether you like it or not, you can make more money in the game than you need. That means looting is truly optional. And if you hate clicking the mouse a few times in a quest and feel it is too much effort then skip it.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
I wave away your irrational story requirement argument. It doesn't make any sense for reasons mentioned at the top. But maybe you can shine some light on that. About your proposal: You are not adding anything to the game, because your proposals don't make any sense either. I've written about that above.[/quote]
Wow, that must come in handy. You can just "wave away" people's arguments if you don't like them or can't understand them. I'm sure that's much easier than thinking about them.
The reason it doesn't make sense to you is because you apparently can't understand it. I never said "making money" had to be related to the story. I only said that because "being poor" was not related to the story, being so has no allure for me.
My proposal WOULD be adding something to the game, because it would not remove looting and it would be providing other, additional means. That way there would be alternatives. I gave some of Fable II's methods as examples. Buying and selling property, investing in businesses, etc. If I could do something like that instead of looting, I would gladly do so.[/quote]
I again wave away your story requirement, because I cannot take something into account that is not explained well. I posted somewhere at the top about this. It has to do with a rule that you are trying to impose on us and there is no reason given behind that rule. That does not make sense.
Your propasal has been discussed above.
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
And I'm not asking you to give up the "fun" of looting corpse after corpse. And I'm not saying I don't think effort should be required. I'm not asking for an easy button. But here's the thing: I don't think "effort" is always a good thing. There is effort that is compelling, and effort that is tedious. Looting corpses is not compelling. Fighting across the bridge in the Deep Roads when you meet the Legion of the Dead is compelling. Running back and forth to vendors is not compelling. Completing quests is compelling.
Let's apply it to real life for a second. Paperwork is generally not compelling. Cutting down on paperwork is efficient; it doesn't mean you're lazy. There is plenty of work that IS compelling.
Is any of this making sense?[/quote]
You really amaze me. I keep telling you that there are alternatives. I went into detail about that and all you can think of is looting corpses. These alternatives can be a large part of your income. The fun I have is with the combined package of methods to obtain money. How many times do I need to say that I loved the way BioWare designed those? Now, go play the game and use them. Enjoy.

[/quote]
You don't need to say it at all. I never once questioned it.
But you're telling me there are alternatives when there's really just "the rest." That other stuff was already part of the game, and I was already doing those. I haven't been skipping side quests in favor of just looting.[/quote]
What you call "rest" is a well thought out package created by BioWare. These did a great job. Use it to your advantage. You'll make more money than you need. If you still think that looting is required for your main income then try harder or move you mouse a bit and click on a body. It's not hard. Simplifying the system even more for situations that are merely exceptions and rarely occur is useless.