Brent Knowles' blog:
After ten years, I could no longer work for BioWare. There are a many reasons for this, most are private, but ultimately I’m not the same person I was when I started, and BioWare isn’t the same company. We’ve changed.
Emphasis mine. You seem to be missing that aspect of his blog posting. You don't really know all the reasons he had for leaving (no one but Brent Knowles knows this) and you're reading rather a lot into it given that he also says the following:
Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play. Could I be the lead designer on such a title? Certainly… though if I were going to work on a game adopting a set-in-stone protagonist I’d rather work on something lighter, like a shooter.
Again, emphasis mine. Bioware is undoubtedly not the same company it was a decade ago but the industry is also not the same as it was a decade ago. Because the company has changed does not mean it is now soulless and bent on screwing you out of your money and then spitting in your face. I mean really.
Also could you make the title sound MORE like a eulogy?
Modifié par Anarya, 08 octobre 2010 - 04:06 .