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NWN2 Contest: Win a free copy of PST from GOG.com


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#1
dunniteowl

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The NeverWinter Citadel Project and GOG.com are pleased to announce:
 
The Multibrush Contest!
 
Created by SilentStatic (aka: NightStalker from the legacy forums)
 
The Multibrush is a Plugin for NWN2's Toolset.
 
 
The Prize:
 
That’s right folks. We have managed to swing a copy of Planescape: Torment from the Good Ole’ Guys at Good Old Games (www.gog.com). They have agreed to supply a Gift Code redeemable at their site to the winner of the Multibrush Invitational (more on the contest later as we’re sure everyone is more interested in learning about the prize).
 
The winner will be given a code, which is redeemable at GOG.com to download a copy of Planescape: Torment, free of charge! We encourage you all to visit their site to learn more about their operation. All games downloaded from GOG.com are DRM free and adjusted to run on the latest Operating Systems. What’s more, you can download it multiple times and install it on any computer that you own!
 
The Contest:
 
The Magical Paintbrush (otherwise known as the Multibrush) is an NWN2 plugin that allows you to paint numerous textures down in an area at once. The brush combines the textures at varying pressures and levels of coverage determined by the end user. So you can in fact, paint an area quickly and easily as all the texture blending is done for you.
 
You can also add color and grass to the brush and paint everything at once.
 
The question most of you are probably asking yourselves is “How long would this take me to do”? Let me put it this way, if you know what textures you want plus how much coverage and pressure they should have, you can create a brush in under a minute.
 
 
 
Here are the features:
- Paint up to 8 textures (with individual coverage and pressure). 6 of the textures can be unique.
- Paint Grass (up to 3 styles) with settings for density, coverage and variation.
- Paint Colour with its own pressure and coverage.
- Save your brush settings for a later time to reuse or share with others.
- Eye drop tool to determine which textures a tile uses with a single check.

Those who choose to compete in the contest can submit brushes to be judged. The winner is the one who earns the most points. See the rules for more information.
 
 
Rules:
 
1. The Winner is the one who attains the highest point score
2. Each contestant cannot submit more than 12 common terrain (i.e. rural) and 6 uncommon terrain (i.e. a hellish landscape) brushes. If a contestant makes 6 common brushes, his 7th, 8th and 9th brushes must be uncommon brushes. A contestant’s 16th, 17th and 18th brushes must also be uncommon brushes.
3. Each brush submission should include the brush file (the name of the file should describe the terrain) and a screenshot of the area painted with the brush.
4. Each brush should have between 2-6 textures.
5. All submissions are understood to be the property of the community. They will be uploaded to the vault as a single package.
6. Submissions will be accepted up until the end of the day on Sunday, October 17th. 
 
 
Scoring:
 
Each brush is graded in the following manner:
 

[*]Each judge will test each brush in-toolset and examine results in-game and then award a score from 1 to 10, based on their opinion of the quality of the brush. If any brush receives a score of 5 or below from any judge, the brush is eliminated from the contest.

[*]If the terrain chosen for the brush is within the “Common” category, the brush is awarded 10 points. If the terrain chosen for the brush is within the “Uncommon” category, the brush is awarded 5 points.

[*]Depending on the number of “unique” textures used, additional points are awarded:[/list]Six “Unique” Textures: 0 Points
Five “Unique” Textures: 1 Point
Four “Unique” Textures: 2 Points
Three “Unique” Textures: 3 Points
Two “Unique” Textures: 4 Points
 
It is possible to get extra points if you create supplementary brushes for your terrain brushes. You can make up to three (maximum) supplementary brushes for each of your terrain brushes. Each one of these supplementary brushes is worth 3 points. However, the supplementary brushes must complement the main terrain brush and work well with it in order for the points to be awarded.
The three supplementary brushes are: a road that goes with your terrain, a body of water (river/lake etc) that goes with your terrain and a shaded areas brush (for areas in shadow such as under trees or next to buildings) that goes with your terrain. For instance, you choose to make a farmland brush. If you make a supplementary brush (that works with the farmland terrain) for a road, another one for a river or stream and a third brush to paint under trees or bushes, you will get an additional 9 points (three for each brush).

This would mean that you would submit four brushes in total (but it only counts as one brush in terms of the contest limit of 18 brushes). Please note that the number of unique textures used in the supplementary brush added to the number of unique textures in the main terrain brush cannot be higher than 6 unique textures. This is because no more than 6 unique textures can be used in a single metatile and therefore, no one would be able to use your supplementary brush. And the judges like entries that look good with fewer textures. More for less…


[*]When this is done for each brush, all the contestant’s points for all his/her brushes are added together to make a final score.  
 
How to Enter the Competition:
 
1. Send Banshe a PM on the Bioware social boards (http://social.bioware.com/796386/). Your request to join the contest should include the following (you can copy/paste it. Just make sure you read it):
 
I understand that the multibrushes I submit are going to be added into a compilation along with the other contest submissions. This compilation will be posted on the Neverwinter Nights Vault for the benefit of the community. Therefore I relinquish any rights both moral and legal to these files. Contest submissions are donations to the community.
 
 
2. Banshe will send you a PM with the details on where to submit your contest entry.
 
 
Basic Info:
 
The latest version of the Multibrush can be downloaded here: http://tinyurl.com/yjf8g88
 
For more information regarding the discussions about the Multibrush:
 
http://nwn2forums.bi...17855&forum=109
 
http://social.biowar...2/index/4616354
 
 
The Vault Page:
http://nwvault.ign.c...ns.Detail&id=91

Modifié par dunniteowl, 08 octobre 2010 - 01:52 .


#2
_Knightmare_

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dunniteowl wrote...

Depending on the number of textures used, additional points are awarded:[/list]Six Textures: 0 Points
Five Textures: 1 Point
Four Textures: 2 Points
Three Textures: 3 Points
Two Textures: 4 Points


Cool contest (and cool prize!) but the quoted above looks backwards to me. Seems it should be reversed in the point allotment. I figured it would be tougher to pull of a good 6 texture brush than a 2 texture brush for more points...

#3
dunniteowl

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Yeah, I thought so too, but then, think about it. If you use all 6 unique textures, you don't have any room left for tweaking without a total do over. Then again, I could have missed catching that as that's how I saw it. Banshe, is that scoring correct? Ahhh! Now I have doubt!

dno

#4
_Knightmare_

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I don't mean to question, just figured that (in an artist sense) it would be more difficult to pull off a good melding of 6 textures than the 2 or whatever. Do agree that the 2-3 textures are more usefull to the community overall from a builder POV.

Modifié par _Knightmare_, 08 octobre 2010 - 03:43 .


#5
BigfootNZ

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Id give it a go, but...



**rubs his original CD copy of PS:Torment in hot little hands**



That would mean reducing someone elses chance to win meaning they could miss out on playing the best CRPG in all of creation.. and no that isnt hyperbole.

#6
Banshe

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Hi guys. The scoring is correct, not backwards. They are not points that reflect the quality of the brush (the judges score between 1-10 does that). It is actually to do with the 6 unique textures per metatile issue. A multibrush that takes up all 6 texture slots for that metatile means the builder cannot add any more textures to that metatile.

For instance, if he wants to create rolling hills using the rolling hills multibrush. If it uses 6 textures, then he could not paint a road going through those rolling hills (no texture slots left).

So the reason for that point distribution is to give the contestant the opportunity to balance quality with texture usage (try to create the best brush possible with the fewest textures).

Modifié par Banshe, 08 octobre 2010 - 09:44 .


#7
Banshe

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Here are a few more links for you guys. I do still need a PM from you if you are interested in joining the contest. But you can read the submission guidelines anyways and get started on your entry:



http://nwcitadel.for...ted=1#post15853



And there is a tutorial up in a few places:



http://nwcitadel.for...15847#post15847



http://social.biowar...5/index/4976096



http://nwvault.ign.c...s.Detail&id=133

#8
Banshe

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BigfootNZ wrote...

Id give it a go, but...

**rubs his original CD copy of PS:Torment in hot little hands**

That would mean reducing someone elses chance to win meaning they could miss out on playing the best CRPG in all of creation.. and no that isnt hyperbole.



I should point out that the winner tells me who gets the free copy of PST. I simply pass the details of the recipient of the free copy to the folks at GOG.com. So the winner, in effect, decides who gets the copy.

So you can give it to a friend or bribe a CC artist to make a model for you with it.

The only thing that has to happen: The person whose name is given to me is the only person who can use the copy of PST. That is the person who will be given it. It cannot be transferred to someone else from that point on.

#9
dunniteowl

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Updated the scoring explanation. It's still pretty much the same, but hopefully makes it more clear why you get less overall points for more textures and also explains the use of "supplementary brushes" for a specific terrain setting (see the explanation above in OP.)

And don't forget, final score will also depend on the judges' overall evaluation of Quality, Creativity and Content of the submissions.

Enjoy and enter! What have you got to lose? Nothing!

dno

#10
Hellfire_RWS

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Banshe wrote...
So you can give it to a friend or bribe a CC artist to make a model for you with it.


Always wanted to play PS:Torment.  *Cough, Cough*... *Wink Wink*

Posted Image

#11
Banshe

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Hellfire_RWS wrote...

Banshe wrote...
So you can give it to a friend or bribe a CC artist to make a model for you with it.


Always wanted to play PS:Torment.  *Cough, Cough*... *Wink Wink*

Posted Image


Thanks for reminding me. There are so many things to remember when it comes to this contest. That line was supposed to say: So you can give it to a friend or bribe a CC artist to make a model for you with it unless that CC artist is Hellfire. Posted Image

#12
dunniteowl

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Well I'd give it to you HF, even though I never played it, either. Sadly, as one of the judges, I think "Conflict of Interest" is written all over my application for entry.



dno

#13
Banshe

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LOL.



Yep DNO, Sadly that is the case.



Maybe there is someone out there willing to bribe you Hellfire. Heck, I'd do it if I could. And if no one does bribe you, it is pretty darn easy to make a Multibrush (and fun too). Most people could finish their entry with a full 18 brushes in under an hour to two hours. Well worth a free copy of PST.

#14
Banshe

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Hi all,



Someone asked me this question so I thought I should answer it for all. Just to be clear:



You can make any number of Multibrushes you want up to a maximum of 18. You do not have to make 18 brushes to enter the contest. :)

#15
The Fred

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Wow, this looks pretty cool. Unfortunately I've never used Multibrush before and now have only 2 days left, but hey, it's worth a shot.

#16
dunniteowl

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We promise not to 'brush you off' with your entries. wink wink

dno

#17
Banshe

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It is very easy to use. And the tutorial linked somewhere in the first few posts explains all the different buttons and features. So 2 days should be more than enough. ;)

#18
The Fred

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Do we have to make areas painted with each one for the screenshots, though? And surely, by the scoring system, more brushes means more points?

#19
dunniteowl

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I'd suggest playing with it in an area in the first place, you'll never see the results otherwise. Just load up as small an area as possible (or as is practical given the terrain you're intending to use) and slap down a coat of brush paintings on it.



And while, yes, generally, more brushes equals more points overall, someone who creates a slew of brushes with no eye to making quality terrain will certainly not make it past the initial scoring. I like to think the judging staff will have a keen sense of the brush's potential and limits. So on that account, I would worry less about quantity and more about quality. This is also a truism applied to the initial scoring of brushes. A 3 texture brush is going to get an initially higher score than a 6 texture brush.

By the same token, using a 2 texture brush and not making sure it provides a visually appealing or aesthetically appealing terrain will be more difficult than simply tossing in some random numbers in the pressures, coverages, passes and density settings.

It's not hard to use, but it is something you should have to think about before you start just randomly submitting brushes.

Let me put it to you this way. If your only objective is to attempt to reach a high score to get a copy of Planescape: Torment, you're going to have to be really good with those brushes already. The game is an incentive -- a prize for the entrie(s) judged to be the best of all the entries. The hope is that there are some of you out there already who would hope that their brushes would excel over all others in usefulness, quality and appeal and that getting a game for your efforts is what it should be: icing on the cake of work well done.

dno

#20
The Fred

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dunniteowl wrote...
If your only objective is to attempt to reach a high score to get a copy of Planescape: Torment, you're going to have to be really good with those brushes already. The game is an incentive -- a prize for the entrie(s) judged to be the best of all the entries


But... it's PS:T!
Posted Image

#21
Banshe

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The Fred wrote...

dunniteowl wrote...
If your only objective is to attempt to reach a high score to get a copy of Planescape: Torment, you're going to have to be really good with those brushes already. The game is an incentive -- a prize for the entrie(s) judged to be the best of all the entries


But... it's PS:T!
Posted Image


ROFL. Indeed it is... Posted Image

You do get more points for a better quality brush and the more brushes you submit, the more points you get. So it is a combination of the two. Then there are the bonuses for using fewer textures and for providing supplemental brushes.

#22
The Fred

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dunniteowl wrote...
6. Submissions will be accepted up until the end of the day on Sunday, October 17th. 


As in what time, and - since this is the internet - in what time zone, by the way?

#23
Banshe

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Ok. I am in CET (Central European Time). I plan on checking my PMs on this site at about 10 AM on Monday morning. Anyone who has sent me a PM with a link to their submission (so that I can download it) by that time is considered a valid entrant to the competition.



I think that is midnight on Sunday night for West Coasters so it should cover everyone in the world except Hawaiians. ;)



Austrialians should have already had their Sunday come and go.





As for the rest of you. Don't think of this as too late to enter. Just download the Multibrush, grab the tutorial and play around with it for a bit. You may find making these brushes is easier than you think and you can manage it before the contest ends.

#24
The Fred

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OK, that's cool, it actually does equate to the end of Sunday for me since I have no wish to do them before 9 (British Summer Time, since that's where I am) on Monday morning :-)

#25
Banshe

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Great. Keep in mind everyone that I can only answer your questions regarding rules, submissions etc. tommorow before 10 PM CET (U.S. East Coast 4 PM).