the_one_54321 wrote..
The thing is that I'm (and others) not talking about the defining traits of RPGs here. I'm talking about what defined DA:O as DA:O. What was core to the mechanics and interaction in that specific game? That's what should not be changed.
I think you'd get into a debate over that, too. Furthermore, I'm not quite sure that violates the spirit of my definition of conservative. Would you dispute that? Read what I post below before you respond, if you could.
(I removed the following from an edit to my above post and placed it here as to make more sense in context of the discussion)
In terms of my labels, the trouble is making the descriptions broad enough to encompass many different viewpoints but without becoming effectively meaningless.
There's actually a concept in Victoria 2- the inspiration for this whole thing - called
Militancy. In the game, political parties form coalitions when militancy is low. Liberals and radicals will form governments together, and so on.
But when militancy is high, they won't - and will instead try to form minority governments rather than lump themselves in with people whose views are slightly different with them. It's a genius feature.
Do I think that concept could be applied to describe say, a militant conservative (if it ain't broke...) with a more open-minded one (some changes would be fine but...)? Absolutely. But I didn't want to get
too complicated, you know?
Modifié par Upsettingshorts, 09 octobre 2010 - 07:27 .