Meltemph wrote...
Why make a movie of a comic or book or game? Why make a comic of a tv show or game or movie? Etc.
Because they can be done, by making very substantial changes to the content and also, because books(comics) and theatrical(moves, plays, theater) translates back and forth really well.
Really? Because, let me tell you, a good novel has to have so much cut out to be a 2 hour long movie it is ridiculous.
Comic books and movies and novels are often translated back and forth (as are games - how many "movie" games are there that basically tell the movie story with action sequences that you get to play), but that doesn't mean it's easy.
You really are disconnected from what goes into such translations if you find it "easy" - let me tell you that converting a movie SCRIPT to a comic book SCRIPT is a pretty major undertaking of writing. And that's just script to script.
I was giving an example which I really don't want to puruse as you'll will try to prove the analogy false, but...
many people will disagree with you about it being fine to make books into movies (well, at least when it comes to their favorite novels.)
However, trying to make CRPG's play like table top, at least currently, can not be done. Anyone who has played table top should now this. The limitations just do not allow the proper mechanics. I would argue that the only current genre that can get close to it, is an MMO, but even then it still has its limits, with character control.
I 100% disagree. My personal experience has been that about half the time I table-top I am frustrated with distractions, with how long it takes to get anything done, how off-topic people get, how STUPID some players act all the time, the limits on how much I can get to do and how often I (or my character) gets ignored because the DM can't focus on multiple people at the same time...
whereas if I get a good game like, say, IWD, I make my RPG party using D&D 2nd Ed rules - and I go out on an adventure with my party, exactly like how smoothly (and fast) I'd wish the table-top experience would go.
It comes down to WHAT about table-top gaming are you saying you can't get with a cRPG?
A group of players working together? Try almost any MMO. Get five friends and fire up BG2.
A group of players working together against a DM? Try playing NWN in a persistant world.
Rules mechanics? Try playing ToEE or any of the Infinity Engine games - they are by far more true to the rules than they change the rules.
What, exactly, are you saying the game can't emulate?
The ability to BE your own character? Have you played V:TM-B? Or DA:O more than once with a different personality (and origin) in mind, because I certainly played 4 very different characters who reacted to situations and had situations react to them FAR BETTER than any table-top campaign I've ever played in - and I've played for many years, in many places, with many different groups of players and DM's and such.
What experience, exactly, are you saying that cRPG's can't copy from the table-top game?
Sitting around a table with a bunch of friends playing the same game together? Heck, you can get that with Halo.
All I really see missing, all that I see that the cRPG is more or less poorly designed to handle, is the slowness, tedium, physically rolling of dice... but, again, you can get a lot of that if you get 5 friends together to try playing BG2 toegether (well, maybe not the dice rolling... though you could roll for who gets to be the speaking role)...
I mean, unless your RL RPG experiences are all the overly dramatic "improv acting" style gaming groups, where the stats and rules and dice don't matter - then, yes, the cRPG would have to incoporate more Skype and less rules, and just set up to be a set of tools to transmit images, sounds and... no, you know what, a cRPG could be designed to do this, too.
All I can think of is that the act of there being a computer and pre-designed software strikes you as the problem.
If so, you've never played with a DM running a pre-packaged module and pre-genned characters (like D&D Encounters)
and you're gaming groups are different than mine, where there's always at least 3 people (me often one of them) with laptops open during gaming to help with gaming (character sheets, dice rollers, note taking, PDFs of rules books...)
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The whole common wisdom of "cRPG's can't emulate the table-top experience" is a fallacy based on presumptions of the speaker as comparing what THEY consider "important" to the table-top experience as compared to a selective presentation of certain cRPGs that don't provide those options.
Now, to be absolutely fair...
if you mean this specific example: "Single-player, story-heavy, mostly linear cRPGs can never offer the same experience as sitting at a table with a bunch of friends and a DM who constructs the adventure on the fly based on where the players want to go and do" then, yes, you are absolutely right.
And you are constructing a very specific scenario.
cRPGs emulate table-top games VERY WELL. With NWN's online component (and similar game multi-player options) you get very, very close to them being exactly the same thing.