If you really want an example of blatant story copying, compare NWN1 to KOTOR, or as I call it Neverwinter Nights in Space.
In Neverwinter Nights you:
- Must search for 4 tablets that will lead you to the source of an ancient evil that is attacking the land
- Are betrayed by the female lead of the story, who joins the enemy
- Discover that the source of the evil you're facing is an artifact built by an ancient "creator" race, which once ruled the entire world.
In KOTOR you:
- Must search for the 4 pieces of the Star Map which will you to the source of the great evil that is attacking the Republic
- Are betrayed by the female lead of the story, who joins your enemy
- Discover the source of the evil you're facing is an artifact built by aan ancient and long forgotten "creator" race, which once ruled the entire galaxy.
In my opinion, the similarites between NWN1 and KOTOR are so obvious it's ridiculous. They literally copied and pasted the story, then changed a few names and locations make it fit into the Star Wars universe rather than the DnD one. There are other similarities between the two games as well, but those are the obvious ones I can remember off the top of my head.
But this thread isn't about NWN or KOTOR, so before I get flamed for going off topic let me get to my point, which is this: Bioware has been rehashing the same story elements for years now. In virtually every Bioware game ever made, you have the same basic outline:
-Travel around in search of x pieces of y device, which will lead you to your enemy or give you the power to defeat your enemy.
- Over the course of your travels, acquire new companions with various personalities and side quests. As discussed earlier in this thread, we see the same general character archetypes being used over and over again.
- Get betrayed by someone you know, usually a party member, but not aways (in Jade Empire, it's your master, in Mass Effect you and everyone else are betrayed by the evil Spectre)
- Discover the source of the ancient evil and learn that somehow you and you alone are capable of destroying it.
There is some variation, of course. In Jade Empire and Mass Effect you don't have to gather armies to help you defeat the big bad guy, you just need to find out who or what it is and how to beat it. In NWN2 and DA you're searching for clues or pieces to some ancient device, but looking for allies to aid you in your cause.
So I'll concede that there are similarities between DA and other Bioware games, not just NWN2 (not a Bioware game, but the first game developed by people who worked very closely with Bioware on other titles) though that one is the most obvious. However, as FredericoV said on page 4, it's the quality of the world building and the writing that really makes the difference between the games. Personally, I didn't notice the similarities between DA and NWN2 until they were pointed out here. Now they do seem obvious, but I don't really care. I don't mind the fact that they reused some story elements or character archetypes. I still enjoyed the characters, the story, and the world they were set in for what they were.
Modifié par Zachriel, 03 décembre 2009 - 12:05 .