CoS Sarah Jinstar wrote...
I don't find a voiced protagonist dumbing down or hand holding either, it does however limit my ability to set my own tone and emotions behind my character, and at the same time due to the way Bioware presents dialog choices by means of paraphrasing, in some ways has the player completely guessing at what their character is going to say. Which to me somewhat diminishes any actual roleplaying being able to take place because you put yourself at the mercy of the writters.
Which actually brings me to support what David Gaider was saying when he said these disagreements come from people speaking different languages.
In my point of view I've always believed that I've been, in CRPGs, at the "mercy" of the writers. I've explained my views pretty clearly before on how I approach CRPGs as something like choose your own adventure books that only mimic the freedom of tabletop RPGs.
The problem for me isn't that I can't imagine my character's line delivery - I certainly can - but from my perspective, the consequences of every choice in the game - no matter how small - are predetermined. So I can't suspend disbelief the way Sylvius the Mad can, at least based on my reading of how he plays these games, and thus - we're approaching the game from a fundamentally different and incompatible perspective.
So, I don't expect people who don't see the game the same way as me to "speak my language" - but it does explain why we all have different priorities and preferences. I feel like I'm choosing which version of Bioware's story I want told, I don't really view it as my story. I'd have to actually be writing it for that to be the case. It's a simple distinction, but it's essentially the core of my opinion on the issue.
the_one_54321 wrote...
You see!? AngryPants! Darth Gaider has spoken.
The pants aren't angry! The pants make you angry!
Modifié par Upsettingshorts, 09 octobre 2010 - 08:31 .




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