The information is only available after the fact. When you're making the decision, the information is not yet available.the_one_54321 wrote...
Your reason for claiming that it's not role playing to use the written responses is that you are not given the information needed. But then when it is pointed out that the information is readily available in the game you say you cannot use it because that's not role playing.
Yes, you could use it on subsequent playthroughs if you'd first gone through every possible dialogue option and recorded their tone so you could refer back to that record as you played a second time. Is that really what you're suggesting? That I run through every conversation in the game 8-10 times before actually trying to play the game?
Okay, sure. You can use that information if you want. But you can't do that the first time through the game, and most people never play the game a second time.It is the very same thing as there being Vocie Acting or a tone indicator with the text except that you are arbitrarily designating the time of delivery as a criteria just so that you can then say "well that informatin isn't available when I make the choice" even though on subsequent playthroughs it is definitively available through previous experience except that you still insist on arbitrarily ignoring that information.
If the game is playable the first time through, then it is playable in that same manner every time.
Patently false. It isn't there. Again, if it were, you could pont to it.The only reason the information on the tone and intent of your PCs responses is not there is because you choose for it to not be there.
The only information related to the tone is the reactions if the NPCs, and for that to be useful you'd have to presuppose the reliability of those reactions. You'd need to assume that the NPCs can't misunderstand you.
Why make that assumption?
I'm choosing not to make any assumptions, and instead just playing with the information that's actually availabe.




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