Real Death During Combat
#1
Posté 07 octobre 2010 - 11:16
I played the game all until my party members got up after combat and regened health like wolverine.
I then ... swore never to play this peice of garbage until there was an alternative.
Is there anyway around this horrible flaw yet?
#2
Posté 07 octobre 2010 - 07:24
But please don't act like your definitions, opinions, and preferences are "right," "better," or the only ones here. You represent a small part of our gaming community, just as the "fanboys" represent a small part of our gaming community.
You don't like auto-regen in combat, great! then perhaps a game like Dragon Age: Origins isn't your cup of tea. At no time did we promise you would like it or indicate that it played like Baldur's Gate. Despite the "spiritual successor to Baldur's Gate" line, the two games are different and they do play differently. Besides which, when we use a line like "spiritual successor to Baldur's Gate," we have a certain idea of what it means: deep, meaningful dialgoue, intricate storyline, dynamic, sympathetic characters, and full of fun role-playing goodness. You also have a certain idea of what it means that may be different from ours. Just because we disagree does not mean Dragon Age: Origins has a "horrible flaw" or is an "abomination."
don't like the game? you're entitled to your feelings and preferences and opinions, but your outrage that the game has failed you, as if you were entitled to have your preferences catered to, is, in my opinion, misguided and a little silly.
You are.Everytime someone goes down and gets up only to get full health is a reminder I'm playing a video game.
Yes, because it's a videogame. Character death has no consequence whatsoever in real life, just as the lack of a real patient in Operation has no bearing on whether real people live or die in surgery. the lack of real property in Monopoly doesn't change the rules of the game or the fact that it is a game. The fact that you can save your game at any time doesn't negate the importance or impact of combat in an RPG.And knowing this before a fight means I don't have to worry about 'death', so fights become less important.
Modifié par Stanley Woo, 07 octobre 2010 - 07:25 .
#3
Posté 07 octobre 2010 - 07:31
I remember games where you had to do that. After every difficult fight, you had to take your fallen companion to a nearby town or priest to revive them. in some games, that cost money or resources, and in some games, certain areas forced you to backtrack a long way just to get to a healer/shrine/store.Zy-El wrote...
Actually, when you or your companions fall to the ground and don't get up, they're actually unconscious with a possibly life-threatening injury. Even the Healer's talent is called "Revive" (ie from unconsciousness) and not "Ressurrect" (from death).
Yes, DA could have implemented a more plausible injury/death system but who wants to waste time carting dead and wounded bodies back and forth between locations. I already spend about 100+ hours on each play-through as it is.
I don't see that way of implementing combat is any more or less realistic than auto-regen after combat; it's just different.





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