In the level editor, I placed a numbed of fxe_fire_ models onto my vista objects to give the impression of large fires in the distance. I resized the fires, got everything placed where I wanted it - so far so good.
To ensure the vista objects showed up in-game I ran 'do all local posts' via Single Player then moved the file to my module override - again, so far so good.
Next I opened the level again just to check everything was okay, and something seems to have gone wrong with the fires I'd placed on the vista objects.
The yellow boxes (bounding boxes?) are all still in the right place, but the actual flames are now appearing way off behind the vista objects. So next I created an area and set my level as the area layout, but there's no sign of those fires in the area editor or in-game after exporting.
Ditto in the cutscene editor - no sign at all of those fires placed on the vista objects.
So, is there something specific I need to do to get vfx to export correctly when placed on vista objects? Is it something to do with placing them outside the green exportable area? (I have other fires inside the green box, and they're all fine.)
Also, if there's no way to get what I've tried to actually work, is there any way to resize an fxe_ inside the cutscene editor, as you can in the level editor? If I have to replicate the effect I'm after by placing new fires in the cutscene editor I'll need several dozen, because they're far too small.
*EDIT*
Ok, now this is a stupid question: how the heck do you add a screenshot to forum posts?!
Modifié par AlanSJF, 07 octobre 2010 - 10:46 .





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