Sylvius the Mad wrote...
You view them as somehow different in kind from multi-player RPGs?
Well, the counterexample I would bring up would be say, NWN multiplayer with a gamemaster that is capable of manipulating events and characters on the fly. But since I never played that game multiplayer I was trying to avoid having to bring it up, because my knowledge of how it specifically works is limited at best.
Basically, CRPGs with written storylines is the line I was trying to draw.
Sylvius the Mad wrote...
I think the whole point of CRPGs is to reproduce tabletop RPGs without the need for other people. The roleplaying aspect is identical
I think the whole point of CRPGs
used to be to reproduce tabletop RPGs, and in trying to accomplish that copied many of its conventions such as but not limited to D&D rules. However, just as early films attempted to emulate stage plays, eventually the creative people in charge became accustomed to the strengths and weaknesses of the new medium. Early CRPGs did what they could to mimic the tabletop experience but the key difference was always going to be that the freedom limited only by the minds of the players that such games can deliver was something computer software could only emulate, not reproduce. As such they demanded a certain suspension of disbelief - such as you've undertaken - to experience them in precisely the same way.
This is why I view features like voiced protagonists and the dialogue wheel as innovations. They exploit the strengths of the computer/console medium - namely combining interactivity with immersion. Film and television cannot provide interactivity because it is written and filmed, and tabeltop RPGs cannot provide immersion because audio/visual stimuli is limited at best and typically little more than crude drawings. Before you dispute the latter description, imagine an actor acting on a bluescreen CGI set versus acting on a practical set, the latter provides a shared context which allows ones imagination to flourish. Could that concept be described as an "interactive movie" - without splitting yet another hair... yes, it could.
Sylvius the Mad wrote...
That I've been playing them that way for decades suggests they are capable of being that.
If you suspend disbelief to the extent you have described, almost anything - however unsubstantiated - is possible. To take such a concept to its extreme - and not at all representative of your views - conclusion, if I've believed I'm a popsicle for years, I very well could be a popsicle. But I'm not.
Sylvius the Mad wrote...
Why are you so sure? You can't tell without looking inside.
Because games aren't quantum physics. They're software.
Modifié par Upsettingshorts, 10 octobre 2010 - 07:54 .