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Garrus Vakarian - Mass Effect 1 PC - Talent Tree / Armor Mod


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#1
Negative_Stolen

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Normally, by level 60, Garrus looks like this (your mileage may vary):

07 Assault Rifles
12 Sniper Rifles
08 Tactical Armor
12 Assault Training
09 Decryption
12 Damping
07 First Aid
09 Electronics
06 Turian Agent

Now, I would *like* to make him looks more like this:

08 Assault Rifles
12 Sniper Rifles
08 Tactical Armor
12 Assault Training
12 Decryption
12 Damping
00 First Aid
12 Electronics
06 Turian Agent

Specifically, I would like to mod his talent tree so that Electronics is open by default & unlocks First Aid at Rank 4 or 6. I've never seen the point in Garrus' talent tree being so gimped.

One other thing: any texture modders out there know how to swap armor textures? Ideally, I'd like to put the (Turian Medium) Armax Arsenal Predator-M skin on the Cerberus Skunkworks Freedom armor, instead of having to see the Aldrin Labs Onyx skin - seeing as only the dummied-out Human Heavy armors got finished models & textures, sadly. They're really great designs & I'm glad to see some of the elements carried over into Mass Effect 2.

Modifié par Negative_Stolen, 08 octobre 2010 - 03:29 .


#2
Miss Yuna of Atlanta

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Why would you max out Decryption and Electronics? That's unnecessary.

#3
swk3000

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Miss Yuna of Atlanta wrote...

Why would you max out Decryption and Electronics? That's unnecessary.


How so?

#4
The Grey Ranger

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All electronics really does past 9 is give you 90 more points in shields and a little extra repair on the Mako from omnigel. Decryption will increase your tech explosion damage by 6% not really an effective use of the skill points in my opinion. The 90 points in shields will last about a second under fire and the extra damage from the extra points in decryption will be a whole 9 points.

I'll admit it would be nice to have Garrus able to access electronics a little earlier so that he could fill the role of party tech a few levels sooner, but I don't think it would really be worth the effort to mod it.  Just run a few side missions and level up a few times and he can do that anyway.  Especially since on the side missions you can always go back to the Normandy and swap out for Kaiden or Tali, especially since there are like 4 crates that need electronics, instead of decryption to access.  As far as assault rifle 7 vs assault rifle 8, overkill is overated.  The difference between basic and advanced overkill is 2 seconds.  There is no change in recharge time, and only a 10% reduction in heat.  Unless you can get AR to 9 might as well leave it a 7.

Modifié par The Grey Ranger, 08 octobre 2010 - 07:08 .


#5
Negative_Stolen

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On all points, you are correct, Grey. I was only pointing out that 7 ranks in First Aid is a complete waste on an NPC built to Garrus' purpose.

If nothing else, you could throw 4 more points into AR (maxing out AR damage, netting Adv Overkill, & making the most of the Turian Agent passive bonus) & 3 into Tactical Armor (granting maximum possible Damage Reduction, increasing Garrus' suspect survivability). Not a pretty build, but I persist that it's a better use of 7 points for a Commando Infiltrator that got stuck without Immunity (and Master Marksman).

11 Assault Rifles
12 Sniper Rifles
11 Tactical Armor
12 Assault Training
09 Decryption
12 Damping
00 First Aid
09 Electronics
06 Turian Agent

Modifié par Negative_Stolen, 09 octobre 2010 - 07:24 .


#6
Miss Yuna of Atlanta

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I max out First Aid on Garrus anyway. That's just me, though.

#7
The Grey Ranger

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Well, one of my more standard Garrus builds looks like this:

AR 11
Sniper 12
Armor 8
Asault Training 12
Decryption 9
Damping 6
First Aid 7
Electronics 9
Agent 6

I don't generally rely on his damping for crowd control.  If I need the crowd control and I'm not playing a biotic I'll drag Liara or Kaiden along.  Heck sometimes even if I'm playing a biotic I'll drag Liara or Kaiden along.  That said since first aid stacks it's not wasted, and I'd rather stack it on the squadies than Shepard, barring playing an engineer or sentinel and then I only throw enough on Shep to unlock neural shock.  All it really ends up costing is a couple of meters radius off of damping and about 1 meter off of sabotage and overload.  The recharge time on it will still be pretty short with a couple of medical exo's and a good omni tool.  If you need more than one set, since he has master adrenaline burst, you can always refresh that way.

Modifié par The Grey Ranger, 09 octobre 2010 - 09:39 .


#8
Negative_Stolen

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Grey, you seem to be 2 points short. Would you stick the last 2 on Armor then? I wouldn't waste it on Master Overload either, I don't see the point in piling it back on Damping, & you've already established that it's as good as wasted on Decryption or Electronics... and I'm not gonna put it in First Aid on principle.



Also, I roll Garrus w/ a Savant X (always), a Med Exo X (everyone needs at least 1!) & a Kinetic Exo X (he does a lot of shooting on the move, this also gives his shields an extra little kick & is more useful than Energized Plating [for saving his frail ass] in my experience).

#9
The Grey Ranger

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I pulled that from a 58 level end play through, sorry about that. I'd throw the other 2 in damping.  As far as upgrades go, if you're talking a spectre x rifle or sniper the accuracy is not that useful.  Where as I've always found increased dr on armor to be far more protective than shields.  Since it is a direct reduction of damage taken once shields are down or attacks that can bleed past shields like rockets, melee attacks and siege pulses.  Especially since armor is a percentage of damage taken.  So with 71 from medium colossus x, you'd only take 29 from a 100 point attack.

If you're interested in how armor mods work, try here http://meforums.biow...=123&highlight=  The math is more than I really feel like messing with before I get some breakfast.

#10
Myrmedus

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Miss Yuna of Atlanta wrote...

Why would you max out Decryption and Electronics? That's unnecessary.


The purpose is so that you can be fairly flexible in who you take along to missions and still crack any containers/debris/etc. that you come across.

#11
RedCaesar97

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Myrmedus wrote...

Miss Yuna of Atlanta wrote...

Why would you max out Decryption and Electronics? That's unnecessary.


The purpose is so that you can be fairly flexible in who you take along to missions and still crack any containers/debris/etc. that you come across.

Besides necro-ing a very old thread, you only need 9 points in Electronics (Master Overload) and Decryption (Master Sabotage) to unlock everything. Maxing them to 12 is unnecessary.

Also, this thread was about Garrus' talent tree, not Shepard's.

Modifié par RedCaesar97, 01 septembre 2012 - 07:41 .


#12
capn233

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http://t1.gstatic.co...v_F7AZ20M7P&t=1

I agree ;)

#13
Ferretinabun

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capn233 wrote...

http://t1.gstatic.co...v_F7AZ20M7P&t=1

I agree ;)


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