Modifié par Burrs, 08 octobre 2010 - 03:17 .
A dissenting opinion from a disappointed dragon age fan
#1
Posté 08 octobre 2010 - 03:09
#2
Posté 08 octobre 2010 - 03:12
#3
Posté 08 octobre 2010 - 03:13
edit: given the comments on that gametrailers page looks quite a few people make this mistake... BioWare is kinda shooting itself in the foot with choosing this particular bit for the demo, i suppose. On the other hand maybe that's desired effect.
Modifié par tmp7704, 08 octobre 2010 - 03:16 .
#4
Posté 08 octobre 2010 - 03:13
#5
Posté 08 octobre 2010 - 03:14
#6
Posté 08 octobre 2010 - 03:15
#7
Posté 08 octobre 2010 - 03:17
SXOSXO wrote...
Although I sympathize with the dissapointment over the potential loss of the classic-style, I fail to see what makes your post "constructive" as the thread title suggested.
I noticed this error as well, and have edited the title.
#8
Posté 08 octobre 2010 - 03:19
Lady light doorbell wrote...
How do you know that the RPG elements has been removed? Are you part of their team? No? I thought so...
There are no race options, no origins options, and the dialogue wheel compacts possible choices. Also, the isometric view allowed for more tactical combat. I'm only going by what the company is releasing.
#9
Posté 08 octobre 2010 - 03:21
#10
Posté 08 octobre 2010 - 03:23
#11
Posté 08 octobre 2010 - 03:25
Burrs wrote...
Lady light doorbell wrote...
How do you know that the RPG elements has been removed? Are you part of their team? No? I thought so...
There are no race options, no origins options, and the dialogue wheel compacts possible choices. Also, the isometric view allowed for more tactical combat. I'm only going by what the company is releasing.
So it's going back to Kotor again? And how does the dialogue wheel compacts possible choices? That is nothing more that complaining to me.
#12
Posté 08 octobre 2010 - 03:26
Burrs wrote...
Dragon Age 2 disappoints me. I thoroughly enjoyed Dragon Age: Origins because it was a resurrection of the great rpgs of old. The races, the origins, the isometric view, the incredibly in-depth story. They made that game incredible in a stagnant RPG market. Naturally I assumed dragon age 2 would simply build off the original, perhaps polish the combat a bit. This however, did not happen. Instead I see a game which appears to have had almost all of it's RPG elements trimmed off. After watching this gameplay video: I am even furthered disillusioned. This is not the IP that burst out of nowhere to become a fan favorite. This seems to be a hack and slash game with a good story. I mean, there are fpses with more classes than this game. Bioware, EA, I am disappointed. I will not be buying this game, and I hope you take into account that the features you removed are disgruntling customers. Hopefully you will return to the roots of this great IP some day. Until then my wallet will go elsewere.
How can you say any of this when you haven't really experienced the game yet?
#13
Posté 08 octobre 2010 - 03:26
And I don't see how using a dialogue wheel impacts the choices we make. I've just recently been playing Mass Effect and yes, there's a wheel. You can have just as many options on a wheel as you can in Origins.
Modifié par Danyu, 08 octobre 2010 - 03:28 .
#14
Posté 08 octobre 2010 - 03:26
#15
Posté 08 octobre 2010 - 03:26
All I can suggest is that you don't give up on DA2 simply because it's not our preferred style of RPG. It should still be an excellent game in its own right. The fact of the matter is that folks like us are no longer looked at as a "core audience" but rather a "niche market," and the majority of players do not like the extra "hassles" that we enjoyed in the classic RPG's. You can't blame Bioware for trying to make the game accessible to more types of players, especially considering it's a cross-platform title.
If we're lucky some indie devs out there will release more games like Drakensang and the like that cater to our specific tastes, but in the meantime, enjoy Bioware's excellent story-telling. Their games may not be as rich and deep (for our tastes) as they used to be, but Bioware's storytelling and characters are still top-notch.
Just my 2 cents.
Modifié par SXOSXO, 08 octobre 2010 - 03:28 .
#16
Posté 08 octobre 2010 - 03:26
Burrs wrote...
Lady light doorbell wrote...
How do you know that the RPG elements has been removed? Are you part of their team? No? I thought so...
There are no race options, no origins options, and the dialogue wheel compacts possible choices. Also, the isometric view allowed for more tactical combat. I'm only going by what the company is releasing.
The race and origins options were what made Origins annoying. The game outside of the prologue usually paid little to no attention to your origin or race. If they brought it up outside of a race/origin specific spot, it was purely shallow and cosmetic with no impact (unless you were a Cousland at the end). Having one origin allows the game to be based around that one origin and really be able to tell a story about you rather than DA:O origins which was about a blight and some Warden character that was in there somewhere.
And as far as the dialogue wheel, how does it make any difference whether your options are in a list or a circle? I fail to see the issue with it.
#17
Posté 08 octobre 2010 - 03:32
And as far as the dialogue wheel, how does it make any difference whether your options are in a list or a circle? I fail to see the issue with it.
I think the fear is that the wheel takes away the thinking behind the decisions if it's anything like ME where "good" decisions are colored differently than "evil" decisions. So rather than players actually deciding for themselves, they choose the decision that best reflects the type of character they're playing i.e. good vs. evil.
I've yet to see how the DA2 wheel looks, so I won't give my own opinion on it. Even so, I can resist the urge to go "all-in" on any given playthrough with respect to good or evil, so it's personally a non-issue.
#18
Posté 08 octobre 2010 - 03:32
#19
Posté 08 octobre 2010 - 03:35
SXOSXO wrote...
The fact of the matter is that folks like us are no longer looked at as a "core audience" but rather a "niche market," and the majority of players do not like the extra "hassles" that we enjoyed in the classic RPG's. You can't blame Bioware for trying to make the game accessible to more types of players, especially considering it's a cross-platform title.
If we're lucky some indie devs out there will release more games like Drakensang and the like that cater to our specific tastes, but in the meantime, enjoy Bioware's excellent story-telling. Their games may not be as rich and deep (for our tastes) as they used to be, but Bioware's storytelling and characters are still top-notch.
Just my 2 cents.
The thing is that atm companies need to be made to fill that "niche" (what a few years back was really the definition of an RPG). I was amazed with what Torchlight did to h&s, considering they had a very small budget. That game was a pretty awesome h&s and sales skyrocketed.
I'd like to see something similar, using Ogre-level graphics, good UI etc for CRPGS. Less cutscenes & vo should allow a small studio to make a modern successor to BG II.
The market is there, begging to be activated.
Modifié par Lyssistr, 08 octobre 2010 - 03:39 .
#20
Posté 08 octobre 2010 - 03:40
They unfortunately have forsaken that market for something else and the attitude from Bioware of "Shut up and like our game and we'll lock down any thread that constructively makes great points" is a little offputting.
#21
Posté 08 octobre 2010 - 03:45
Davasar wrote...
I'd say that after selling millions of DAO games, it was obvious the old school market is easily there.
They unfortunately have forsaken that market for something else and the attitude from Bioware of "Shut up and like our game and we'll lock down any thread that constructively makes great points" is a little offputting.
I don't argue the market is there, Bio may just no longer find it the best product in terms of getting interest on their initial investment anymore due to other reasons (e.g. they may think they can sell as much at the same price with something else that takes fewer resources & time to develop).
Taking for granted Bioware is not making old school stuff, at least on the short-side, I'd like to see smaller studios filling that gap, they'll have my money that's for sure.
#22
Posté 08 octobre 2010 - 03:47
#23
Posté 08 octobre 2010 - 03:47
In DA2? No idea. I haven't seen DA2's dialogue.Lady light doorbell wrote...
And how does the dialogue wheel compacts possible choices?
In ME and ME2, the dialogue wheel was sufficiently obfuscatory to effectively eliminate choice in conversations.
Modifié par Sylvius the Mad, 08 octobre 2010 - 03:47 .
#24
Posté 08 octobre 2010 - 03:48
SXOSXO wrote...
Unfortunately until DA2 has been out for at least a month nobody will acknowledge what's slowly becoming obvious to those of us that see the signs, and that is that DA2 is being mainstreamed. So you're preaching to deaf ears, Burrs. This thread will likely be locked due to the link you provided.
All I can suggest is that you don't give up on DA2 simply because it's not our preferred style of RPG. It should still be an excellent game in its own right. The fact of the matter is that folks like us are no longer looked at as a "core audience" but rather a "niche market," and the majority of players do not like the extra "hassles" that we enjoyed in the classic RPG's. You can't blame Bioware for trying to make the game accessible to more types of players, especially considering it's a cross-platform title.
If we're lucky some indie devs out there will release more games like Drakensang and the like that cater to our specific tastes, but in the meantime, enjoy Bioware's excellent story-telling. Their games may not be as rich and deep (for our tastes) as they used to be, but Bioware's storytelling and characters are still top-notch.
Just my 2 cents.
I appreciate your civilized response. I acknowledge that this game will probably be a very good hack and slash, and I wouldn't normally go on to a forum to complain about games not being rpgs, but I feel that this IP started out as an old-school rpg and is moving away from that. Hack and slash games are fun in their own right but I wont support the transition of RPGS into hack n slashes if that makes sense.
#25
Posté 08 octobre 2010 - 03:49
Modifié par Lady light doorbell, 08 octobre 2010 - 03:52 .




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