wizardryforever wrote...
First, I think we need to clarify what "penalizing" means. If the game gave a negative consequence to not picking charm/intimidate (like the mission is completely botched), then it would be penalizing. But it doesn't do that, it rewards those who play dedicated characters. The argument that the game "penalizes" neutral characters (or whatever you want to call them) is flatly untrue. There is nowhere in the entire game where it is flat out necessary to pick a charm/intimidate option. Those options are there for characters with the wherewithal to use them. There is no "penalty" for not taking them. This whole argument boils down to some kid crying that his sibling got more allowance than him, even though said sibling did more to get that allowance. The kid is not being "penalized," he is simply not being rewarded.
There is nothing stopping you from making whichever contradictory decisions you want, but being contradictory is not rewarded by the game, simple as that.
That's the thing, they complain that they "can't get what they want" when the actions they've made in the past made them look like either they're an apathetic, indecisive, misunderstood, or a bipolar leader. If they actually go through the game item by item, most of the important paragon choices are actually quite neutral and rational. And they blow it out proportion to say that in order to pass ME2's toughest persuades, they have to stick to one side for the entire game, which is simply not true. I think what they're really complaining is thay their sense of morality does not fit with the ME2's universe. "I am right in my mind, but the game does not reward me" is basically what they're talking about. Guess what, there are rewards for the "grey" heroes, it's the white text choices that are there already. To think that you deserve something more than the white text for being nice on one mission and then being mean in the next mission --- or simply not care enough --- is just patently ridiculous in the context of ME2. That was my sarcasm from my last post.
You are a respected leader, a symbol, recruiting a motely crew of clashing egos and values to bring their A-game on the toughest mission in the galaxy, and you think that "doing whatever you fee like" is going make you succeed on the mission? It's a suidice mission, and if you look it up, people die in those missions. To have no one die is an extraordinary outcome. There is only a hair-splitting difference between a Superbowl champion and the runner-up, and difference is the level of dedication, sacrifice, conviction, and chemistry. It takes extraordinary effort and circumstance to get the impossible done, and being extraordinarily grey is still, unfortunately, very figgin grey. That's just not your A-game, sorry.





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