Thornquist wrote...
Agree with the whole thread.
Mass Effect is a roleplaying game at its core.
And by forcing us to go all "good" or "evil", it removes a large portion of that roleplay.
This is not Star Wars Bioware.
I agree with this one can not role play if one has to follow a linear path of either paragon or renegade responses to every situation. Sure the system may work as designed but that does not mean the design is right for the application. I can not role play effectively if i am forced to continually choose a dialog response that does not follow how i want to play a particular character, but has to follow what i need to generate the required points to open up the dialog options i want to open later in the game. In a sense i have to constantly meta game my way through ME2 and by being placed into a meta game situation because the design does not fit the application, completely blows any immersion in the ME2 realm.
It is much better to force the player to choose whether they want to use talent points for skills regardless if those skills are combat, tech, or dialog related. Forcing the player to make a difficult choice regarding, combat, dialog or tech skills because the points to assign are finite makes the player responsible for the choices they made. Die in combat you may need more points there and less in tech. You can not open up the dialog option you want hey maybe your too tech heavy for this play through. You just can not seem to pop that safe maybe you should have invested a few more points in tech.
As it stands right now in ME2 i do not have the flexibility to play the characters as i choose. I can not remain immersed in the game because i must always be looking for the little bit of extra dialog to generate additional points because i know a serious event involving 4 squaddies is comming up, so i need to act out of character now to ensure that i can resolve a situation later. The current system requires me to meta game through ME2 and because of it ME2 is less of a game experience than ME was imho.
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