Tony Gunslinger wrote...
I just want to add that the morality bars are actually really incorrect. Information design-wise, it's misrepresentative of how the system works. If the morality checks are based on percentages, then it should function like a pie chart, with percentage of paragon on one side and percentage of renegade on the other. For example, If you scored 20 out of 50 possible paragon points, then the paragon bar should be 40% filled. Right now, they behave culmatively, and this makes you assume that you are striving for a cap or a limit of some sort.
I think what BW intended was for you to look at both bars, add up the total paragon and renegade points in your head, and see the difference between the red and blue to quess how you're doing. HOWEVER, it does not 1) record neutral or missed outcomes, and 2) not all encounters contain both renegade and paragon outcomes, so it leaves a lot of guesswork on your part. So in case of GuardianAngel's 90/60, his Shepard is actually roughly 70-75% paragon, not including missed opportunities and neutral decisions, which may make his score even lower. In practice, this is pretty confusing, inaccurate, and it doesn't help you gauge when critical I/C checks are passed.
That said, this has nothing do to with rewarding flip-flopping Shepards. The current system is effective and fair to reward consistent paragon and renegade Shepards, and should NOT reward a 75% paragon Shepard with the best cake in the house.
Ultimately conveying what you just said was the point of this thread. The idea was to say that the current system is both misleading and broken in terms of end-user usability. The idea that it tracks a percentage may limit what neutral sheps can do, but that in my mind is an overcorrection.
Instead of saying that Neutrals can do less, this system makes it hard for neutrals to do anything they way they want to. It is never explained to the player that it works this way which is infuriating. I have played this game over 10 times and was always under the impression that if I couldn't do one thing or the other then it was because of the difference between my accumulated morality points. This is based on the assumption that the bars are accurate. Not once did I think that it was based on a percentage. The fact that you accumulate points with varying quantities implies that it is based somehow on your total.
I really don't know who at Bioware came up with this, but they should be fired. It was a complete failure.





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