Sylvius the Mad wrote...
The reactions exist, sure. But your character doesn't know what they're going to be. Your character doesn't know how his companions will respond to his remarks.
Also, your assertion does not require that the tone be inherent within the PC's dialogue options.
What my character knows or doesn't isn't relevant to this particular discussion. The tone of my PC's dialogue is also not relevant. Neither has much at all to do with the fact that the consequences of his/her actions exist before they are triggered and the impact this has on my view of what CRPGs are.
Sylvius the Mad wrote...
You're playing it like a game. I've made this distinction before - I don't think roleplaying games are games. Games are an exercise for the player, and RPGs are simply environments in which the character lives and behaves. If you're making gameplay desicions based on your knowledge of the game's limitations, then you're playing a game.
If I wanted to be clever, I'd say that you need to get rid of that assumption and you' have a lot more fun playing games like Mass Effect and leave it at that.
But that'd be disingenous and unrelated to my point. Of course I play
single player CRPGs like a game because thats what they are. In my view, you're treating them not just as something they aren't, but as something they never were and are incapable of being.
Sylvius the Mad wrote...
Yes, but the tone of your remarks don't.
We've been over that. And when someone else brought it up to you you made the point that - I think - that if the NPC's response to your imagined tone is unexpected or in error, than the error is the NPCs. That is an assumption I can't make given all I've said above. So what my imagined tone may or may not have been is... irrelevant.
Modifié par Upsettingshorts, 10 octobre 2010 - 07:22 .