Brent Knowles, you will be missed
#1
Posté 08 octobre 2010 - 03:36
Why Brent Knowles left in his own words:
http://blog.brentkno...08-summer-2009/
The bottom line is: to a greater or lesser extent, Brent Knowles left because the direction the game (DA2), and the company had changed to something he could not work for anymore because they were making the game into something he didnt envision as his type of game.
When your lead designer bails out, then something is truely wrong. Or do some of you actually think that nothing was wrong and he left for the heck of it? Read his own words. He was being polite, but there are some things couched in there, to be sure.
Not seeing that is being rather obtuse.
Note this here, from the blog:
I did some high level design for a potential new project but a few months later I realized that, given cutbacks and other things that it really seemed unlikely that the project I had been ‘assigned’ to was ever going to materialize. I can’t/won’t go into any other details other than to point to an old entry I made about this and reiterate: “I’m not the same person I was when I started, and BioWare isn’t the same company. ”
This man worked for 10 years for Bioware. He was there.
Any apologists still up for the notion that Bioware "is still the same as they ever were" argument?
Got over it. EA has them now, and will do what they want with them. If that means make lesser games in order to shuck out more product to be bought up by unexamining hordes, then thats what will happen.
The man who worked there 10 years has just shot your argument down. Completely.
Bioware has changed folks, and not for the better when a great designer like Brent Knowles feels he has to quit because of those changes.
#2
Posté 08 octobre 2010 - 03:41
#3
Posté 08 octobre 2010 - 03:43
I feel the same way as casedawgz, I think they're improving.
#4
Posté 08 octobre 2010 - 03:44
I'd open a bottle of beer and move on, but that's just me.
#5
Posté 08 octobre 2010 - 03:45
#6
Posté 08 octobre 2010 - 03:46
#7
Posté 08 octobre 2010 - 03:46
He specifically mentions that he wasn't going to be the designer for DA2 and then comments he did some high-level design work for a new project -> which obviously means that it was not DA2.
Maybe ME3?
#8
Posté 08 octobre 2010 - 03:46
This is blog material.
#9
Posté 08 octobre 2010 - 03:47
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.
#10
Posté 08 octobre 2010 - 03:47
Bryy_Miller wrote...
Is there a reason why you decided to make a completely new thread for something that you already posted in another thread? Other than to go "see, Dragon Age 2 is going to suck and BioWare is evil, so suck it, I was right"? This was already discussed to death in the other thread. There is literally no reason why this needs to be a thread all its own.
This is blog material.
Very true. It's not like every thread on this board doesn't degenerate into that at some point though.
#11
Posté 08 octobre 2010 - 03:48
#12
Posté 08 octobre 2010 - 03:50
#13
Posté 08 octobre 2010 - 03:51
Flaming in uncecessary as you have been civil.
My point is: the LEAD DESIGNER liked the way DAO was (read that in his blog), as did the millions of fans who bought and lauded the game. DA has gotten away from what made the game successful in the first place, like it or not.
Rather then strengthen existing features and add new ones to an already successful franchise, they went a completely different route, so bad that the lead designer quit.
If the answer for the change is "to make more money, screw off loyal fans of old school RPGs" then fine. I can handle that.
I just want them to come out and say it rather then try to shell game people.
I am sure you have reasons for your opinion.
Mine are simple:
A game decreases in quality when:
-Features that were popular and worked just fine are taken out,
-Existing features that were popular and worked just fine are replaced with simplistic mechanics for the lowest common denominator. Resulting in less choice and less thinking on the players part.
Anyway, thanks for the reply
#14
Posté 08 octobre 2010 - 03:53
Knowles' comments are worrisome as they seemingly echo my concerns about DA2, but maybe the game has changed since he left? Just the fact that Knowles and former Executive Producer Dan Tudge are no longer working on DA gives me pause, especially given the changes seemingly being made in DA2.
Very little of the post release content for Origins has matched the quality of Origins and this combined with the departure of guys like Knowles or Tudge does give me some concern for DA. Time will tell how DA2 turns out...
#15
Posté 08 octobre 2010 - 03:54
Davasar wrote...
My point is: the LEAD DESIGNER liked the way DAO was (read that in his blog), as did the millions of fans who bought and lauded the game. DA has gotten away from what made the game successful in the first place, like it or not.
Rather then strengthen existing features and add new ones to an already successful franchise, they went a completely different route, so bad that the lead designer quit.
Um, you did read Mike Laidlaw's response to you, right?
#16
Posté 08 octobre 2010 - 03:54
Don't get me wrong, Bioware IS my favorite game company by far. I can totally see them being indistiguishable from any other company in the near future though, Sorry guys. Hope i'm completely wrong.
Brent Knowles wasn't the only talent on the team though guys. Its not (yet at least) the end of Bioware.
Modifié par Tiax Rules All, 08 octobre 2010 - 03:58 .
#17
Posté 08 octobre 2010 - 03:54
#18
Posté 08 octobre 2010 - 03:55
#19
Posté 08 octobre 2010 - 03:56
Tiax Rules All wrote...
Wow, I cant help but feel that If I was a game designer I would feel like Brent Miller.
I do this, too.
#20
Posté 08 octobre 2010 - 03:57
Davasar wrote...
SNIP
Hey quick question.
Had you ever worked there?
#21
Posté 08 octobre 2010 - 03:59
Dr. wonderful wrote...
Davasar wrote...
SNIP
Hey quick question.
Had you ever worked there?
Have you?
#22
Posté 08 octobre 2010 - 03:59
Bryy_Miller wrote...
Tiax Rules All wrote...
Wow, I cant help but feel that If I was a game designer I would feel like Brent Miller.
I do this, too.
Wooops
#23
Posté 08 octobre 2010 - 03:59
#24
Guest_Puddi III_*
Posté 08 octobre 2010 - 03:59
Guest_Puddi III_*
When I look in my Dragon Age manual, there is no listing for "lead designer," only "lead designers," among which there are two other people, who, unlike Brent Knowles, do not seem to have left the company.
#25
Posté 08 octobre 2010 - 04:02
Creeper425 wrote...
he is putting his arguments in a nice fasion and not "ZOMG GOD OF DAGON EFFECT!!!!"
You wouldn't like the Castlevania: Lords of Shadow gamefaqs board. Awesome game though.




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