bonus power and weapon for classes
#1
Posté 07 octobre 2010 - 09:09
mines are
vanguard - reave
adept - warp ammo
soldier - flash bang
engineer - dominate
sentinel - energy drain
infiltrator - neural shock
i want to take flash bang off my soldier but i don't know what to give him, anyone got ideas.
#2
Posté 07 octobre 2010 - 09:48
I use Stasis on my Adept most of the time; I switch to Barrier whenever I feel like some enemies deserve a Claymore shot in the face; Energy Drain rocks on Geth missions - I consider Warp Ammo a waste though (hardly any improvement in terms of weapon damage; no CC effect like Incediary or Disrupter Ammo plus using Barrier allows more time out of cover so you can fire more shots - this will improve weapon damage output significantly - better than Warp Ammo)
My latest OniGanon style Infiltrator uses Neural Shock most of the time, but when getting the Widow instead of shotgun training on DCS you'll need Warp Ammo to OHOK enemies with barriers - again it all depends on playstyle and weapon selection.
Neural Shock or Slam are nice on Soldier (adding some fast cooldown CC) - otherwise I'll go for Barrier or GSB (just 1 point); more shields and a panic button are always welcome and it doesn't interfere with AR spamming
#3
Posté 07 octobre 2010 - 10:40
thanks never tried slam on my soldierBozorgmehr wrote...
Numotsbane's Definitive Edition: Bonus Powers gives a good idea which bonus powers are best used per class though it depends on playstyle too.
I use Stasis on my Adept most of the time; I switch to Barrier whenever I feel like some enemies deserve a Claymore shot in the face; Energy Drain rocks on Geth missions - I consider Warp Ammo a waste though (hardly any improvement in terms of weapon damage; no CC effect like Incediary or Disrupter Ammo plus using Barrier allows more time out of cover so you can fire more shots - this will improve weapon damage output significantly - better than Warp Ammo)
My latest OniGanon style Infiltrator uses Neural Shock most of the time, but when getting the Widow instead of shotgun training on DCS you'll need Warp Ammo to OHOK enemies with barriers - again it all depends on playstyle and weapon selection.
Neural Shock or Slam are nice on Soldier (adding some fast cooldown CC) - otherwise I'll go for Barrier or GSB (just 1 point); more shields and a panic button are always welcome and it doesn't interfere with AR spamming
#4
Posté 07 octobre 2010 - 02:28
I think NS is best early game (with the cd upgrade); after horizon you can swich to Slam when facing synthetic heavy missions like the Geth for example.
#5
Posté 07 octobre 2010 - 03:33
i agree 100% thats why i use it on my infiltrator for the whole game, thats a great power and i just don't see myself switching mid game ffor anything thats a great power on that class, i really don't have to worry about because that class has disruptor ammo, the reason i think i am having troble pick an bonus power for the soldier is because it a really well rounded class, it has and ammo type for all situations, if an somthing is getting too close i just hit them with an concussive shot, i just tried the soldier with slam, played for about 20 mins with him looks of fun, and can also be used to sit up warp explsions, makes the soldier a lot more versatile, wish there was an evole slam thats lifts 3 or 4 guys at the same time(slam field)Bozorgmehr wrote...
Pre Horizon Neural Shock is the way to go (if you have the Kasumi dlc) you can get the 20% cooldown reduction upgrade really fast and that helps a lot. Only bad thing about NS is that it doesn't work on synthetics. Good thing is you don't encounter a lot of synthetics early on (Mordin's RM, Grunt's RM are organic only; Jack's RM too if you don't count the YMIRs; only a pathetic wave of LOKI's on Garrus' RM, same with Kasumi's LM, only one YMIR in Zaeed's LM)
I think NS is best early game (with the cd upgrade); after horizon you can swich to Slam when facing synthetic heavy missions like the Geth for example.
#6
Posté 08 octobre 2010 - 03:47
#7
Posté 08 octobre 2010 - 04:35
#8
Posté 08 octobre 2010 - 04:55
Modifié par godlike13, 08 octobre 2010 - 04:57 .
#9
Posté 08 octobre 2010 - 09:15
Vanguard - Slam
Sentinel - Stasis
Infiltrator - Neural Shock
Soldier - nothing
Adept - Stasis/Barrier
Engineer - nothing
#10
Posté 08 octobre 2010 - 11:08
thats not really a word is it.
#11
Posté 08 octobre 2010 - 11:15
Kronner wrote...
I only take bonus powers that are within the default capabilities of the class (ie no tech powers for biotics and vice versa).
Soldiers can still take Grenades or Fortification from rpg perspective (not that they will use them often if at all) and I use GSB or NS on my Engineer, both are tech abilities and increase survivability or provide Engineers with an instant CC power (something Engineers don't have by default)
#12
Posté 08 octobre 2010 - 01:38
numotsbane wrote...
Ive never really had a problem taking tech powers on my soldiers... they don't really seem that out of character, and neural shock is wickedsticks.
thats not really a word is it.
Likewise, it's plenty believable that a soldier could learn some tech powers. Biotic powers aren't simply learned, on the other hand, so I do avoid them on non-biotic classes.
And whether it's a word or not, neural shock IS wickedsticks. One of the few non-ammo bonus skills that doesn't mess with AR spam.
#13
Posté 08 octobre 2010 - 08:19
-- Vanguard ... Reave ...
-- Adept ... Energy Drain
-- Soldier .... Warp Ammo or sometimes AP Ammo [can't have a power getting in the way of AR!]
-- Engineer ... Warp Ammo or Energy Drain [doesn't really need anything]
-- Infiltrator ... IIRC Warp Ammo [been too long since I played!]
-- Sentinel ... Don't recall but likely Energy Drain
#14
Posté 09 octobre 2010 - 01:12
#15
Posté 09 octobre 2010 - 03:19
Optimystic_X wrote...
Am I the only one with Barrier on his Vanguard? You can't always charge when you're in trouble, and the blue glow looks badass. Plus they stack.
I used to, and still would if i could invest in Pull without putting points in Shockwave. I need some form of offensive Biotics for my Vanguard, and i hate shockwave with a passion.
Vanguard - Reave
Infiltrator - Neural Shock/Flashbang Grenade.
Sentinel - Warp Ammo
Adept - Stasis
Engineer - AP ammo.
Soldier - Fortification.
#16
Posté 09 octobre 2010 - 06:07
i try not to do the same thing myself, if you look at my list the only class that has a power it shouldn't have is my engineer because dominate is just way too good of a power to pass up for that class, using that power makes the engineer control the field like no other class, it is also the only class that i played with and killed samara just to get morinth, having two dominate on the suicide mission is fun as hell, you never see something fun as having two collector drones gun down harbinger.Kronner wrote...
I only take bonus powers that are within the default capabilities of the class (ie no tech powers for biotics and vice versa).
Vanguard - Slam
Sentinel - Stasis
Infiltrator - Neural Shock
Soldier - nothing
Adept - Stasis/Barrier
Engineer - nothing
#17
Posté 09 octobre 2010 - 06:21
@Weedlink: Its even more fun dominating Harbinger.
#18
Posté 09 octobre 2010 - 10:05
AntiChri5 wrote...
@Weedlink: Its even more fun dominating Harbinger.
You cannot Dominate Harbinger (Scions, Preatorians, or Husks), it only works on health (not armor) and Husks die no matter what power you use on them once they are down to health (abonations can be dominated though; good fun watching them do their kamikaze thing on their own pals
#19
Posté 09 octobre 2010 - 10:32
Optimystic_X wrote...
Am I the only one with Barrier on his Vanguard? You can't always charge when you're in trouble, and the blue glow looks badass. Plus they stack.
I can't think of a worse class to use Barrier on. Well, maybe Soldier. Considering it's low-end cooldown reduction, it's near-dependance on it's class power and it's complete lack of offensive biotics, it's not a great choice.
#20
Posté 09 octobre 2010 - 10:34
Bozorgmehr wrote...
Soldiers
can still take Grenades or Fortification from rpg perspective (not that
they will use them often if at all) and I use GSB or NS on my Engineer,
both are tech abilities and increase survivability or provide Engineers
with an instant CC power (something Engineers don't have by default)
Yeah, I usually have 1pt flashbang grenade talent (because you have to pick a bonus talent in any case), but I never use it. Adrenaline Rush is much better in all situations anyways. For Engineer I usually have 1pt GSB, but it is the same story - I never use it.
JaegerBane wrote...
I can't think of a worse class to use Barrier on. Well, maybe Soldier. Considering it's low-end cooldown reduction, it's near-dependance on it's class power and it's complete lack of offensive biotics, it's not a great choice.
I could not agree more.
Charge has much lower cooldown and does pretty much the same, only better. In the very few rare occasions when Charge is not possible, there is always a cover anyways.
Modifié par Kronner, 09 octobre 2010 - 10:38 .
#21
Posté 09 octobre 2010 - 12:24
JaegerBane said.......
You cannot Dominate Harbinger (Scions, Preatorians, or Husks), it only works on health (not armor) and Husks die no matter what power you use on them once they are down to health (abonations can be dominated though; good fun watching them do their kamikaze thing on their own pals ).
Yes, you can Dominate Harby. You have to hit a Collector at just the right time as Harby assumes direct control. It is very fun. I managed it once or twice myself and then Morinth pulled it off against the end boss. Harby started throwing his little orange warps and singularity's at Arnie. It was priceless
#22
Posté 09 octobre 2010 - 12:28
#23
Posté 09 octobre 2010 - 12:37
AntiChri5 wrote...
Yes, you can Dominate Harby. You have to hit a Collector at just the right time as Harby assumes direct control. It is very fun. I managed it once or twice myself and then Morinth pulled it off against the end boss. Harby started throwing his little orange warps and singularity's at Arnie. It was priceless
Let me get this straight, you have to use Dominate on the Collector who will become Harby just before the transformation?
#24
Posté 09 octobre 2010 - 01:25
AntiChri5 wrote...
Barrier is actually pretty good for a Vanguard. Whenever Charge fails and you are out in the open and relying on it with only the tiniest sliver of health left pause and cast Barrier. It activates instantly, making it a great "oh shit" power. You can even use it while Corner Vorcha has you stunlocked with his damn flamethrower.
Yes, that makes Barrier better than GSB/Fortification, but for a Vanguard it is imho not worth the cooldown. It can save you when you get stunned, but you can avoid that anyways if you pay attention to the battlefield.
Modifié par Kronner, 09 octobre 2010 - 01:25 .
#25
Posté 09 octobre 2010 - 01:42
Let me get this straight, you have to use Dominate on the Collector who will become Harby just before the transformation?
That is how i am fairly sure it works. I havent done any extensive testing as i hate Morinth and cant justify taking Dominate myself (i only took Dominate for one playthrough and have one Shep who spared Morinth). It is even more fun then castrating Harby with Flashbang and Charging a Collector off a platform and having Harby assume direct control as it plummets to its death.
Im not sure if it's a glitch or an exploit or intended.
Yes, that makes Barrier better than GSB/Fortification, but for a Vanguard it is imho not worth the cooldown. It can save you when you get stunned, but you can avoid that anyways if you pay attention to the battlefield.
I always rely on Charge to restore my barriers but every now and then it simply fails and i was left in serious trouble. It had to be the number one reason for my Vanguard deaths. I have gotten much better at predicting when and where it will glitch out but it's still a serious pain. Barrier is a good backup for those moments.





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