Sidney wrote...
Killjoy Cutter wrote...
Vaeliorin wrote...
There's a very large inherent failure in the system, because the system equates morality with persuasive ability, which is completely inane. How persuasive you are has nothing to do with morality, as demonstrated by countless people throughout history.
^ This.
In fact, I'd say that persuasive ability and moral shortcomings often stem from the same personality traits.
You are looking at this wrong. It isn't about morality making you "persuasive". It isn't a skill it is a credibility factor. If I am known as an amoral scuzzbull (and Shep is clearly a known quantitity) then when I put a gun to the head of someone and threaten to pull the trigger they'll buy the threat. Same with a paragon option where if I am honorable and people know I'm a man of my word that has credibility. That actually makes a ton more sense to me than the silly "buying" paragon and renegade points in ME1 which makes no sense.
Because, of course, this guy in a shop on the Citadel knows that 3 days ago, I slaughtered a bunch of mercs who tried to surrender to me at a secret base somewhere in the Terminus systems....





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