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How to Import Awakenings into the Origins Campaign


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#1
darkshadow136

darkshadow136
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How
to add Awakening items and abilities to Origins[/b]

 [/b]

First thing you need to do is
make a folder in your document/bioware/dragonage/packages/override called
contents with a subfolder called addins.[/b]

Now you go to my computer and
open the Dvd drive that has you Awakenings disc in it to view the files. You
then go into the data folder and drag and drop the ep1core rar file to your
desktop. To make this clear not the ep1 core campaign only the ep1 core file.[/b]

Once this is copied to your
desktop open it and extract all the files to your new subfolder called addins
in your override folder that we discussed earlier. From there you can create
new modules for your game using the custom weapon and armor meshes from
awakenings including tier 8-9 weapons and armor with the new abilities as well.[/b]

If you want to import the
original item from awakenings into your inventory in origins you will need this
mods for your game as well so you add them via the command console. [/b]

Make console visible http://www.dragonage...ile.php?id=1110[/b]

Additem script for console[/b]

http://www.dragonage...ile.php?id=1131[/b]

One thing this modification to
Origins also does is it make a new origin story so to speak available, that
being the Orlegion Grey Warden. Your story starts out as a human noble but then
changes from Ostagar on as the Grey Warden Origin. This add and changes some of
the dialogue options with all the characters for the most part in the game.
With voice acting before this I had not heard from any of the other origin
stories. That was a happy accident and was not my intention by doing this, all
I originally wanted was the items and armor and abilities. The new Origin story
and dialogue was just a bonus.[/b]

I will also include a list of uti commands that
you can use with the additem command in the command console there are more but
these are the ones that I found to be the most useful.[/b]



gxa_im_her_shd_cousland.uti

gxa_im_her_shd_cross.uti

gxa_im_her_shd_grey_wardens.uti

gxa_im_manual_battlemage.uti

gxa_im_manual_guardian.uti

gxa_im_manual_keeper.uti

gxa_im_manual_legionnaire.uti

gxa_im_manual_shadow.uti

gxa_im_manual_spiritwarrior.uti

gxa_im_wep_mag_sta_drk.uti

gxa_im_wep_mag_sta_pl2.uti

gxa_im_wep_mag_sta_pla.uti

gxa_im_wep_mag_sta_vel.uti

gxa_im_wep_rng_cbw_drk.uti

gxa_im_wep_rng_lbw_drk.uti

gxa_im_wep_rng_lbw_001.uti

gxa_im_wep_rng_lbw_002.uti

gxa_im_wep_rng_lbw_pl2.uti

vgk100im_heartwood_bow.uti

vgk100im_heartwood_shield.uti

gxa_im_upg_run_ar7_arm.uti

gxa_im_upg_run_ar7_con.uti

gxa_im_upg_run_ar7_mis.uti

gxa_im_upg_run_ar7_rst.uti

gxa_im_upg_run_ar7_spl.uti

gxa_im_upg_run_uni_dis.uti

gxa_im_upg_run_uni_ele.uti

gxa_im_upg_run_uni_fat.uti

gxa_im_upg_run_uni_flk.uti

gxa_im_upg_run_wp7_chr.uti

gxa_im_upg_run_wp7_cir.uti

gxa_im_upg_run_wp7_dwe.uti

gxa_im_upg_run_wp7_flm.uti

gxa_im_upg_run_wp7_frs.uti

gxa_im_upg_run_wp7_hal.uti

gxa_im_upg_run_wp7_par.uti

gxa_im_upg_run_wp7_sil.uti

gxa_im_upg_run_wp7_slw.uti

gxa_im_wep_mag_sta_001.uti

gxa_im_wep_mag_sta_002.uti

gxa_im_wep_mag_sta_003.uti

gxa_im_wep_mag_sta_004.uti

gxa_im_wep_mag_sta_005.uti

gxa_im_wep_mag_sta_006.uti

gxa_im_wep_mag_sta_007.uti

gxa_im_wep_mag_sta_008.uti

gxa_im_wep_rng_cbw_001.uti

gxa_im_wep_rng_cbw_002.uti

gxa_im_wep_rng_lbw_001.uti

gxa_im_wep_rng_lbw_002.uti

gxa_im_wep_rng_sbw_001.uti

gxa_im_wep_rng_sbw_drk.uti




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#2
darkshadow136

darkshadow136
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One thing I also wanted to add it that if you want to search out other uti commands all you need to do is drag and drop the erf file designer item from the ep1 core file into your toolset in order to view the full uti for the additem commands.

Modifié par darkshadow136, 08 octobre 2010 - 01:54 .


#3
mousestalker

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Excellent info. If you wish the widest possible audience for your information, you probably ought to repost it in one of the toolset forums.

#4
darkshadow136

darkshadow136
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Thanks for the info. I just re-posted the topic in the toolset area.