Now I don't work at, nor am I affiliated with Obsidian Ent. - but I would be pretty annoyed that Bioware have essentially taken their main narrative and party member templates and repackaged it and marketed it extensively to enjoy overwhelming success they did not truly deserve.
The NWN2 story follows the journey of an orphaned adventurer [see Origin stories] gathering a combined army of Dwarves, Lizardmen and Humans [see Grey Warden treaty signatures] to defeat the threat posed by an ancient, evil spirit known as the King of Shadows. [see Archdemon and the Blight]
The first part of the game is set in the small Sword Coast village of
West Harbor [Ostagar], which was the site of a battle between an evil host led by an
entity known as the "King of Shadows" and the warriors aligned with
Neverwinter [see Battle of Ostagar] which ends in disaster. You are henceforth one of the sole survivors [see last of the Grey Wardens].
A warlock named Ammon Jerro seemingly appears to be the main threat and appears to be actively working against you. After tracking down Ammon Jerro, it is revealed he is actually after the destruction of the King of Shadows and after inadvertently slaying
his descendant Shandra [similarities to King Calian?] he repents and joins the party [see Loghain].
United with the other races and nations - the King of Shadows army is repelled - with the aid of Neverwinter's historic enemy Luskan [see paranoia over Orlais] and the group finally confronts the Archdemon in his citadel. I mean King of Shadows...
Party members include!
Bevil Starling / Alistair
Bevil is one of the PC's friends in West Harbor and is available as
a henchman in the first Act during the excursion into the Swamps. He
later joins the PC at Crossroad Keep as a sergeant.
Bishop / Sten
Bishop is merciless, backstabbing, homicidal and mistrustful. All of
these characteristics stem from his troubled childhood in Luskan, where
he burned an entire village down in an act of defiance and impulse [Sten's sword and the slaying of the children]. Although irreparably destructive, Bishop has a certain
corsair mercenary likeness about him. He was initially planned as a
romance option for female PCs but eventually this was deleted.
Construct / Shale
If the PC decided to go back and fetch this heap of scrap metal and
have Grobnar fix it up, the construct becomes a strong fighter henchman
in the last two Acts of the game.
Khelgar Ironfist / Oghren
Is a dwarven fighter and the first major companion the player encounters. He is a fighting fanatic who also has a storyline where he must reconcile with his clan after they
resent him for his putting his love of fighting before the clan. [Branka anyone?] Great as he may be in a fight, Khelgar's heart is pure gold and his
oddball quest to dedicate himself to the life of a monk hints at deeper
things going on inside that thick, bearded skull.
Elanee / Morrigan
Elanee is a wood elf druid - a witch of the wilds - who joins the PC's party upon leaving Fort
Locke. She is also the only available romance option for male PCs.
Neeshka / Leliana
Is a tiefling rogue who is one of the companions available in the
game. She is the second one to be encountered where she has to be
rescued from a group of soldiers who have attacked her due to her
tiefling [Orlais] heritage. When in Neverwinter she competes against a former
associate [Marjolaine anyone?] who hates her for stealing his money.
Sand / Wynne
Sand is a wise, but cynical eladrin moon elf wizard who owns a magic shop down by the docks in Neverwinter.
He is a knowledge-seeker and is very interested in finding ancient
relics and artifacts he can study and learn more from. He is a powerful
and well-trained wizard, which causes him to often butt heads with
Qara, who insults all wizards who have to study and read books in order
to learn magic. Provides advice and counsel to the player character.
Ammon Jerro / Loghain
Ammon found out about
the Illefarn guardian, and what it had become, and what it was going to
do to all of Abeir-Toril [Ferelden]. He cut all ties with his family and friends,
immersed himself in years of study and training in order to better face
the Illefarn construct gone awry. In completely losing himself to
zealous training and searching for powerful allies, items, and
henchmen, mainly of the demonic sort, he loses bits and pieces of his
humanity and soul [Loghain again...], until he becomes a single-minded weapon favouring
isolation, ruthlesness and efficiency. Ammon Jerro will do what he
thinks needs be done in the most expedient way possible, without regard
to loss of life or other (in his mind) miscelania. He is there to
destroy the King of Shadows [archdemon] and protect Neverwinter at any cost [Ferelden], everything else fades.
Modifié par Elithranduil, 02 décembre 2009 - 04:09 .





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