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#201
In Exile

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Sylvius the Mad wrote...
Bigger parties.  Magical barriers.


Yes! Ever since I played NWN, I always thought the way non-damage magic was handled was stupid. Instead of all these useless effects, I thought magic should shape the environment.

So your mages, beside being artillery, essentially design the battle field. They have a limited non-renegerating pool for each battle, so you have a trade-off between a highly constructed battlefield or spell damage. Your warriors can then swoop in and clean up (or you can create mages and pick them off with archers).

This makes archery not useless (because the range gains value, which is just never used in games anymore) and makes it strategic and fun, and best of all, since you effectively design your own encounters, the replayability is very high.

#202
tmp7704

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Sidney wrote...

There's not always a fatal funnel BUT your warriors should be able to provide some sort of screen to your party. It might be a meadow but your warrios should be able to provide front cover for the mages. As it is now they really don't because enemies will largely ignore them and run around them.

How big party are we talking of now, that it can have multiple warriors able to provide this cover? In the open terrain basically you'd need enough to form a full circle (otherwise you always leave opening for some foes to hit through it) and potentially multiple mages to keep that circle of warriors in full health.

Between this and Sylvius' requirement of magic barriers and such, this pretty much acknowledges system like this simply isn't plausible for game as it's set up currently. Can't we just admit that no, collision detection isn't the silver bullet?

Modifié par tmp7704, 10 octobre 2010 - 05:00 .


#203
hangmans tree

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Every npc that runs next to a foe should receive automatic hit or critical hit.

But THIS IS OFFTOPIC.



@AngryFrozenWater

If it were only few mobs to click on. Check your stats and tell me how many darkspawn, and only darkspawn did you kill? I know that by the end of the game I passed a 1000 mark, and by a quite few mind you. Add all the other creatures, guards, soldiers, mercenaries...I bet thats more than 2000 altogether. Multiply that by what they had on them, at least 2 to 3 items. Now try to imagine you have to sort and think and evaluate the junk you get. Haul it off to a vendor.



And we are talking a necessity here. I was trying to explain it to you that it was this or not enough funds - sidequest rewards was not enought to buy more than 2-3 rare items from the shops. No fun.

BTW, I typed dragon age origins looting in google...whadda you know, a whole page on "looting sucks" articles and forum topics...why is that? Other pages similar it seems...

We (who think out of the box lets say) are playing the game wrong I guess, right?

#204
AllThatJazz

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hangmans tree wrote...

Every npc that runs next to a foe should receive automatic hit or critical hit.
But THIS IS OFFTOPIC.

@AngryFrozenWater
If it were only few mobs to click on. Check your stats and tell me how many darkspawn, and only darkspawn did you kill? I know that by the end of the game I passed a 1000 mark, and by a quite few mind you. Add all the other creatures, guards, soldiers, mercenaries...I bet thats more than 2000 altogether. Multiply that by what they had on them, at least 2 to 3 items. Now try to imagine you have to sort and think and evaluate the junk you get. Haul it off to a vendor.

And we are talking a necessity here. I was trying to explain it to you that it was this or not enough funds - sidequest rewards was not enought to buy more than 2-3 rare items from the shops. No fun.
BTW, I typed dragon age origins looting in google...whadda you know, a whole page on "looting sucks" articles and forum topics...why is that? Other pages similar it seems...
We (who think out of the box lets say) are playing the game wrong I guess, right?



Nobody is playing the game wrong. We are just playing the game differently. There is no box outside of which to think, merely individuals with individual preferences. If lots of people share your preferences, lovely. There are also people who think otherwise. That's okay, right?  I appreciate that you've got the impression that others consider your playstyle 'wrong', but the same is true on the other side of the fence. The inference I've received is that I must be a masochist with compulsive tendencies in order to enjoy the act of looting a pixelated corpse. Whether this is true of me or not is hardly the point, I feel :P 

#205
Kileyan

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hangmans tree wrote...

E
BTW, I typed dragon age origins looting in google...whadda you know, a whole page on "looting sucks" articles and forum topics...why is that? Other pages similar it seems...
We (who think out of the box lets say) are playing the game wrong I guess, right?


I realize everyones google searchs can vary, but the only thing on the front page of the google search that says "loot sucks", is not a complaint about too much looting. It is a complaint they have been wearing the same armor for 12 levels, and there is NOT ENOUGH LOOT.  Almost all of the rest of the front pages of searches that are whining about dragon ages loot, are posts about the loot delay bug.

Oddly enough, the bottom of my first search page with your google search line, is a bunch of mods that are adding 600 new loot items to the game.

#206
AlanC9

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Upsettingshorts wrote...
That being said, your party likely has the equivalent of artillery - mages and such - blast them with a fireball to disorganize them, use your tank to run through and engage the strongest enemy, then pick the weakest most isolated target for the rest of your team to encircle and destroy. 


That's a good point. The widespread availability of knockdown effects in DAO would make blocking strategies harder to implement.

The last game I played where blocking strategies were worthwhile was ToEE, and you didn't often see cases where you'd have spellcasting enemies and a lot of fodder. In the latter case you would fight from a doorway, and in the former you'd likely be charging anyway. But in DAO past the very early levels you'll likely have someone on the other side with Shield Bash or some such, probably several someones.

But just as a high-level consideration, I really don't want to see kiting made any more useful; it's too useful as it is.

#207
Kileyan

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This discussion kind of took a tangent for a bit, but it was interesting. Talking about larger parties, battles and such. I wouldn't mind if Bioware would do a squad level tactic style rts for this franchise. I mean a whole new team or contracted out, not the rpg guys taking time off to do a strategy game instead of an rpg:)

A lot of the skills in dragon ages would be awesome fun for hero units in a big battle game.

Modifié par Kileyan, 10 octobre 2010 - 06:32 .


#208
AngryFrozenWater

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A while ago I've checked the spending of three characters. All characters used the Soldier's Peak, Shale, RtO DLCs and did not use any other DLC or expansion. The first one was my very first character (the human warrior in my avatar picture on the left) who reached level 20, the other two reached level 23 (a dalish elf and a human mage). Obviously the warrior didn't earn much money because the game was new to me. The mage was a recent character. I always wondered what was in the chests that I could not open in areas with no other companions while playing the warrior and mages, so I started playing rogues lately. I was a bit disappointed, though. It turns out that there's not much in those chests. BW did a good job in balancing that. To my surprise the mage did better than the rogue. No idea why. Maybe she was a kleptomaniac. Hehe.

Warrior...
Money spent: 451 gold
Money left: 40 gold

Mage...
Money spent: 985 gold
Money left: 140 gold

Rogue...
Money spent: 926 gold
Money left: 168 gold

I've got these numbers from the in-game statistics.

It's obvious that my later characters got very resourceful in figuring out how to make money. I take it that the first didn't have a clue what she was doing. :P

My point is that being resourceful and having experience with the game helps. And even with 451 gold there's no need to miss out on cool gear. All characters even had a substantial amount of gold left.

Modifié par AngryFrozenWater, 10 octobre 2010 - 07:34 .


#209
FieryDove

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Kileyan wrote...

I realize everyones google searchs can vary, but the only thing on the front page of the google search that says "loot sucks", is not a complaint about too much looting. It is a complaint they have been wearing the same armor for 12 levels, and there is NOT ENOUGH LOOT.  Almost all of the rest of the front pages of searches that are whining about dragon ages loot, are posts about the loot delay bug.

Oddly enough, the bottom of my first search page with your google search line, is a bunch of mods that are adding 600 new loot items to the game.


Exactly. There is even a mod that auto-loot's for people who don't like clicking.

But the junk really needs to go, or be toned way down. Too many quartz, rocks and whatnot.

I think Diablo 2 was so succuessful was because of the loot. Random spawned properties on rare's and magic items from a huge list. I know many people who just enjoyed being packrats and seeing what they could find pop up in that next drop.

Then there is mmo loot, not much different, except much of the good stuff takes half of forever to aquire, at least an entire set/tier. People like *stuff*.

#210
AllThatJazz

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I think Fiery Dove may have it. An auto-loot toggle, for those who hate the process. Perhaps another toggle which automatically sells stuff below a certain value when you meet a merchant. Problem solved! ;)

#211
hangmans tree

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AllThatJazz wrote...
Nobody is playing the game wrong. We are just playing the game differently. There is no box outside of which to think, merely individuals with individual preferences. If lots of people share your preferences, lovely. There are also people who think otherwise. That's okay, right?  I appreciate that you've got the impression that others consider your playstyle 'wrong', but the same is true on the other side of the fence. The inference I've received is that I must be a masochist with compulsive tendencies in order to enjoy the act of looting a pixelated corpse. Whether this is true of me or not is hardly the point, I feel :P 

I'm not having an impression, it was stated plainly in the thread by CoS Sarah or AngryWater...cant remember.

I never said looting is bad. NEVER. All I was trying to explain was there is no alternative for folks that got bored by it. It was hard to earn money for the uber gear from merchants. And I didnt want to loot everything in sight, haul it off to sell, rince and repeat. Never did I say that others are not right in the head to love looting. As I explained before I have no problem with it as a concept/rule, but in this case, DAO, I think it wasnt done porper. [maybe it was fixed a bit in the lated versions but I didnt experience it].

I wonder how many times will I be forced to explain this. Maybe my second language skills are that bad, I dont know :( really I dont.

#212
hangmans tree

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Kileyan wrote...

hangmans tree wrote...

E
BTW, I typed dragon age origins looting in google...whadda you know, a whole page on "looting sucks" articles and forum topics...why is that? Other pages similar it seems...
We (who think out of the box lets say) are playing the game wrong I guess, right?


I realize everyones google searchs can vary, but the only thing on the front page of the google search that says "loot sucks", is not a complaint about too much looting. It is a complaint they have been wearing the same armor for 12 levels, and there is NOT ENOUGH LOOT.  Almost all of the rest of the front pages of searches that are whining about dragon ages loot, are posts about the loot delay bug.

Oddly enough, the bottom of my first search page with your google search line, is a bunch of mods that are adding 600 new loot items to the game.

That means what? Not enough loot to make decent money pile to buy the good stuff, yes? Or am I reading it wrong?

#213
AllThatJazz

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hangmans tree wrote...

AllThatJazz wrote...
Nobody is playing the game wrong. We are just playing the game differently. There is no box outside of which to think, merely individuals with individual preferences. If lots of people share your preferences, lovely. There are also people who think otherwise. That's okay, right?  I appreciate that you've got the impression that others consider your playstyle 'wrong', but the same is true on the other side of the fence. The inference I've received is that I must be a masochist with compulsive tendencies in order to enjoy the act of looting a pixelated corpse. Whether this is true of me or not is hardly the point, I feel :P 

I'm not having an impression, it was stated plainly in the thread by CoS Sarah or AngryWater...cant remember.

I never said looting is bad. NEVER. All I was trying to explain was there is no alternative for folks that got bored by it. It was hard to earn money for the uber gear from merchants. And I didnt want to loot everything in sight, haul it off to sell, rince and repeat. Never did I say that others are not right in the head to love looting. As I explained before I have no problem with it as a concept/rule, but in this case, DAO, I think it wasnt done porper. [maybe it was fixed a bit in the lated versions but I didnt experience it].

I wonder how many times will I be forced to explain this. Maybe my second language skills are that bad, I dont know :( really I dont.



Heavens. Ok. It appears I've done the opposite of what I was attempting to do. I've managed to inflame, whereas I meant to calm things down a bit (hence the use of a smilie). I apologise for my evident poor choice of words, though I admit I can't find the post where you're told that you're wrong for enjoying the way you play or for not enjoying things  :(. And as for the bit in bold, I never said that you did say this, just that this is part of what I inferred from the tone of the thread in general and from posts made by numerous people, and that it's all pretty unnecessary. Civilised debate is cool, I think.

That said, in the grand scheme of things (even in the scheme of things on this forum), I'm not passionate enough about this subject to get involved in a personal row. I'll bow out.

Modifié par AllThatJazz, 10 octobre 2010 - 09:49 .


#214
AngryFrozenWater

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hangmans tree wrote...

Kileyan wrote...

hangmans tree wrote...

E
BTW, I typed dragon age origins looting in google...whadda you know, a whole page on "looting sucks" articles and forum topics...why is that? Other pages similar it seems...
We (who think out of the box lets say) are playing the game wrong I guess, right?


I realize everyones google searchs can vary, but the only thing on the front page of the google search that says "loot sucks", is not a complaint about too much looting. It is a complaint they have been wearing the same armor for 12 levels, and there is NOT ENOUGH LOOT.  Almost all of the rest of the front pages of searches that are whining about dragon ages loot, are posts about the loot delay bug.

Oddly enough, the bottom of my first search page with your google search line, is a bunch of mods that are adding 600 new loot items to the game.

That means what? Not enough loot to make decent money pile to buy the good stuff, yes? Or am I reading it wrong?

It just means that people want more. When you compare the loot to let's say Oblivion then DA:O's loot is worth much less. On the other hand, it is too easy to make lots of  money in Oblivion. NPCs dropped their entire possessions (including armor, weapons, shields, food, money, etc.). After a while you have an awful lot of it and nothing to spend it on. DA:O did a much better job in balancing. There are also alternatives to looting corpses. In my previous post you can see how much it can differ from a noob character to an experienced one.

#215
Sidney

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tmp7704 wrote...

How big party are we talking of now, that it can have multiple warriors able to provide this cover? In the open terrain basically you'd need enough to form a full circle (otherwise you always leave opening for some foes to hit through it) and potentially multiple mages to keep that circle of warriors in full health.


No even the size you have in DAO you should be able to screen with what you have. As it is now you can stake your two warriors in front of your mage and archer and the bad guys will run right through where the warriors are w/o even slowing down and in most cases they will take no hits either because the game can't react fast enough. No the 2 shouldn't stop a rush of 12 Hurlocks but they should stop someone I'd hope.

#216
Sidney

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AngryFrozenWater wrote...

It just means that people want more. When you compare the loot to let's say Oblivion then DA:O's loot is worth much less. On the other hand, it is too easy to make lots of  money in Oblivion. NPCs dropped their entire possessions (including armor, weapons, shields, food, money, etc.). After a while you have an awful lot of it and nothing to spend it on. DA:O did a much better job in balancing. There are also alternatives to looting corpses. In my previous post you can see how much it can differ from a noob character to an experienced one.


Oblivion takes the looting fantasy to the outer limits when you can loot the silverware in the kitchen. I'm shocked the looters don't love that approach since the fun is just in finding stuff.

Your "making money" thing is mostly wrong. There are ways to make a buck but thet difference isn't what you came up with. 900 is about the usual kill and loot everything amount in the game based on my saves.

Really other than looting what are your money making options?
1. Crafting which takes looting and makes it look interesting.
2. A handful of money making non-looting quests.  The rogue quests and the drug dealer from Orzammar are the two there with the biggest potential for cash and botching the latter is the biggest lost of cash in the game and also wildly easy to miss out on.

You have to loot corpses to really make money.

#217
Sylvius the Mad

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In Exile wrote...

Yes! Ever since I played NWN, I always thought the way non-damage magic was handled was stupid. Instead of all these useless effects, I thought magic should shape the environment.

So your mages, beside being artillery, essentially design the battle field. They have a limited non-renegerating pool for each battle, so you have a trade-off between a highly constructed battlefield or spell damage. Your warriors can then swoop in and clean up (or you can create mages and pick them off with archers).

This makes archery not useless (because the range gains value, which is just never used in games anymore) and makes it strategic and fun, and best of all, since you effectively design your own encounters, the replayability is very high.

When we do happen to agree, we have great ideas.

#218
SirOccam

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[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...

Who cares that being poor does not affect the story?[/quote]
*raises hand* Me. I do. That's...pretty much what I've been saying. If it doesn't affect the story, then being poor is not so much a story path as a burden on the player. And therefore there's no real reason (for me) to want to be poor.[/quote]
DA2 seems to be about the rise of Hawke to become one of the most important figures in history. You start off poor. It's how you as a character stand in the story. It does not affect the story, but it is a given in that story. You need an income only if you need some extra stuff. To me it's not a burden. I like to figure out how to make money. It may help Hawke on the way to become the most important figure in history. I am OK with that.[/quote]
How do you know it doesn't affect the story? We still have almost 5 months to go before we see what does and doesn't affect the story of DA2. Given that Hawke has been specifically described as "penniless" makes me think there's a very good chance that it will figure into the story somehow. If so, then that would be a great thing.

If it doesn't, and if the amount of loot shuffling remains about the same, then that would not be a great thing.

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...

I don't know how many other ways I can explain it. The way story and making money are related in my argument is as follows:
1. I like buying things
2. I don't like most of my characters having to choose between being scavengers and being poor
3. If being poor were reflected in the story, then I would no longer mind it.
4. But it's not reflected in the story, and therefore I do mind it
5. I would like more alternatives to making money besides what's already there
6. If #5 is not going to happen, then I'd at least like looting to be less annoying.[/quote]
#1: You do like buying things. Erm. OK. Interesting.

#2: You don't like being poor and associate the solution for being poor with scavenging. I fail to see where the scavenging fixation comes from. I guess it is because you think that your primary income needs to come from looting from dead bodies.[/quote]
It's not an opinion that looting is a major part of player income as provided by the game.

[quote]#3: You keep telling me about your requirement of being poor has to be reflected in stories, but fail to provide a reason. [/quote]
If it's a requirement (and I never phrased it that way), then it's only a personal requirement. Like a preference. I don't need to provide a reason for my own preferences. I've already explained that I am much more interested in story rather than mechanics...that should be enough for you to piece it together I would think. If there's no story difference between having a lot of gold and having not very much, then the distinction becomes uninteresting to me, and therefore I'd rather have a lot. Because why not? If you feel differently, then more power to you.

[quote]#4: See number 3.

#5: There are alternatives to looting from dead bodies. BioWare did a great job on that. I am sorry that you have to do something for those as well.

#6: You can jump up and down, but number 5 has been taken care of. And what you percieve as a primary income is just a click away. The automatic loot collector has not been invented yet. ;)[/quote]
Apparently you still don't understand what I mean by "alternatives." Gold from quest rewards is already a given. There's basically that and looting. If I don't loot, then I just have the quest rewards. That is not an alternative. I don't now have quest rewards + something else. I'd say to review the wardrobe example again, but clearly--well I'll get to that.

[quote]These points were supposed to explain "the way story and making money are related in [your] argument".

#1 is your personal preference and does not shine much light on your promise to explain the relation between making money and the story. The same goes for #2. Again #3 (and #4) is a preference and no reason is given why being poor has to be reflected in the story. In #5 yet another preference. #6 still has nothing to do with your promise to explain this mystery.[/quote]
What are you trying to show here? Stating my preferences somehow makes my argument invalid? The whole bloody thing is about my preferences. 6 things were clearly too many, so I'll try to cut it down even further.
1. I like when things result in perceptible differences in the game's story. That is a preference, yes.
2. Having very little money affects gameplay, but not story. Given number 1, that means having very little money is not entertaining for me for its own sake.
3. If it makes no difference to the story (see 2), then having more money would be preferable, because it is less of an obstacle to me as a player. I can still choose not to spend it. It gives me options.
4. I find looting piles of junk and shlepping it to vendors extremely boring and tedious. I would gladly skip it but for #3. Therefore I thought it would be nice if there were some alternatives, so I could still make a comparable amount of money via activities I think are fun rather than activities I think are dull.

Please save us both some time and don't bother pointing out which of these are opinions. It's irrelevant, because I never said my argument wasn't based on my own personal preferences. Like you said, I was trying to explain the connection between money and story "in my argument." Not for everyone. I'm not dictating anything here.

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...

Excuse me, but no I am not lazy. I tried putting this as simply as I could, but you either can't understand or you refuse to. It is an optional part of the game, but only in the sense that you can willingly give up one of the main sources of revenue in the game. It is not optional in that there is something there to replace it. Before you bring up quests, that is not a replacement, that supplements it. Together, looting and quests provide all your income. Restricting yourselves to quests only just means you make less money. You can't choose a different path to make the same amount of money.[/quote]
You did not try to make it clear. You provide personal rules instead. Like in: "If being poor were reflected in the story, then I would no longer mind it." That seems to be the best you can come up with.[/quote]
Why the hell should I have to come up with anything better? I'm not trying to prove Fermat's Last Theorem here, I'm just stating my opinion like anyone else on these boards.

It's really not a difficult concept. I don't like so much looting (not looting period), but I feel like I need to do it because there aren't a lot of ways to make money in the game (just looting and quests). I would consider just skipping it if it would present any new storyline opportunities, but it doesn't. So what's a logically-minded fellow to do?

I could attack the issue from a number of directions. I could ask they make looting less burdensome, I could ask they put in some different way to make a comparable amount of money, or I could ask they make the story reflect being poor in some way. Any one, two, or all of these would alleviate the problem greatly. I guess there is another option, and it's the one it seems you wish I would take, and that is simply to be silent and put up with it. Well if I were inclined to do that, then I probably wouldn't be on the forums in the first place.

[quote]You are dictating your requirement as a rule for reasons unknown.

About laziness: The fact is that looting a body or opening a chest is a click away. Here is a list of side quests. A lot of those include no enemies, some only a few, but rarely more than half a dozen. Not all of them drop loot. I never counted it, but I guess about half of them do. Let's say that half a dozen enemies is an average for the quests in that list. If so then you need to click 3 times on a lootable body during a quest. And maybe click on a chest once or twice. Sure there are random encounters during traveling with a dozen or more enemies, but these are rare. Epic battles with even more enemies are rare too. And again not all of them drop loot. So yes. I do think you are lazy. Let's hope your health insurance covers RSI caused by all those extra clicks.[/quote]
At this point I seriously could not care less that you think I'm lazy. Although maybe you're on to something, because the prospect of trying yet again to get this through your skull sounds very tiresome indeed.

Right. Here we go.

I don't have some kind of aversion to clicking on things. I do not want them to give me money for nothing. I NEVER said EITHER of these things. I think the amount of junk loot in the game was a bit overdone, and therefore I think it would be nice if it were dialed back a little. That's it. Not removed. Unless you can tell me objectively why the drop rate in Origins was perfect, then I don't understand why this is such an earth-shattering suggestion. What if it were as little as 5% less? Would that be so bad?

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...

If you like, however, use a different example. Like the Rogek quest. Explain to me how blackmailing Rogek turns out differently if your motivation is that you're poor. Compared to doing it because you're greedy, or you hate dwarves, or whatever else. The answer is that it doesn't change it at all. And that's why I've been saying being poor isn't part of the story.[/quote]
The original example was mentioned in the same post as the Rogek one. In this case it had to do with the order of the story. That was its only significance. Nothing more, nothing less. I am certainly not interested in more of your word games about examples taken out of its context.[/quote]
Oh for crying out loud. FINE. Choose your own example.

"It had to do with the order of the story." Oh please. The whole point of bringing up these examples (and for talking about the "order of the story" at all) was because you thought I was saying money had nothing to do with story, which was never something I argued. All along it's been about being POOR. Again, if a lack of money had an effect on the story, then I would have an interest in it. You seem to be disagreeing with my assertion that being poor doesn't affect the story in a meaningful way, but you can't explain why. As usual you're just disagreeing for the sake of disagreeing. Then when I ask you to back up any of your points you accuse me of playing "word games."

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...

And what does having the current rate of item drops solve, that reducing that number would now no longer be a solution? And you would be able to sell it, just not all to the same vendor. It would add realism, and increase the effort you have to go to. Since "effort" is always such a good thing in your eyes, surely you'd see this as a positive change.

And one small note here, since you mentioned traps. I also didn't like traps. I didn't like making them, and I didn't like using them. So you know why I am not calling for any changes to the trap system? Because choosing not to use them did not significantly hamper my gameplay. That is a truly optional system right there. Choosing to skip looting, on the other hand, comes with a huge price that you have to pay.[/quote]
Don't try to switch things around. You feel that you need to click too much. You tell me that this annoys you. To me that means that it is too much effort for you. It has nothing to do with me.[/quote]
Of course it has something to do with you. You're trying to tell me why my preferences are wrong. You are the other person in this discussion. How could it not have something to do with you?

You said adding an artificial limit to what merchants will accept doesn't solve anything. As though effort for its own sake isn't a good thing. This seems to contradict what the rest of your argument seems to imply, because you said that it would be bad if making money required less effort. Let's set aside that I never said I wanted it to take less effort, and that I only wanted different effort. So, since you seem to be saying less effort is bad, then I'm wondering if more effort, in your eyes, is therefore good.

If you responded favorably to the idea of merchants having artificial caps, then that would confirm my suspicion that you believe effort for its own sake is inherently good. I would then proceed to address that idea and why I think it's wrong.

If you responded unfavorably, then I would ask why you seem to think Origins was the perfect amount of effort vs. reward. If you are against lowering the effort, and against raising the effort, that would be the logical conclusion.

So you see, I'm just trying to eliminate a variable--namely, to determine whether you think effort and satisfaction are positively correlated or if you think that there is a curve to that line--that after a certain upper bound of effort, satisfaction starts to decline. Whatever the answer is, it would help shape the course I take in my future responses. I didn't anticipate you simply refusing to answer, although I suppose I should have.

[quote]And about realism. This is realism: Every dead body drops what it really owns. So a soldier drops full armor, weapons, and any other possession, including money and letters to his grandma and a picture of his dog. You would only be able to loot what you could carry based on the actual weight and using the local gravity. Dragon Age is not a intended as a full blown Microsoft Blight Simulator. The loot, inventory and merchants have been reduce to simple game mechanics. That's enough for me.[/quote]
Well perhaps all is not lost. It seems I have my answer after all. The scenario you described right there, that would be bad, yes? Meaning there is such a thing as "too much loot?" That suggests to me that you agree that there is a line, and in your opinion, Origins doesn't cross it but that scenario does. Now I would ask you: is it so unreasonable that I consider Origins to be even just a little bit over that line too?

[quote]You don't like traps. Ah. Interesting. Thanks. BTW: I don't like crossbows. I never use them. I love selling them and their bolts, though.[/quote]
Do you really not see the point of that example?

[quote]There is no huge price to pay if you skip looting. There is not much you really have to buy. On the other hand anything you want to buy costs money. There are a number of ways to get that money. You favorite method seems to be looting bodies which requires a click once in a while, which somehow annoys you.[/quote]
So much wrong in this paragraph.
"There is no huge price to pay if you skip looting." WRONG, the price is you earn less money
"Your favorite method seems to be looting bodies" WRONG, I'm actually not a fan, if you couldn't tell
"...requires a click once in a while..." WRONG, it requires a lot of clicking, but that's irrelevant, as my objection was never about clicking. In fact, at the beginning, my entire argument was entirely IN-CHARACTER...the question was why are RPG heroes necessarily scavengers? Even if there were an "auto-loot" option, this question would still remain.

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...

At the start of the game finding low level gear is used to equip my henchmen. Later better gear appears and bit by bit they'll get better stuff. And most of that is found on corpses or in chests and often related to quests. Then there are those expensive ones you can buy, but you don't really need. They are a bit of an extra. For that you have to put in some effort. Nothing is for free..

There is not much "effort" required. You just loot corpses and open chests. It's a click away. If you don't want that then do the quests which will get you either free great gear or lots of money. If you think you spend too much money then create your own potions and poisons. You can steal if you like. But that's exactly what you don't want to do. For you it's too much effort. I don't see it as an effort at all.[/quote]
Of course you see it as effort; that's why you've been calling it "effort" this whole time. You keep making and abandoning new arguments as they are shown to be either irrelevant or just plain incorrect.

Then some keep rearing their heads, like this assumption that I just want "lots of money" or that I have some aversion to engaging in any kind of commerce. I don't want to be rewarded for nothing. What I want is the option to do something more interesting than rifling through the belongings of the people I've just killed for stuff to haul to the nearest vendor, and I'd rather be rewarded for THAT.

I never argued that looting a corpse was physically taxing or anything. It's just BORING. Do you understand that? Can you comprehend the difference? I DON'T LIKE DOING IT. I'd rather make money by doing things I DO like to do.[/quote]
Ah. You missed the quotes around the word "effort".

*snip Wikipedia article*

Yes. It is clear that you don't like the "effort".[/quote]
Those weren't scare quotes; they were just normal, everyday quotation marks. You know, those things you put around terms when you're referring to the term itself? Or when you're...you know, quoting someone? Both of those uses actually apply. Surely at least the latter was obvious considering that right before it were the words "you've been calling it".

But this is all beside the point. It's kind of funny really. In response to my accusation of making and abandoning arguments and not backing them up, your only response is a red herring.

First it's that you shouldn't be rewarded for not making an effort. Then it's not actually an effort at all. Then it's--"hey you used scare quotes!"

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...

It's optional in the sense that it's possible not to do it, but it's less of an option than the trap example is. You can't just do quests "instead," because quests and looting are both part of how you make money.

Maybe this analogy will illustrate my point. Let's say you are given a wardrobe, but it only has sweaters for tops. No t-shirts, no collared shirts, no hoodies, etc. Let's say you don't like wearing sweaters. Maybe you think they're uncomfortable, maybe it's the middle of summer, maybe you just don't like the look. You point this out and someone responds by saying "you don't HAVE to wear a sweater." You respond by saying you don't like going shirtless either, and that you wish there was something else you could wear. Then they helpfully reply that you can wear pants "instead." Well that's not really a replacement, now is it? You were already going to wear pants.[/quote]
If getting your sweater requires you to take the stairs then you start complaining. In that case, look for the T-shirt.[/quote]
What the hell does that mean? What do "stairs" illustrate in this analogy? In case you didn't realize, the wardrobe represents the game, and more specifically, ways to make money in the game. You are limited to what is contained within the wardrobe. "Sweaters" represents looting corpses, and "pants" represents quest rewards. The "T-shirt" in my example would be an alternative to looting corpses, which is why it is an upper-body garment like the sweaters. You see, it all fits together.

[quote]But whether you like it or not, you can make more money in the game than you need. That means looting is truly optional. And if you hate clicking the mouse a few times in a quest and feel it is too much effort then skip it.[/quote]
But how am I supposed to know how much money I need? I don't always buy the same things every playthrough.

Anyway, no I don't "hate clicking the mouse a few times." Don't be ridiculous.

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...
[quote]AngryFrozenWater wrote...

I wave away your irrational story requirement argument. It doesn't make any sense for reasons mentioned at the top. But maybe you can shine some light on that. About your proposal: You are not adding anything to the game, because your proposals don't make any sense either. I've written about that above.[/quote]
Wow, that must come in handy. You can just "wave away" people's arguments if you don't like them or can't understand them. I'm sure that's much easier than thinking about them.

The reason it doesn't make sense to you is because you apparently can't understand it. I never said "making money" had to be related to the story. I only said that because "being poor" was not related to the story, being so has no allure for me.

My proposal WOULD be adding something to the game, because it would not remove looting and it would be providing other, additional means. That way there would be alternatives. I gave some of Fable II's methods as examples. Buying and selling property, investing in businesses, etc. If I could do something like that instead of looting, I would gladly do so.[/quote]
I again wave away your story requirement, because I cannot take something into account that is not explained well. I posted somewhere at the top about this. It has to do with a rule that you are trying to impose on us and there is no reason given behind that rule. That does not make sense.

Your propasal has been discussed above.[/quote]
I "wave away" your objection. Whee!

[quote]AngryFrozenWater wrote...
[quote]SirOccam wrote...

But you're telling me there are alternatives when there's really just "the rest." That other stuff was already part of the game, and I was already doing those. I haven't been skipping side quests in favor of just looting.[/quote]
What you call "rest" is a well thought out package created by BioWare. These did a great job. Use it to your advantage. You'll make more money than you need. If you still think that looting is required for your main income then try harder or move you mouse a bit and click on a body. It's not hard. Simplifying the system even more for situations that are merely exceptions and rarely occur is useless.[/quote]
I never said it wasn't well-thought out, or that BioWare didn't do a great job. DAO on the whole is an amazing game, and I can say without exaggeration that it's my favorite game ever. That doesn't mean there aren't parts that I don't like.

I'll say once more (and hopefully for the last time) that clicking has never been a factor in my arguments. In fact, if they made it so 99% of enemies dropped just coin instead of junk items, it wouldn't be an ideal solution but I'd happily click away. It would be better (in my ever-so-humble opinion) than the current system, if not as good as it could be.

I don't think scavenging corpses for money is fun, either in- or out-of-character. I think the game would be better if there was a variety of money-making options besides looting and being rewarded for quests. Two pretty simple ideas, honestly. I really don't understand what about them is so obscene to you.

Modifié par SirOccam, 11 octobre 2010 - 06:31 .


#219
hangmans tree

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AllThatJazz wrote...
Heavens. Ok. It appears I've done the opposite of what I was attempting to do. I've managed to inflame, whereas I meant to calm things down a bit (hence the use of a smilie). I apologise for my evident poor choice of words, though I admit I can't find the post where you're told that you're wrong for enjoying the way you play or for not enjoying things  :(. And as for the bit in bold, I never said that you did say this, just that this is part of what I inferred from the tone of the thread in general and from posts made by numerous people, and that it's all pretty unnecessary. Civilised debate is cool, I think.

That said, in the grand scheme of things (even in the scheme of things on this forum), I'm not passionate enough about this subject to get involved in a personal row. I'll bow out.


I gree, personal trips are not a part of proper conversation, maybe it was why I was ticked by sme statements that I was playing the game wrong, e.g.

Telum101 wrote...
You simply didn't play the game right if
you looted everything on sight and still didn't manage to pick up
anything of value. [...]

CoS Sarah Jinstar wrote...
[...]
Well you're doing it wrong
then, because you can afford the good gear if you make an effort to
haul as much junk as you can (trying to get all the backpack upgrades is
key) and offloading it for some decent coinage. Its really not a
difficult thing to do.

Nevermind.
BTW when I writ in caps it doesnt mean I'm shouting :)  - bold, caps and italics are just a form to emphesize, uderline what is most important of what I wanna say. If its something on the contrary what you read from my posts I apologize.
I do not wanted nor wish to make any statements personal or start a flame or even take a part in one. Its, as you said, unnecessary. Problem was/is that some just cant or wont uderstand. When I, or some of  posters that agree with me more or less, ask for rebalance, or adding alternatives, we get shout at that is dumbing down the game and that we ask to take away the looting. When its wrong and misses the point by miles.
Thanks for answering in most civil form, by the way.  :]

#220
AlanC9

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hangmans tree wrote...
BTW when I writ in caps it doesnt mean I'm shouting :)  - bold, caps and italics are just a form to emphesize, uderline what is most important of what I wanna say. If its something on the contrary what you read from my posts I apologize.


The problem with using your own personal style is that caps are used to indicate shouting by, well... EVERYONE ELSE ON THE INTERNET!

You really haven't noticed that yet?

Edit: yes, that's hyperbole. Actual compliance with this norm is only in the 80% range.

Modifié par AlanC9, 11 octobre 2010 - 06:08 .


#221
hangmans tree

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@SirOccam

I admire you for trying so hard to open ones eyes, although he or she may be blind in the first place.



But maybe some understanding will come from this...Although I doubt it, previous posts show that its the inablity to admit someones arguments are spot on and not having a proper contrargument is a debates defeat.

#222
SirOccam

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AllThatJazz wrote...                                                                                                                                                                

Blimey O'Riley! I'm not outraged. I rarely get outraged about anything, let alone a loot system in a computer game.

I was referring to "the outrage" in general, not just your reaction. I didn't really make that clear, in retrospect, and I should have.

I guess I feel similarly to you, just on the opposite side of the fence. You don't like the system because you feel it lessens your enjoyment of a game you otherwise really like. I feel it enhances my enjoyment, albeit possibly in a slightly abstract way. Like you say, it's really no big deal. But because I have a different view to yours, I choose to argue it. :) Very opinionated woman, who'da thunk?

That's great. I'm all in favor of that. I love debating ideas with my fellow opinionated players.

I play games with loads of different loot/inventory systems and enjoy them well enough. I might get pangs of nostalgia for rifling through someone's pockets during a ME1/2 runthrough but it isn't exactly a deal breaker. One of my favourite recent mods for NWN2 was The Maimed Gods' Saga - very few loot drops (and nothing of outstanding quality), the merchants only sold crap, and of the three magical items throughout the game, one was very minor and two were only acquired towards the end of the mod. I loved it! The system was balanced, and the economy of the world (as the author presented it) was such that it made perfect sense. It's when we start getting into 'well, x could be worth 20 times as much, so we can have 20 times less of it' etc (and all the various to and fros going on on in this thread), that it just starts to get ... messy. Loot, sell, buy. Maybe it's not pretty for everyone, but it sure is simple.

Yeah I can enjoy a game in spite of corpse scavenging...I totally acknowledge that it's pretty much an RPG standard, and there are lots of RPGs I enjoy, including and especially DAO. But that's what's at the heart of my question...why does it have to be that way? I can certainly see why its existence is justified. It makes a lot of sense in the right circumstances.

But I don't think that every character needs to do it (or be encouraged to do it) as a matter of course. It doesn't need to be standard operating procedure, at least not when you're playing a part of the game where your character isn't in desperate need.

Again, compare it to any great adventure story. Taking things off a dead person usually happens when the object itself is related to the plot, is especially valuable, or when the looter has a considerable need for the items. Today at work I was listening to the audiobook of A Game of Thrones and there was a fight between a group consisting largely of mercenaries and another group of "wildlings," who were visibly (by the state of their arms, armor, and horses) desperate. After it was over, the mercenaries checked the bodies for anything useful, but they left most of it. One person grabbed an especially well-made cloak. This stuff I think is perfectly reasonable.

If they had loaded up every bag they could carry with every last item of resale value, then lugged it to the nearest vendor to sell it all, I'd be wondering where the hell the story went. It wouldn't  make sense for them to spend their time doing that. They had more important things to be about, and ostensibly, so do our RPG characters.

I wonder if we'll ever play a character who comes from a wealthy family and has access to that wealth. I think sticking to the monomyth pattern, at least in the "humble beginnings" part, is all that necessary. It would be pretty fun to play as a Lannister some time.:)

I agree about the nicking stuff from people's houses, btw. I tend to avoid it in games - but on the rare occasion that I do it and am told to ****** off by the homeowner, I'm ecstatic.x

I would love that. To be fair, I can think of two instances where what you loot has an effect in DAO. The Jammer's Stash quest in the Deep Roads and when Lanaya rebukes you for looting that chest in the Dalish Camp. Actually the latter is for picking the lock, but the idea is the same.

I think the more those tropes (if not outright clichés) are subverted or just plain avoided, the better.

#223
hangmans tree

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AlanC9 wrote...

hangmans tree wrote...
BTW when I writ in caps it doesnt mean I'm shouting :)  - bold, caps and italics are just a form to emphesize, uderline what is most important of what I wanna say. If its something on the contrary what you read from my posts I apologize.


The problem with using your own personal style is that caps are used to indicate shouting by, well... EVERYONE ELSE ON THE INTERNET!

You really haven't noticed that yet?

Edit: yes, that's hyperbole. Actual compliance with this norm is only in the 80% range.

Gee, and I thought that an exclamation mark is needed as well :)
But you're probably right.
I accept that and I am aware of the fact caps are shouting. Just..not always :D
Its not the problem in this discussion. My caps would work as well as shouting when I used them, frustrated by some answers to my posts...

#224
Lotion Soronarr

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Meh..the inventory and loot systems in msot games are crap.

I kinda like the way the Witcher did it - it was minimalistic and realistic. You didn't waste your time collecting armor from defeated enemies (let's fact it - it's probably not ia good condition anyway) and didn't lug a whole armory with you.

Just your basic 2 weapons, a sidearm and 2 extras and some smaller items. Feelt real immersive. Felt real.


The big problem with massive inventory and hte "pack rat" syndrome is hte redicolous economy. Becasue there's so many items you hoard, the merchants buy them at only a fraction of their price, while the price of items constantly increases, just to keep the player from buying everything. Simply put, the economy is broken...the prices make no sense. Why? Because the loot system and the inventory make no sense, so the economy has to be turned upside down.

By half hte game i end up beign hte richest man in Ferelden..and it's STILL not enough to buy that top equipment, where each items is 100+ gold for some reason. No thanks - if there's one thing I don't want to see, it's DA:O's loot and inventory system.

#225
AngryFrozenWater

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Sidney wrote...

AngryFrozenWater wrote...

It just means that people want more. When you compare the loot to let's say Oblivion then DA:O's loot is worth much less. On the other hand, it is too easy to make lots of  money in Oblivion. NPCs dropped their entire possessions (including armor, weapons, shields, food, money, etc.). After a while you have an awful lot of it and nothing to spend it on. DA:O did a much better job in balancing. There are also alternatives to looting corpses. In my previous post you can see how much it can differ from a noob character to an experienced one.


Oblivion takes the looting fantasy to the outer limits when you can loot the silverware in the kitchen. I'm shocked the looters don't love that approach since the fun is just in finding stuff.

Your "making money" thing is mostly wrong. There are ways to make a buck but thet difference isn't what you came up with. 900 is about the usual kill and loot everything amount in the game based on my saves.

Really other than looting what are your money making options?
1. Crafting which takes looting and makes it look interesting.
2. A handful of money making non-looting quests.  The rogue quests and the drug dealer from Orzammar are the two there with the biggest potential for cash and botching the latter is the biggest lost of cash in the game and also wildly easy to miss out on.

You have to loot corpses to really make money.

Look at what money my noob character had and what the newer characters had. That's a noteworthy difference. All those characters still had money left. I've just checked the inventory and the chest from the Peak and saw that I was able to sell even more stuff. The point was the difference in gold between that noob character and the experienced ones. The claim that you need to loot all to get the good stuff is highly exaggerated. You don't need that at all. People can relax on that bit.

Yeah, crafting can make some money. Herbalism can be used to make potions. Of course healers can be used to prevent spending money on potions. I don't buy potions anymore. Playing some quests smart can make some extra money. Often you need to ask for money, otherwise you won't get it all. Stealing can make money, but that one is overrated.

According to the Wiki prior to the Landsmeet one can earn about 350 gold just by looting. That sounds about right. One seems to be able to earn more than 1000 gold from doing quests prior to the Landsmeet. It seems that I am close to those numbers, but I could still do better. It also has to fit the situation. I also spend money on gifts or give money away a few times. It's an RPG after all.

Edit: Dwarf nobles seem to have the upper hand. If they sell their stuff to Gorim they'll get double the amount. Cool. Never played a dwarf, though. ;)

Modifié par AngryFrozenWater, 11 octobre 2010 - 07:49 .