I will argue this point with anyone who brings it up, so I guess it's your turn. What we've seen, what we've heard of DA2 is hardly any different from DA:O.Davasar wrote...
DA has gotten away from what made the game successful in the first place, like it or not.
•You don't have races or origins, but instead you'll be a more focused storyline around your main character because the writing team can now always deal with "You are a human from Lothering named Hawke."
•You get a dialogue wheel and VO instead of the silent husk. The wheel will actually allow for more dialogue options to be available at any one point in the conversation (10 compared to 6).
•Most importantly — the combat appears to be not at all different from Origins. Combat still consists of auto-attack and is highly skill intensive. The difference are made in tweaks - instead of shuffling around you now engage quickly, instead of taking forever to attack, you now do so quickly. If you take DA2's combat and cut it to half speed, you essentially are looking at Origins. "Hack and slash" is thrown around on this board like "socialism" is thrown around in American politics - as some buzzword that invokes emotions among the opposition without being an accurate representation of what it is describing.
Everyone jumps to this conclusion that DA2 is a radically different game from Origins. Nothing I've seen says that. What I see is an Origins core with tweaks to make the gameplay faster and make the story more focused. This game is going to more like KotORII was to KotOR than it is Oblivion to Morrowind in terms of successors. Nothing I've seen or heard or read has been a deal-breaking change to the original formula. If not being able to play as a knife-eared elf is a dealbreaker to some people or if their hero talking is, well, I guess we're on different pages.




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