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Brent Knowles, you will be missed


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#151
SteveGarbage

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Davasar wrote...

DA has gotten away from what made the game successful in the first place, like it or not.

I will argue this point with anyone who brings it up, so I guess it's your turn. What we've seen, what we've heard of DA2 is hardly any different from DA:O.

•You don't have races or origins, but instead you'll be a more focused storyline around your main character because the writing team can now always deal with "You are a human from Lothering named Hawke."
•You get a dialogue wheel and VO instead of the silent husk. The wheel will actually allow for more dialogue options to be available at any one point in the conversation (10 compared to 6).
•Most importantly — the combat appears to be not at all different from Origins. Combat still consists of auto-attack and is highly skill intensive. The difference are made in tweaks - instead of shuffling around you now engage quickly, instead of taking forever to attack, you now do so quickly. If you take DA2's combat and cut it to half speed, you essentially are looking at Origins. "Hack and slash" is thrown around on this board like "socialism" is thrown around in American politics - as some buzzword that invokes emotions among the opposition without being an accurate representation of what it is describing.

Everyone jumps to this conclusion that DA2 is a radically different game from Origins. Nothing I've seen says that. What I see is an Origins core with tweaks to make the gameplay faster and make the story more focused. This game is going to more like KotORII was to KotOR than it is Oblivion to Morrowind in terms of successors. Nothing I've seen or heard or read has been a deal-breaking change to the original formula. If not being able to play as a knife-eared elf is a dealbreaker to some people or if their hero talking is, well, I guess we're on different pages.

#152
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I'm pretty sure this thread is just a complaint post that is using Brent's departure as a vehicle to advance their complaints.



Dear complainers, you're totally entitled to your complaining. However, you are not entitled to pollute these shared community forums with hundreds of threads and thousands of posts expressing your VERY REDUNDANT complaints for months straight.



Please make a complaint thread and keep your complaints contained there. Thanks.

#153
FieryDove

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scyphozoa wrote...

I'm pretty sure this thread is just a complaint post that is using Brent's departure as a vehicle to advance their complaints.

Dear complainers, you're totally entitled to your complaining. However, you are not entitled to pollute these shared community forums with hundreds of threads and thousands of posts expressing your VERY REDUNDANT complaints for months straight.

Please make a complaint thread and keep your complaints contained there. Thanks.


Good idea, Tell Stan or Chris to make a Sticky titled "Concerns on DA2" Until that happens....sorry.

#154
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Mike Laidlaw wrote...

I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.


This would really only be a valid point if everyone had the same morality and the same integrity. Some people are just fine to roll with the punches and accept all the little drawbacks even when they add up to a big drawback. Brent obviously was not. He even says that EA buying Bioware almost immidiately changed the tone and attitude of the workforce and owners. You can even see the change in Bioware's founders when they do interviews now. They were always more about story and game systems in interviews. Now all they talk about is how attractive, violent and fast paced their games are. It seems pretty obvious to me that Bioware is more concerned with selling units than making good games now.

#155
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scyphozoa wrote...

I'm pretty sure this thread is just a complaint post that is using Brent's departure as a vehicle to advance their complaints.

Dear complainers, you're totally entitled to your complaining. However, you are not entitled to pollute these shared community forums with hundreds of threads and thousands of posts expressing your VERY REDUNDANT complaints for months straight.

Please make a complaint thread and keep your complaints contained there. Thanks.


As if the people posting praise and people posting asinine theories aren't guilty of the same thing? Please.

#156
Mister Mida

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Wether you agree or disagree that EA buying Bioware was good, you're blind if you're saying that Bioware is still the same as pre-2008 (when Bioware was officially handed over).

#157
nightcobra

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BrotherWarth wrote...

Mike Laidlaw wrote...

I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.


This would really only be a valid point if everyone had the same morality and the same integrity. Some people are just fine to roll with the punches and accept all the little drawbacks even when they add up to a big drawback. Brent obviously was not. He even says that EA buying Bioware almost immidiately changed the tone and attitude of the workforce and owners. You can even see the change in Bioware's founders when they do interviews now. They were always more about story and game systems in interviews. Now all they talk about is how attractive, violent and fast paced their games are. It seems pretty obvious to me that Bioware is more concerned with selling units than making good games now.


on that point i disagree, i won't go about the reasons why brent left bioware as that concerns only him as far as i'm concerned and about how bioware was more about story back then, i still really think that story is their strongest asset and for me it's quality hasn't diminished from those days but rather they employ different techniques to tell us the story. that's not to say that their games are perfect and origins isn't an exception, i still want to see them improve lot of things that made origins not as awesome as it should but most of my complaints are more of a opinion based nature than facts themselves.

Modifié par nightcobra8928, 08 octobre 2010 - 01:52 .


#158
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nightcobra8928 wrote...

BrotherWarth wrote...

Mike Laidlaw wrote...

I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.


This would really only be a valid point if everyone had the same morality and the same integrity. Some people are just fine to roll with the punches and accept all the little drawbacks even when they add up to a big drawback. Brent obviously was not. He even says that EA buying Bioware almost immidiately changed the tone and attitude of the workforce and owners. You can even see the change in Bioware's founders when they do interviews now. They were always more about story and game systems in interviews. Now all they talk about is how attractive, violent and fast paced their games are. It seems pretty obvious to me that Bioware is more concerned with selling units than making good games now.


on that point i disagree, i won't go about the reasons why brent left bioware as that concerns only him as far as i'm concerned and about how bioware was more about story back then, i still really think that story is their strongest asset and for me it's quality hasn't diminished from those days but rather they employ different techniques to tell us the story.


New techniques doesn't mean they're telling as good a story. Just from ME1 to ME2 the emphasis on story dropped off dramatically. ME2 had almost no story and will seemingly have no impact on the overall story of the trilogy. It was a completely self-contained story with no depth.

#159
nightcobra

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BrotherWarth wrote...

nightcobra8928 wrote...

BrotherWarth wrote...

Mike Laidlaw wrote...

I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.


This would really only be a valid point if everyone had the same morality and the same integrity. Some people are just fine to roll with the punches and accept all the little drawbacks even when they add up to a big drawback. Brent obviously was not. He even says that EA buying Bioware almost immidiately changed the tone and attitude of the workforce and owners. You can even see the change in Bioware's founders when they do interviews now. They were always more about story and game systems in interviews. Now all they talk about is how attractive, violent and fast paced their games are. It seems pretty obvious to me that Bioware is more concerned with selling units than making good games now.


on that point i disagree, i won't go about the reasons why brent left bioware as that concerns only him as far as i'm concerned and about how bioware was more about story back then, i still really think that story is their strongest asset and for me it's quality hasn't diminished from those days but rather they employ different techniques to tell us the story.


New techniques doesn't mean they're telling as good a story. Just from ME1 to ME2 the emphasis on story dropped off dramatically. ME2 had almost no story and will seemingly have no impact on the overall story of the trilogy. It was a completely self-contained story with no depth.


yes on some parts they failed with the story telling from me1 to me2 though i found the companions quests much well done (at least for me) but they should have taken a bit of their resources to improve the quality of the main plot although at the same time it made some risks on using other storytelling techniques and for me even though it failed on some accounts i also count it as success for trying something new.

#160
Bobad

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I'm glad that companies such as BioWare have and have had, employees that can stand by their artistic integrity, however just because one such artist dislikes the direction being taken or their opinion thereof does not entail that the final product will be any lesser, just not the one that the particular artist had envisaged.



That said I was hoping this thread would be about an alternative God Baby derived from a union of David Brent and Beyonce Knowles, although I'm not too sure as to how well that one could dance.

#161
Maverick827

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I really have no sympathy for someone who leaves a very exclusive industry that many of us have dreamed of breaking into because something didn't go his way.

#162
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nightcobra8928 wrote...

BrotherWarth wrote...

nightcobra8928 wrote...

BrotherWarth wrote...

Mike Laidlaw wrote...

I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.


This would really only be a valid point if everyone had the same morality and the same integrity. Some people are just fine to roll with the punches and accept all the little drawbacks even when they add up to a big drawback. Brent obviously was not. He even says that EA buying Bioware almost immidiately changed the tone and attitude of the workforce and owners. You can even see the change in Bioware's founders when they do interviews now. They were always more about story and game systems in interviews. Now all they talk about is how attractive, violent and fast paced their games are. It seems pretty obvious to me that Bioware is more concerned with selling units than making good games now.


on that point i disagree, i won't go about the reasons why brent left bioware as that concerns only him as far as i'm concerned and about how bioware was more about story back then, i still really think that story is their strongest asset and for me it's quality hasn't diminished from those days but rather they employ different techniques to tell us the story.


New techniques doesn't mean they're telling as good a story. Just from ME1 to ME2 the emphasis on story dropped off dramatically. ME2 had almost no story and will seemingly have no impact on the overall story of the trilogy. It was a completely self-contained story with no depth.


yes on some parts they failed with the story telling from me1 to me2 though i found the companions quests much well done (at least for me) but they should have taken a bit of their resources to improve the quality of the main plot although at the same time it made some risks on using other storytelling techniques and for me even though it failed on some accounts i also count it as success for trying something new.


Just IMO, only a few of the companion quests were anything more than boring. And I only liked about half of the new characters, so doing quests for characters I didn't like was a chore.

#163
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Maverick827 wrote...

I really have no sympathy for someone who leaves a very exclusive industry that many of us have dreamed of breaking into because something didn't go his way.


You mean you would trade your integrity for a job, so anyone who wouldn't is beneath you? He obviously left because he didn't enjoy his job any more. Just because you want his job doesn't mean you know what his job is like.

#164
nightcobra

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BrotherWarth wrote...

nightcobra8928 wrote...

BrotherWarth wrote...

nightcobra8928 wrote...

BrotherWarth wrote...

Mike Laidlaw wrote...

I think it's worth mentioning that rather a lot of "old timers" are still around Bioware, which presents something of a foil to the argument that the company has fundamentally changed because someone who had been there 10 years left. Had everyone involved with, say, Baldur's Gate II left in a mass exodus, that would be a point of concern, for sure, but that has yet to happen.
Regardless, as Dave has already pointed out, Brent left before we'd started any solid plans on Dragon Age II. Just conjecture, but I doubt he would declare DA2 an unworthy successor were he to play it today. He'd probably have some awesome feedback, though! Brent is a kick-ass designer.


This would really only be a valid point if everyone had the same morality and the same integrity. Some people are just fine to roll with the punches and accept all the little drawbacks even when they add up to a big drawback. Brent obviously was not. He even says that EA buying Bioware almost immidiately changed the tone and attitude of the workforce and owners. You can even see the change in Bioware's founders when they do interviews now. They were always more about story and game systems in interviews. Now all they talk about is how attractive, violent and fast paced their games are. It seems pretty obvious to me that Bioware is more concerned with selling units than making good games now.


on that point i disagree, i won't go about the reasons why brent left bioware as that concerns only him as far as i'm concerned and about how bioware was more about story back then, i still really think that story is their strongest asset and for me it's quality hasn't diminished from those days but rather they employ different techniques to tell us the story.


New techniques doesn't mean they're telling as good a story. Just from ME1 to ME2 the emphasis on story dropped off dramatically. ME2 had almost no story and will seemingly have no impact on the overall story of the trilogy. It was a completely self-contained story with no depth.


yes on some parts they failed with the story telling from me1 to me2 though i found the companions quests much well done (at least for me) but they should have taken a bit of their resources to improve the quality of the main plot although at the same time it made some risks on using other storytelling techniques and for me even though it failed on some accounts i also count it as success for trying something new.


Just IMO, only a few of the companion quests were anything more than boring. And I only liked about half of the new characters, so doing quests for characters I didn't like was a chore.


that's alright by me, it's impossible for all people to like the same things and i'm fine with that.

#165
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nightcobra8928 wrote...

that's alright by me, it's impossible for all people to like the same things and i'm fine with that.


I know its off topic, but what were your favorite characters and favorite loyalty missions in ME2? We might agree on some of them.

#166
RinpocheSchnozberry

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CoS Sarah Jinstar wrote...

RinpocheSchnozberry wrote...

All due respect to the guy, but maybe this is for the best for everyone. From what I see of DA2 it is going to have the same relationship to DAO that ME2 did to ME1. That's a damn good thing. If the dude didn't like that, no harm no foul, I hope to hell he goes out and finds his dream job. But me, I got seventy bucks that is already waiting for DA2. So. Gimmie story.


So if they completely gut DA2 and turn it into an "RPG Lite" you'd consider that a good thing? I wouldn't. My whole take on it, is DA2 is not the direction Brent would have taken the series and among other personal factors involved that aren't DA2 related at all I'm sure, are reasons he left.

One thing's for certain, this isn't the same Bioware most of us have grown to love over the past decade, and I'm personally not sure I really like the direction things are going. Between the idea of turning every project into some cinematic experience, removal of RP elements due to voiced PC's, a focus on DLC content post release (wonder how much of DAO's and ME2's DLC was actually cut from the main game just to be sold for extra later on). The list goes on and on. To be honest, if EA didn't already have a studio named EA Canada, its prolly more realistic to just start calling Bioware  EA Edmonton at this point.


RPG is all about story.  Taking out the dull aspects of inventory management and number fixation doesn't hurt the story in any way at all.  :D  Taking out the dull aspects leaves more room for story and more time to experience the choices your Hawkette will make.  You're the one that likes RPG lite.  The Excel crowd are the RPG lite fanatics.  Me, I want less tedium and more time to play the role and story of my character.

If Brent Knowles wanted more of the dull stuff in DA2, I'm glad he's gone.  I don't care if he's been sitting in Edmonton since before Canada thawed out from the last ice age.  I still hope he goes out and gets the absolute perfect job for him and that he make a million dollars every afternoon.  And I'm still preorder the ZOMG Edition of DA2.  :lol:

#167
nightcobra

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BrotherWarth wrote...

nightcobra8928 wrote...

that's alright by me, it's impossible for all people to like the same things and i'm fine with that.


I know its off topic, but what were your favorite characters and favorite loyalty missions in ME2? We might agree on some of them.


as for my favorite characters i liked garrus and grunt, garrus because of how he basically got darker due to one of his teamates betraying him and grunt because i liked his "pure" persona, he's  like a genius (krogan-wise) child wanting to find his place in the universe while killing something along the way:devil:.

as for loyalty missions, my favorite was legion's due to that choice you have to make (you know the one^_^).

#168
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RinpocheSchnozberry wrote...

CoS Sarah Jinstar wrote...

RinpocheSchnozberry wrote...

All due respect to the guy, but maybe this is for the best for everyone. From what I see of DA2 it is going to have the same relationship to DAO that ME2 did to ME1. That's a damn good thing. If the dude didn't like that, no harm no foul, I hope to hell he goes out and finds his dream job. But me, I got seventy bucks that is already waiting for DA2. So. Gimmie story.


So if they completely gut DA2 and turn it into an "RPG Lite" you'd consider that a good thing? I wouldn't. My whole take on it, is DA2 is not the direction Brent would have taken the series and among other personal factors involved that aren't DA2 related at all I'm sure, are reasons he left.

One thing's for certain, this isn't the same Bioware most of us have grown to love over the past decade, and I'm personally not sure I really like the direction things are going. Between the idea of turning every project into some cinematic experience, removal of RP elements due to voiced PC's, a focus on DLC content post release (wonder how much of DAO's and ME2's DLC was actually cut from the main game just to be sold for extra later on). The list goes on and on. To be honest, if EA didn't already have a studio named EA Canada, its prolly more realistic to just start calling Bioware  EA Edmonton at this point.


RPG is all about story.  Taking out the dull aspects of inventory management and number fixation doesn't hurt the story in any way at all.  :D  Taking out the dull aspects leaves more room for story and more time to experience the choices your Hawkette will make.  You're the one that likes RPG lite.  The Excel crowd are the RPG lite fanatics.  Me, I want less tedium and more time to play the role and story of my character.

If Brent Knowles wanted more of the dull stuff in DA2, I'm glad he's gone.  I don't care if he's been sitting in Edmonton since before Canada thawed out from the last ice age.  I still hope he goes out and gets the absolute perfect job for him and that he make a million dollars every afternoon.  And I'm still preorder the ZOMG Edition of DA2.  :lol:







So you would happy if Bioware's next game was just a book?
I'm so tired og hearing this "RPGs are all about story. Everything else is just window dressing." argument. If that's that anyone cared about they would read choose-your-own-adventure books and be happy.

#169
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nightcobra8928 wrote...

BrotherWarth wrote...

nightcobra8928 wrote...

that's alright by me, it's impossible for all people to like the same things and i'm fine with that.


I know its off topic, but what were your favorite characters and favorite loyalty missions in ME2? We might agree on some of them.


as for my favorite characters i liked garrus and grunt, garrus because of how he basically got darker due to one of his teamates betraying him and grunt because i liked his "pure" persona, he's  like a genius (krogan-wise) child wanting to find his place in the universe while killing something along the way:devil:.

as for loyalty missions, my favorite was legion's due to that choice you have to make (you know the one^_^).


I completely agree. I liked Garrus in ME1 and liked him even more in 2. Grunt was a very original character and his loyalty mission was a lot of fun. Legion was also a very interesting character and that choice actually had me pacing the room for a minute. Samara also had a good mission, I thought.

#170
marshalleck

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scyphozoa wrote...

I'm pretty sure this thread is just a complaint post that is using Brent's departure as a vehicle to advance their complaints.
 

It really is pathetically transparent. 

#171
Maverick827

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BrotherWarth wrote...

Maverick827 wrote...

I really have no sympathy for someone who leaves a very exclusive industry that many of us have dreamed of breaking into because something didn't go his way.


You mean you would trade your integrity for a job, so anyone who wouldn't is beneath you? He obviously left because he didn't enjoy his job any more. Just because you want his job doesn't mean you know what his job is like.

My integrity can accept marginally conflicting views and work with them like an adult, not storm off like a child.

But that's probably not really what happened here; I'm more responding to the OP's interpretation of Knowles' intentions.

#172
SteveGarbage

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BrotherWarth wrote...
You mean you would trade your integrity for a job, so anyone who wouldn't is beneath you?

The level of disrespect in your attitude, I might say, is just astounding. To essentially declare that everyone who's still working on DA2 is some soulless, money-grubbing demon with no integrity, with no respect for the job or for the audience it serves is sickening. To posit that you — some forumite who finds some displeasure with some news and screenshots and videos of a game you know nearly nothing about in the big picture of the total project — knows that this game is "wrong" is arrogant and disgusting. Go ahead and voice your opinion, but when you lace it with this personal attack that this guy is some martyr hero for the video game industry and everyone who remains is less than crap is horribly offensive and unwarranted.

Try showing a bit of respect or you deserve none in return.

Modifié par SteveGarbage, 08 octobre 2010 - 02:29 .


#173
casedawgz

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SteveGarbage wrote...

"Hack and slash" is thrown around on this board like "socialism" is thrown around in American politics."


Quote of the day.

#174
marshalleck

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casedawgz wrote...

SteveGarbage wrote...

"Hack and slash" is thrown around on this board like "socialism" is thrown around in American politics."


Quote of the day.

Heh. 

And it's not like either is bad if implemented in moderation. 

B)

#175
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SteveGarbage wrote...

BrotherWarth wrote...
You mean you would trade your integrity for a job, so anyone who wouldn't is beneath you?

The level of disrespect in your attitude, I might say, is just astounding. To essentially declare that everyone who's still working on DA2 is some soulless, money-grubbing demon with no integrity, with no respect for the job or for the audience it serves is sickening. To posit that you — some forumite who finds some displeasure with some news and screenshots and videos of a game you know nearly nothing about in the big picture of the total project — knows that this game is "wrong" is arrogant and disgusting. Go ahead and voice your opinion, but when you lace it with this personal attack that this guy is some martyr hero for the video game industry and everyone who remains is less than crap is horribly offensive and unwarranted.

Try showing a bit of respect or you deserve none in return.


I'm not saying that at all. I'm sure a lot of the people at Bioware love the new direction Dragon Age even more than Origins. I'm saying that acting like someone having enough integrity to leave a job of ten years because of intellectual difference is a bad thing is dumb. Brent Knowles felt a certain way about DA2 and Bioware as a whole, and felt strongly enough about it that he left. But not leaving Bioware doesn't mean you don't have integrity.