Brockololly wrote...
It "matters" in the perception that if higher ups at EA or BioWare see ME doing much better than DA, they may think "Oh! ME is selling waaaay better than Origins! For DA2, lets inject some ME stuff like the voiced PC and cinematic story telling and surely then DA2 will sell as well as ME! Silent PC be damned, muaaaahahahaha! *EA suit dives into sea of golden coins a la Scrooge McDuck.*
I doubt its entirely like that, but thats certainly the perception when you see the ME style changes being grafted into DA2.
But ME didn't sell fantastically better than DAO. A game could sell nothing at all, and yet still have features that are worth learning from. The idea that someone said "make it more like ME" kind of ignores the fact that it does some things really well regardless of what you think of the game as a whole... and also ignores the fact that we're
not making "Dragon Effect" and copying ME's style. We still retain a lot of what DAO had, and the features that are taking their cue from ME are being done in a way that we believe suits DA.
I get that perceptions are what they are-- but the whole ME vs. DA thing, as if it's a competition between the two projects, is a little strange to us. We don't think of it that way, and I don't think it's helpful. I suppose it will take DA2 coming out for people to assign any individuality to it. Prior to DAO coming out, there were a lot of things that people could only relate to by way of other games with marginally similar features-- things that they didn't really get until the pudding became manifest.
(I'm big on pudding references, I know.)
Maybe you don't know as you're not a business video games guy, but if a game like Origins is going out on 2 consoles vs. 1 (PC) isn't it expected that you'd have more sales on the consoles anyway?
More, certainly. But we're not talking about an even split, here. It sold remarkably well on consoles, and this from a game that was often cited as a PC-centric game. There are probably lots of reasons for that, so I'm not going to conjecture on why. Regardless, you can't make a straight comparison of the numbers between the games-- as some people are wont to do.
But on the flip side, isn't EA/BioWare raking in more money per copy with a PC digital download sale vs. a retail console copy with all of the middle men there (retailers, console makers)? Or with DLC sold on the PC vs. the consoles- likely having to split the money with Sony or MS in that case versus pure revenue with the PC?
I don't know. I guess that depends on whether you imagine there to be a vast, unknown digital download market. I imagine it sold well enough, though I have no idea what the profitibility is comparatively.
And I think the perception at least in some quarters is that stuff like Awakening, the DLC and now DA2 may be being rushed out in part to recoup the overall cost of the long time it took to get Origins out.
I guess. Certainly we can't spend 5 years to make a game anymore, that's for sure. Considering that we have an existing engine, we really don't have to. Hopefully we can strike a balance somewhere that will make people happy (and us less exhausted).
And conversely when you say its a tough market, its that way for the gamers though too- so its not just bringing in new gamers to DA2, but I'd imagine also retaining those that bought Origins and all the DLC and Awakening too. The barrier to exit is certainly quite low, especially with the tons of other games coming out early next year. Certainly, I only buy maybe 2-3 games a year but like with Origins I ended up spending more on Awakening plus DLC than I did for Origins at release. So even if I buy DA2, if it doesn't provide good replay value or strike a chord like Origins did with the toolset and mods, the liklihood I'd stick around for DLC and such is quite low.
I guess we'll see. I don't imagine everyone who liked DAO will be on board with the changes, and maybe we'll hit that weird spot between genres where neither the hardcore nor the casual are really satisfied. That's a possibility, though I don't think anyone out there has seen enough of the game to judge where we stand. There's probably an argument to be made about the comparitive potentials in the size of the RPG vs. the Action market, but that's a path that leads to cynicism and is best avoided. I don't really care for it much, personally. I take the "Field of Dreams" approach: If You Build It (Well), They Will Come.

And for anyone who takes that to a dirty place, shame on you.
Well, I sure hope you guys stay profitable long enough such that you can continue on with Morrigan, the Warden and Old God Baby's return from Mirror World to save the day after Hawke ends up starting World War Thedas with Flemeth knocking down sandcastles and all.
Well I'd like to think we're building towards
something. Let's hope we can keep it awesome in the meantime, while we're still getting there.
Modifié par David Gaider, 10 octobre 2010 - 05:57 .