Now taking suggestions for The Wizards Apprentice 2: "The sequel to The Wizard's Apprentice"
#1
Posté 08 octobre 2010 - 01:26
So....what would you like to see?
#2
Posté 08 octobre 2010 - 01:35
You should mention that to Pain on the IRC chat, he's got catapulting worked out (no seriously, he does or is working on it, with angles and such).M. Rieder wrote...
catapulting gnomes over fences for distance and accuracy is something I *want* to do, but I don't have the animations for it.
And we have working catapults
http://nwvault.ign.c...l.Detail&id=233
And boulder throwing
http://nwvault.ign.c...l.Detail&id=359
So you see, catapulting gnomes over fences for distance and accuracy is something you totally could do.
You could even give them this
#3
Posté 08 octobre 2010 - 05:42
oh wait he's dead..... ummmmm
okay a run in with some of those who harp
a run in with some still breathing famous person.
#4
Posté 08 octobre 2010 - 06:20
For a wizard, it's always been super cool to be able to construct a golem, and that golem becomming a henchmen.
#5
Posté 08 octobre 2010 - 08:51
A quest where you have to use a familiar in some way (there's a mod called called Dragonglade which has a quest that can only be solved if you have an animal companion of some sort, thought this was a really nice idea).
And I like Shallina's idea of constructing a henchman. Or maybe some way of being able to long term charm/dominate someone who is otherwise an enemy?
#6
Guest_Chaos Wielder_*
Posté 08 octobre 2010 - 05:50
Guest_Chaos Wielder_*
#7
Posté 08 octobre 2010 - 07:38
An enchanted forest would make an interesting area to explore, especially if it were populated by trees that sometimes move about, strange effects, various magical creatures and glades, plus some sections that can only be reached with help from the indigenous faerie population (with lots of unusual magical loot). Perhaps have a chaotic area populated by members of the unseelie court.
A feature I enjoyed in some older CRPGs (and some in-person games) is a structure that uses teleportation to navigate about, especially if it is unexpected and somewhat unpredictable.
#8
Posté 08 octobre 2010 - 10:44
I am already planning on using the working catapult from the vault.
Famous people: Sounds like fun. I will do my best.
keep 'em coming.
All the other suggestions are great and I think it is reasonable that I will be able to implement them in some fashion.
-Construct: Love it. Sort of embarrassed I didn't think of it.
-Enchanted forest: I was planning on putting something like this in, and I will incorporate these suggestions.
-Incorporation of spells into quests: definitely
-Incorporating spells into conversations: I want to, but I am want to make it good. I found this feature sort of annoying in SOZ. I remember a certain door you could only get into if you had darkness memorized at the time you tried the door. I thought that was a little obscure. I suppose I will have to figure out a way to make the use of spells in conversation a little more accessible and user friendly. Suggestions welcome.
#9
Posté 08 octobre 2010 - 11:17
Pshaw, like that ever stopped a wizard!steelfire_dragon wrote...
a conversation with Jeriah Chronus.
oh wait he's dead..... ummmmm.
#10
Posté 10 octobre 2010 - 12:26
For inspiration on games I work on I usually play old abandonware games. I don't know if that is how you get your engines warmed up, but I found two that might help you.
King's Quest III
Simon the Sorceror
Modifié par koundog1, 10 octobre 2010 - 12:26 .
#11
Posté 10 octobre 2010 - 12:38
kamalpoe wrote...
Pshaw, like that ever stopped a wizard!steelfire_dragon wrote...
a conversation with Jeriah Chronus.
oh wait he's dead..... ummmmm.
dead.. did I say dead, he cloned himself and is plotting against the city of shade.
#12
Posté 10 octobre 2010 - 01:27
koundog1 wrote...
I really enjoyed the implementation of spells you used. I think as long as you stay to that model you will have continued success and grow your fan base.
For inspiration on games I work on I usually play old abandonware games. I don't know if that is how you get your engines warmed up, but I found two that might help you.
King's Quest III
Simon the Sorceror
I will definietly check these out. Thanks!
Modifié par M. Rieder, 10 octobre 2010 - 01:30 .





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