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Real Death During Combat


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#1
PoopyStuff

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Is there a mod out yet to actually make this game like baldur's gate yet?

I played the game all until my party members got up after combat and regened health like wolverine.

I then ...  swore never to play this peice of garbage until there was an alternative.


Is there anyway around this horrible flaw yet?

#2
Marko GW

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Yes, when that happens you'll just click the Escape key and then click on "Quit game" with your mouse.



Then, you can go in Control Panel and then depending on your Windows version find where are the installed games, programs and features.... then find Dragon Age: Origins and click "Uninstall".



But, first thing you must do is to cancel your account here for all above said to take effect. Otherwise there will be a "horrible flaw" in the whole process.



"Peice of garbage" my @*s!!

#3
PoopyStuff

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I play games to suspend reality



party members getting up and getting all their health back is fine in games like mass effect and others because they didn't ride the coat-tails of the BG name.



This game is an abomination for associating itself with such a fantastic legend, and falling up short beyond belief.



I've been a fan of bioware for over 10 years. They produce gold. They don't mine it, they create it.



However. DA is gold colored, but is covered with poop with rainbow sprinkles and then compared to actual gold.


#4
Dark Lilith

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no mod,so sad, for you too bad!

#5
PoopyStuff

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furthermore, there was this thing called "raise dead" that made your healer a life safer "literally*

and then there were these things called towns where you could bring the body back to and raise the party member at a temple.



see, these things are called immersion.

something heavily lacking in DA.



Everytime someone goes down and gets up only to get full health is a reminder I'm playing a video game. And knowing this before a fight means I don't have to worry about 'death', so fights become less important.

#6
Aradace

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Well then OP, I suppose you shouldnt play ANY games like this in the future because it is apparently not your "cup of tea" so to speak. Instead of complaining about it, just dont play it.

#7
PoopyStuff

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oh trust me I won't

I was ready to buy this game, because it had the BG name on it



that was until I found out it should have had the ME or WOW name on it.

#8
The Masked Rog

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Permanent death for companions sucks and is pain. Much prefer the new system, it is immensely more fun.

#9
PoopyStuff

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yes. challenge. God forbid you have to work to keep your party members alive.

and if they die, you should be able to raise them with a priest, and heal them up.



stream lining and dumbing down challenge is what's wrong with the gaming industry

most gamers today could not even handle old NES games....



we've strayed far from the risk\\reward\\achievement days.

#10
Kolikeos

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On the one hand, as you said, it does indeed break the suspension of disbelief, but on the other hand I know I will usually just reload if a character dies like in BG.

Having a mod that lets you choose between lethal and non lethal combat would be nice, the problem in DA is that if certain characters die then storyline also needs to be altered.

#11
PoopyStuff

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baldur's gate did it

story alterations and all.



its not hard when your a developer that has a brain


#12
Kolikeos

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Yeah, maybe if they originally made it with that in mind it would have worked.

But making such a mod seems much more complicated then it sounds at first. Since it's a lot of work for little gain I doubt we'll see such a mod any time soon.



Anyway, don't give up on the game just yet. I found that the game can be very enjoyable regardless of anything to do with its combat system.

#13
Elhanan

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What I suggest is that you simply suspend your belief in what you see for a moment. The party is not actually regenerating, but are being cared for by those in the group that are exprienced medics and mages. The only thing actually missing is the vast amt of time you spend watching all this occur. A simple fade to black, and return is all that is needed; just like CRPG romances.

#14
Tigress M

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If you want to pretend they're dead if they fall in combat, do so.  I just recently completed a DAO Nightmare run without any injuries.  Since I'm obviously not nearly as talented as the OP seems to be, this took a lot of work and several reloads as there are some fights that I find extremely challenging, especially with the Random Age mod I use that adds random enemies to many of the fights (including boss fights).  

#15
Aradace

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PoopyStuff wrote...

oh trust me I won't
I was ready to buy this game, because it had the BG name on it

.


Then you shouldnt have anything else to say on the subject, period.  Discussion over, next please.

#16
MindYerBeak

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PoopyStuff wrote...

yes. challenge. God forbid you have to work to keep your party members alive.
and if they die, you should be able to raise them with a priest, and heal them up.

stream lining and dumbing down challenge is what's wrong with the gaming industry
most gamers today could not even handle old NES games....

we've strayed far from the risk\\\\reward\\\\achievement days.


Take no notice of the sacarstic comments good sir, they're fanboyz who want an easy life, with everything handed to them on a plate, including cheat codes and walkthroughs. They've never played the BG series and wouldn't know an RPG from a bowl of Coco-Pops. 'Role playing' means nothing to them. It's all about Flash, Bang Wallop nowadays. Games are made specifically with the Console Kiddies in mind, much to our detriment.

Whilst DAO revival is a time saver it nevertheless strays from the risk/reward aspect, something we have to live with nowadays. I agree with you, DAO, in the sense of an RPG, whilst an enjoyable game nonetheless, is a cr@p RPG. Pick any party members, pick any stats, and you'll still win, even on 'Nightmare'. DAO is basically a Beat'em'Up with a little RPG thrown in. It's what the Console Kids demand and they get quite uppity when you disagree with their beloved view.

Ask yourself this question: Where will DAO be 10 years from now? Will it still be as popular as Planescape Torment/NWN I & 2? 20 years from now will it still be as popular and as playable as BG1/2?  In my opinion it'll be shelved the moment DA2 comes out. It doesn't have the long lasting awesomeness of RPGs of days gone by.

#17
Elhanan

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Perhaps, but while I have PS:T, and both BG 1 & 2 in my library, I have yet to complete any of them. Not saying they are worse than DAO; cannot say they are better either. Art is always subjective.

But saying that the difficulty needs to be increased in the game is also subjective, esp in a solo game. You want real death for party members that drop; do it. Send them away from camp to the Fade, home, whatever floats your imaginary boat. Just do not force such arbitrary restrictions on play on the rest of us 'Fanboyz'.I for one have nothing to prove; just having fun.

#18
RinpocheSchnozberry

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I wasn't going to post in here, but the OP's bawling and MindYerBeak's adorable point of view drew me in.

RPGs are fun stories, not life replacement programs.  If a person's life is so very sad that they need an RPG to replace it, they should spend their play time fixing their life.  Games are supposed to be fun.  If I want a multi-layered problem with no set solution, I'll go to work or volunteer more.  When I want to spend from free time saving the universe, I'll play a game.

:lol::lol::lol:

#19
The Masked Rog

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MindYerBeak wrote...

PoopyStuff wrote...

yes. challenge. God forbid you have to work to keep your party members alive.
and if they die, you should be able to raise them with a priest, and heal them up.

stream lining and dumbing down challenge is what's wrong with the gaming industry
most gamers today could not even handle old NES games....

we've strayed far from the risk\\\\\\\\reward\\\\\\\\achievement days.


Take no notice of the sacarstic comments good sir, they're fanboyz who want an easy life, with everything handed to them on a plate, including cheat codes and walkthroughs. They've never played the BG series and wouldn't know an RPG from a bowl of Coco-Pops. 'Role playing' means nothing to them. It's all about Flash, Bang Wallop nowadays. Games are made specifically with the Console Kiddies in mind, much to our detriment.

Whilst DAO revival is a time saver it nevertheless strays from the risk/reward aspect, something we have to live with nowadays. I agree with you, DAO, in the sense of an RPG, whilst an enjoyable game nonetheless, is a cr@p RPG. Pick any party members, pick any stats, and you'll still win, even on 'Nightmare'. DAO is basically a Beat'em'Up with a little RPG thrown in. It's what the Console Kids demand and they get quite uppity when you disagree with their beloved view.

Ask yourself this question: Where will DAO be 10 years from now? Will it still be as popular as Planescape Torment/NWN I & 2? 20 years from now will it still be as popular and as playable as BG1/2?  In my opinion it'll be shelved the moment DA2 comes out. It doesn't have the long lasting awesomeness of RPGs of days gone by.



I played baldur's gate I and II and PS:T and a bunch of other classics. A thing I always thought they did wrong was they put more emphasis on challenging then on fun. Challenging things can be fun, but nothing is fun simply because it is challenging, IMO. For example DA:O's combat was fun but still very challenging, even on normal. (at least to me, go ahead and call me what you will) If it had perma death of companions it would have become a lot more frustrating because a) I would have to have a priest with me at all times (thereby removing the element of choice from the game) or B) backtrack through the entire deep roads to revive my character. Or most likely I'd just reload. Loads of fun, indeed.:whistle:

#20
Stanley Woo

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We create games that we think are fun, and that we think will be fun for a goodly number of other players. The fact that you specifically don't care for our choices, our marketing, or our way of doing things does not mean the game is objectively bad or otherwise inadequate. it just means you disagree with us, and that's fine.

But please don't act like your definitions, opinions, and preferences are "right," "better," or the only ones here. You represent a small part of our gaming community, just as the "fanboys" represent a small part of our gaming community.

You don't like auto-regen in combat, great! then perhaps a game like Dragon Age: Origins isn't your cup of tea. At no time did we promise you would like it or indicate that it played like Baldur's Gate. Despite the "spiritual successor to Baldur's Gate" line, the two games are different and they do play differently. Besides which, when we use a line like "spiritual successor to Baldur's Gate," we have a certain idea of what it means: deep, meaningful dialgoue, intricate storyline, dynamic, sympathetic characters, and full of fun role-playing goodness. You also have a certain idea of what it means that may be different from ours. Just because we disagree does not mean Dragon Age: Origins has a "horrible flaw" or is an "abomination."

don't like the game? you're entitled to your feelings and preferences and opinions, but your outrage that the game has failed you, as if you were entitled to have your preferences catered to, is, in my opinion, misguided and a little silly.

Everytime someone goes down and gets up only to get full health is a reminder I'm playing a video game.

You are.

And knowing this before a fight means I don't have to worry about 'death', so fights become less important.

Yes, because it's a videogame. Character death has no consequence whatsoever in real life, just as the lack of a real patient in Operation has no bearing on whether real people live or die in surgery. the lack of real property in Monopoly doesn't change the rules of the game or the fact that it is a game. The fact that you can save your game at any time doesn't negate the importance or impact of combat in an RPG.

Modifié par Stanley Woo, 07 octobre 2010 - 07:25 .


#21
Zy-El

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Actually, when you or your companions fall to the ground and don't get up, they're actually unconscious with a possibly life-threatening injury. Even the Healer's talent is called "Revive" (ie from unconsciousness) and not "Ressurrect" (from death).

Yes, DA could have implemented a more plausible injury/death system but who wants to waste time carting dead and wounded bodies back and forth between locations. I already spend about 100+ hours on each play-through as it is.

#22
Stanley Woo

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Zy-El wrote...

Actually, when you or your companions fall to the ground and don't get up, they're actually unconscious with a possibly life-threatening injury. Even the Healer's talent is called "Revive" (ie from unconsciousness) and not "Ressurrect" (from death).
Yes, DA could have implemented a more plausible injury/death system but who wants to waste time carting dead and wounded bodies back and forth between locations. I already spend about 100+ hours on each play-through as it is.

I remember games where you had to do that. After every difficult fight, you had to take your fallen companion to a nearby town or priest to revive them. in some games, that cost money or resources, and in some games, certain areas forced you to backtrack a long way just to get to a healer/shrine/store.

I don't see that way of implementing combat is any more or less realistic than auto-regen after combat; it's just different.

#23
Zy-El

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This is a fantasy RPG. Every guy is a jock and every woman is a d-cup. We can run forever and swing swords as tall as we are. We have magic! We have mayhem! Another flagon of ale!

And death is but a dream . . .

#24
M.Diska

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Ask yourself this question: Where will DAO be 10 years from now? Will it still be as popular as /NWN I ?


You think someone still plays NWN1?
NWN 1 was in my basement on the shelf in the dark corner after one week.

#25
Shepard Lives

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Whoa, and I thought the elitists in the DA2 forum were bad. OP is a little... off.