Real Death During Combat
#1
Posté 07 octobre 2010 - 11:16
I played the game all until my party members got up after combat and regened health like wolverine.
I then ... swore never to play this peice of garbage until there was an alternative.
Is there anyway around this horrible flaw yet?
#2
Posté 07 octobre 2010 - 11:41
Then, you can go in Control Panel and then depending on your Windows version find where are the installed games, programs and features.... then find Dragon Age: Origins and click "Uninstall".
But, first thing you must do is to cancel your account here for all above said to take effect. Otherwise there will be a "horrible flaw" in the whole process.
"Peice of garbage" my @*s!!
#3
Posté 07 octobre 2010 - 11:51
party members getting up and getting all their health back is fine in games like mass effect and others because they didn't ride the coat-tails of the BG name.
This game is an abomination for associating itself with such a fantastic legend, and falling up short beyond belief.
I've been a fan of bioware for over 10 years. They produce gold. They don't mine it, they create it.
However. DA is gold colored, but is covered with poop with rainbow sprinkles and then compared to actual gold.
#4
Posté 07 octobre 2010 - 11:51
#5
Posté 07 octobre 2010 - 11:53
and then there were these things called towns where you could bring the body back to and raise the party member at a temple.
see, these things are called immersion.
something heavily lacking in DA.
Everytime someone goes down and gets up only to get full health is a reminder I'm playing a video game. And knowing this before a fight means I don't have to worry about 'death', so fights become less important.
#6
Posté 07 octobre 2010 - 11:55
#7
Posté 07 octobre 2010 - 11:59
I was ready to buy this game, because it had the BG name on it
that was until I found out it should have had the ME or WOW name on it.
#8
Posté 07 octobre 2010 - 12:01
#9
Posté 07 octobre 2010 - 12:08
and if they die, you should be able to raise them with a priest, and heal them up.
stream lining and dumbing down challenge is what's wrong with the gaming industry
most gamers today could not even handle old NES games....
we've strayed far from the risk\\reward\\achievement days.
#10
Posté 07 octobre 2010 - 12:19
Having a mod that lets you choose between lethal and non lethal combat would be nice, the problem in DA is that if certain characters die then storyline also needs to be altered.
#11
Posté 07 octobre 2010 - 12:23
story alterations and all.
its not hard when your a developer that has a brain
#12
Posté 07 octobre 2010 - 01:07
But making such a mod seems much more complicated then it sounds at first. Since it's a lot of work for little gain I doubt we'll see such a mod any time soon.
Anyway, don't give up on the game just yet. I found that the game can be very enjoyable regardless of anything to do with its combat system.
#13
Posté 07 octobre 2010 - 01:58
#14
Posté 07 octobre 2010 - 03:08
#15
Posté 07 octobre 2010 - 03:33
PoopyStuff wrote...
oh trust me I won't
I was ready to buy this game, because it had the BG name on it
.
Then you shouldnt have anything else to say on the subject, period. Discussion over, next please.
#16
Posté 07 octobre 2010 - 03:36
PoopyStuff wrote...
yes. challenge. God forbid you have to work to keep your party members alive.
and if they die, you should be able to raise them with a priest, and heal them up.
stream lining and dumbing down challenge is what's wrong with the gaming industry
most gamers today could not even handle old NES games....
we've strayed far from the risk\\\\reward\\\\achievement days.
Take no notice of the sacarstic comments good sir, they're fanboyz who want an easy life, with everything handed to them on a plate, including cheat codes and walkthroughs. They've never played the BG series and wouldn't know an RPG from a bowl of Coco-Pops. 'Role playing' means nothing to them. It's all about Flash, Bang Wallop nowadays. Games are made specifically with the Console Kiddies in mind, much to our detriment.
Whilst DAO revival is a time saver it nevertheless strays from the risk/reward aspect, something we have to live with nowadays. I agree with you, DAO, in the sense of an RPG, whilst an enjoyable game nonetheless, is a cr@p RPG. Pick any party members, pick any stats, and you'll still win, even on 'Nightmare'. DAO is basically a Beat'em'Up with a little RPG thrown in. It's what the Console Kids demand and they get quite uppity when you disagree with their beloved view.
Ask yourself this question: Where will DAO be 10 years from now? Will it still be as popular as Planescape Torment/NWN I & 2? 20 years from now will it still be as popular and as playable as BG1/2? In my opinion it'll be shelved the moment DA2 comes out. It doesn't have the long lasting awesomeness of RPGs of days gone by.
#17
Posté 07 octobre 2010 - 05:28
But saying that the difficulty needs to be increased in the game is also subjective, esp in a solo game. You want real death for party members that drop; do it. Send them away from camp to the Fade, home, whatever floats your imaginary boat. Just do not force such arbitrary restrictions on play on the rest of us 'Fanboyz'.I for one have nothing to prove; just having fun.
#18
Posté 07 octobre 2010 - 05:28
RPGs are fun stories, not life replacement programs. If a person's life is so very sad that they need an RPG to replace it, they should spend their play time fixing their life. Games are supposed to be fun. If I want a multi-layered problem with no set solution, I'll go to work or volunteer more. When I want to spend from free time saving the universe, I'll play a game.
#19
Posté 07 octobre 2010 - 06:07
I played baldur's gate I and II and PS:T and a bunch of other classics. A thing I always thought they did wrong was they put more emphasis on challenging then on fun. Challenging things can be fun, but nothing is fun simply because it is challenging, IMO. For example DA:O's combat was fun but still very challenging, even on normal. (at least to me, go ahead and call me what you will) If it had perma death of companions it would have become a lot more frustrating because a) I would have to have a priest with me at all times (thereby removing the element of choice from the game) orMindYerBeak wrote...
PoopyStuff wrote...
yes. challenge. God forbid you have to work to keep your party members alive.
and if they die, you should be able to raise them with a priest, and heal them up.
stream lining and dumbing down challenge is what's wrong with the gaming industry
most gamers today could not even handle old NES games....
we've strayed far from the risk\\\\\\\\reward\\\\\\\\achievement days.
Take no notice of the sacarstic comments good sir, they're fanboyz who want an easy life, with everything handed to them on a plate, including cheat codes and walkthroughs. They've never played the BG series and wouldn't know an RPG from a bowl of Coco-Pops. 'Role playing' means nothing to them. It's all about Flash, Bang Wallop nowadays. Games are made specifically with the Console Kiddies in mind, much to our detriment.
Whilst DAO revival is a time saver it nevertheless strays from the risk/reward aspect, something we have to live with nowadays. I agree with you, DAO, in the sense of an RPG, whilst an enjoyable game nonetheless, is a cr@p RPG. Pick any party members, pick any stats, and you'll still win, even on 'Nightmare'. DAO is basically a Beat'em'Up with a little RPG thrown in. It's what the Console Kids demand and they get quite uppity when you disagree with their beloved view.
Ask yourself this question: Where will DAO be 10 years from now? Will it still be as popular as Planescape Torment/NWN I & 2? 20 years from now will it still be as popular and as playable as BG1/2? In my opinion it'll be shelved the moment DA2 comes out. It doesn't have the long lasting awesomeness of RPGs of days gone by.
#20
Posté 07 octobre 2010 - 07:24
But please don't act like your definitions, opinions, and preferences are "right," "better," or the only ones here. You represent a small part of our gaming community, just as the "fanboys" represent a small part of our gaming community.
You don't like auto-regen in combat, great! then perhaps a game like Dragon Age: Origins isn't your cup of tea. At no time did we promise you would like it or indicate that it played like Baldur's Gate. Despite the "spiritual successor to Baldur's Gate" line, the two games are different and they do play differently. Besides which, when we use a line like "spiritual successor to Baldur's Gate," we have a certain idea of what it means: deep, meaningful dialgoue, intricate storyline, dynamic, sympathetic characters, and full of fun role-playing goodness. You also have a certain idea of what it means that may be different from ours. Just because we disagree does not mean Dragon Age: Origins has a "horrible flaw" or is an "abomination."
don't like the game? you're entitled to your feelings and preferences and opinions, but your outrage that the game has failed you, as if you were entitled to have your preferences catered to, is, in my opinion, misguided and a little silly.
You are.Everytime someone goes down and gets up only to get full health is a reminder I'm playing a video game.
Yes, because it's a videogame. Character death has no consequence whatsoever in real life, just as the lack of a real patient in Operation has no bearing on whether real people live or die in surgery. the lack of real property in Monopoly doesn't change the rules of the game or the fact that it is a game. The fact that you can save your game at any time doesn't negate the importance or impact of combat in an RPG.And knowing this before a fight means I don't have to worry about 'death', so fights become less important.
Modifié par Stanley Woo, 07 octobre 2010 - 07:25 .
#21
Posté 07 octobre 2010 - 07:25
Yes, DA could have implemented a more plausible injury/death system but who wants to waste time carting dead and wounded bodies back and forth between locations. I already spend about 100+ hours on each play-through as it is.
#22
Posté 07 octobre 2010 - 07:31
I remember games where you had to do that. After every difficult fight, you had to take your fallen companion to a nearby town or priest to revive them. in some games, that cost money or resources, and in some games, certain areas forced you to backtrack a long way just to get to a healer/shrine/store.Zy-El wrote...
Actually, when you or your companions fall to the ground and don't get up, they're actually unconscious with a possibly life-threatening injury. Even the Healer's talent is called "Revive" (ie from unconsciousness) and not "Ressurrect" (from death).
Yes, DA could have implemented a more plausible injury/death system but who wants to waste time carting dead and wounded bodies back and forth between locations. I already spend about 100+ hours on each play-through as it is.
I don't see that way of implementing combat is any more or less realistic than auto-regen after combat; it's just different.
#23
Posté 07 octobre 2010 - 08:11
And death is but a dream . . .
#24
Posté 07 octobre 2010 - 08:29
You think someone still plays NWN1?Ask yourself this question: Where will DAO be 10 years from now? Will it still be as popular as /NWN I ?
NWN 1 was in my basement on the shelf in the dark corner after one week.
#25
Posté 07 octobre 2010 - 09:05





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