Transferred, and note this isnt a debate on what makes an RPG, but why the lead designed for Dragon Age decided not to work on Dragon Age 2.
Why Brent Knowles left in his own words:
http://blog.brentkno...08-summer-2009/
The bottom line is: to a greater or lesser extent, Brent Knowles left because the direction the game (DA2), and the company had changed to something he could not work for anymore because they were making the game into something he didnt envision as his type of game.
When your lead designer bails out, then something is truely wrong. Or do some of you actually think that nothing was wrong and he left for the heck of it? Read his own words. He was being polite, but there are some things couched in there, to be sure.
Not seeing that is being rather obtuse.
Note this here, from the blog:
I did some high level design for a potential new project but a few months later I realized that, given cutbacks and other things that it really seemed unlikely that the project I had been ‘assigned’ to was ever going to materialize. I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ”
This man worked for 10 years for Bioware. He was there.
Any apologists still up for the notion that Bioware "is still the same as they ever were" argument?
Got over it. EA has them now, and will do what they want with them. If that means make lesser games in order to shuck out more product to be bought up by unexamining hordes, then thats what will happen.
The man who worked there 10 years has just shot your argument down. Completely.
Bioware has changed folks, and not for the better when a great designer like Brent Knowles feels he has to quit because of those changes.
Brent Knowles, you will be missed
Débuté par
Davasar
, oct. 08 2010 03:36
#1
Posté 08 octobre 2010 - 03:36
#2
Posté 08 octobre 2010 - 03:47
I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.




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